Player Matchup

Chaac
Chaac
CHEFDONNY02
Chaac
Level 4
God Stats
2W - 1L
1,826 SR
Queue Stats
7W - 7L
1,375 Elo+
Party 1
Heimdallr
Heimdallr
Dawless
Heimdallr
Level 8
God Stats
10W - 15L
1,422 SR
Queue Stats
33W - 40L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
DâVîncî
Kukulkan
Level 29
God Stats
2W - 2L
1,613 SR
Queue Stats
19W - 18L
1,445 Elo+
Party 3
Ymir
Ymir
HarisRandalis
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,627 Elo+
Party 3
Pele
Pele
Xeladon
Pele
Level 29
God Stats
1W - 3L
1,423 SR
Queue Stats
18W - 17L
1,445 Elo+
Party 3
Team Averages
Level 14
1,557 SR
1,475 Elo+

VS

Team Averages
Level 28
1,504 SR
1,501 Elo+
Awilix
Awilix
Fleshripper77
Awilix
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,458 Elo+
Party 2
Hel
Hel
Grydolf
Hel
Level 24
God Stats
7W - 9L
1,573 SR
Queue Stats
9W - 11L
1,400 Elo+
Party 2
Xing Tian
Xing Tian
Iluma8
Xing Tian
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,509 Elo+
Party 2
Bellona
Bellona
Kuoid
Bellona
Level 3
God Stats
2W - 0L
1,769 SR
Queue Stats
2W - 0L
1,688 Elo+
Party 4
Ra
Ra
Saleshh
Ra
Level 20
God Stats
1W - 0L
1,175 SR
Queue Stats
5W - 3L
1,450 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 9
14,050
1,081
19,641
29,410
28,813
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heimdallr
Dawless
Heimdallr
20
4 / 12 / 15
13,476
1,037
25,397
21,869
9,817
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
DâVîncî
Kukulkan
20
7 / 4 / 15
15,022
1,156
35,500
13,153
5,929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
2 / 11 / 15
13,083
1,006
13,612
28,789
38,941
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
Xeladon
Pele
20
6 / 12 / 11
13,865
1,067
22,210
27,428
10,043
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 8 / 14
16,577
1,275
27,766
25,381
11,156
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
20
4 / 6 / 25
13,708
1,054
20,838
24,344
17,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
Iluma8
Xing Tian
20
6 / 3 / 26
14,730
1,133
16,680
27,051
40,486
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Kuoid
Bellona
20
7 / 5 / 21
13,757
1,058
19,443
28,218
26,791
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 4 / 20
14,276
1,098
28,998
18,711
6,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
150
26
Kills
44
44
Deaths
26
65
Assists
106
Player
Kills
Deaths
Assists
KDA
L
7
5
9
2.3
L
Heimdallr
Dawless
Heimdallr
4
12
15
0.96
L
Kukulkan
DâVîncî
Kukulkan
7
4
15
3.63
W
20
8
14
3.38
W
Hel
4
6
25
2.75
L
2
11
15
0.86
W
Xing Tian
Iluma8
Xing Tian
6
3
26
6.33
W
Bellona
Kuoid
Bellona
7
5
21
3.5
W
7
4
20
4.25
L
Pele
Xeladon
Pele
6
12
11
0.96

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,360
Damage
113,725
120,649
Taken
123,705
93,543
Mitigated
102,971
14,331
Healing
29,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,641
2,216
0
12,322
29,410
28,813
0
17,100
12,310
0
36,959
L
Heimdallr
Dawless
Heimdallr
25,397
11,405
0
0
21,869
9,817
0
12,112
9,757
0
54,653
L
Kukulkan
DâVîncî
Kukulkan
35,500
4,691
0
741
13,153
5,929
0
5,703
7,450
62,130
0
W
27,766
14,897
548
2,779
25,381
11,156
0
9,357
16,024
0
46,901
W
Hel
20,838
1,438
8,585
9,333
24,344
17,742
0
9,469
14,875
53,896
0
L
13,612
2,449
0
0
28,789
38,941
0
18,075
10,714
33,200
0
W
Xing Tian
Iluma8
Xing Tian
16,680
1,592
0
250
27,051
40,486
0
11,435
15,616
35,277
0
W
Bellona
Kuoid
Bellona
19,443
6,872
0
740
28,218
26,791
0
9,277
18,941
0
25,573
W
28,998
2,331
5,838
1,263
18,711
6,796
0
9,574
9,137
58,053
0
L
Pele
Xeladon
Pele
22,210
4,907
0
1,268
27,428
10,043
0
13,526
13,902
0
48,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,496
Gold Earned
73,048
248
Minions Killed
251
7
Camps Cleared
5
1,243,725
Distance Traveled
1,283,328
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,050
1,081
30
2
0
256,668
0
L
Heimdallr
13,476
1,037
55
4
1
241,956
1
L
Kukulkan
15,022
1,156
54
4
4
261,864
0
W
Awilix
16,577
1,275
44
3
3
230,541
0
W
Hel
13,708
1,054
80
6
0
257,134
1
L
Ymir
13,083
1,006
47
4
0
213,401
0
W
Xing Tian
14,730
1,133
39
3
0
261,040
0
W
Bellona
13,757
1,058
16
1
0
259,517
0
W
Ra
14,276
1,098
72
6
2
275,096
0
L
Pele
13,865
1,067
62
5
2
269,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role