Player Matchup

Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Shadowspirit567
Terra
Level 18
God Stats
1W - 1L
1,471 SR
Queue Stats
17W - 8L
1,753 Elo+
Party 1
Ra
Ra
SmolKyuubi
Ra
Level 64
God Stats
3W - 0L
1,590 SR
Queue Stats
30W - 21L
1,741 Elo+
Party 1
Team Averages
Level 75
1,521 SR
1,665 Elo+

VS

Team Averages
Level 48
1,620 SR
1,554 Elo+
Merlin
Merlin
Brandoobie
Merlin
Level 24
God Stats
40W - 30L
1,681 SR
Queue Stats
291W - 249L
1,608 Elo+
Solo
Jormungandr
Jormungandr
Gamemaster0318
Jormungandr
Level 62
God Stats
1W - 6L
1,554 SR
Queue Stats
215W - 184L
1,560 Elo+
Solo
Danzaburou
Danzaburou
SaltyScrub1192
Danzaburou
Level 57
God Stats
5W - 3L
1,624 SR
Queue Stats
65W - 61L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
10 / 2 / 6
11,151
858
17,712
9,481
3,855
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
1 / 3 / 11
9,448
727
3,298
9,962
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 4 / 7
10,118
778
6,829
8,867
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brandoobie
Merlin
13
3 / 5 / 4
8,501
654
7,154
8,371
3,565
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Gamemaster0318
Jormungandr
11
3 / 5 / 4
8,332
641
8,843
13,584
6,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
SaltyScrub1192
Danzaburou
12
2 / 6 / 6
8,666
667
5,552
9,158
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
16
Kills
8
9
Deaths
16
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
10
2
6
6.5
L
Merlin
Brandoobie
Merlin
3
5
4
1
L
Jormungandr
Gamemaster0318
Jormungandr
3
5
4
1
L
Danzaburou
SaltyScrub1192
Danzaburou
2
6
6
0.83
W
1
3
11
2.17
W
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,839
Damage
21,549
28,310
Taken
31,113
15,798
Mitigated
13,567
10,848
Healing
3,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,712
9,893
0
2,175
9,481
3,855
2,292
5,794
3,687
0
56,307
L
Merlin
Brandoobie
Merlin
7,154
632
0
787
8,371
3,565
0
1,958
6,331
32,865
0
L
Jormungandr
Gamemaster0318
Jormungandr
8,843
3,059
0
1,695
13,584
6,112
209
4,965
8,417
24,432
0
L
Danzaburou
SaltyScrub1192
Danzaburou
5,552
2,220
0
1,075
9,158
3,890
0
2,844
6,238
0
25,576
W
3,298
707
1,243
2,324
9,962
8,463
67
5,345
4,617
9,416
0
W
6,829
609
2,439
2,667
8,867
3,480
126
4,858
4,009
44,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,717
Gold Earned
25,499
174
Minions Killed
136
0
Camps Cleared
0
718,988
Distance Traveled
610,684
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,151
858
70
5
0
240,243
1
L
Merlin
8,501
654
48
4
0
190,266
2
L
Jormungandr
8,332
641
33
3
0
215,906
2
L
Danzaburou
8,666
667
55
4
0
204,512
1
W
Terra
9,448
727
12
1
0
248,622
2
W
Ra
10,118
778
92
7
0
230,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role