Player Matchup

King Arthur
King Arthur
DeusBlake
King Arthur
Level 52
God Stats
16W - 28L
1,252 SR
Queue Stats
17W - 28L
1,258 Elo+
Party 1
Merlin
Merlin
DeusWill
Merlin
Level 64
God Stats
22W - 25L
1,344 SR
Queue Stats
32W - 44L
1,288 Elo+
Party 1
Cthulhu
Cthulhu
TheRiceLover
Cthulhu
Level 89
God Stats
1W - 4L
1,439 SR
Queue Stats
67W - 76L
1,451 Elo+
Solo
Team Averages
Level 68
1,345 SR
1,333 Elo+

VS

Team Averages
Level 68
1,460 SR
1,427 Elo+
Apollo
Apollo
PrinceEfaBoTang
Apollo
Level 117
God Stats
1W - 6L
1,267 SR
Queue Stats
114W - 131L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
cooolcat
Cthulhu
Level 42
God Stats
2W - 2L
1,806 SR
Queue Stats
41W - 42L
1,491 Elo+
Solo
Merlin
Merlin
unseenghost15
Merlin
Level 46
God Stats
3W - 6L
1,307 SR
Queue Stats
8W - 18L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeusBlake
King Arthur
17
1 / 6 / 7
11,651
583
8,048
25,943
18,877
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
DeusWill
Merlin
19
7 / 5 / 1
13,280
664
22,420
15,814
5,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
TheRiceLover
Cthulhu
7
0 / 0 / 1
9,539
477
2,639
3,384
1,431
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 5
13,851
693
10,641
16,362
7,566
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
cooolcat
Cthulhu
16
2 / 3 / 6
11,871
594
11,720
20,940
26,011
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
4 / 3 / 5
12,412
621
15,480
11,870
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
8
Kills
11
11
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DeusBlake
King Arthur
1
6
7
0.75
L
Merlin
DeusWill
Merlin
7
5
1
1.5
W
5
2
5
3.75
L
Cthulhu
TheRiceLover
Cthulhu
0
0
1
0.5
W
Cthulhu
cooolcat
Cthulhu
2
3
6
1.67
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,107
Damage
37,841
45,141
Taken
49,172
26,193
Mitigated
38,938
9,860
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DeusBlake
King Arthur
8,048
1,394
0
5,289
25,943
18,877
170
15,500
10,443
0
29,295
L
Merlin
DeusWill
Merlin
22,420
807
619
3,109
15,814
5,885
520
9,909
5,905
86,220
0
W
10,641
5,839
0
3,333
16,362
7,566
1,734
7,994
8,368
0
68,539
L
Cthulhu
TheRiceLover
Cthulhu
2,639
354
0
843
3,384
1,431
0
1,791
1,593
9,619
0
W
Cthulhu
cooolcat
Cthulhu
11,720
1,072
161
0
20,940
26,011
232
8,386
12,554
33,024
0
W
15,480
676
662
2,682
11,870
5,361
1,126
8,679
3,191
72,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
38,134
184
Minions Killed
245
0
Camps Cleared
0
803,042
Distance Traveled
1,041,004
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,651
583
40
2
0
351,866
2
L
Merlin
13,280
664
120
6
0
342,016
1
W
Apollo
13,851
693
94
5
0
374,251
4
L
Cthulhu
9,539
477
24
1
0
109,160
0
W
Cthulhu
11,871
594
53
3
0
337,356
3
W
Merlin
12,412
621
98
5
0
329,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role