Player Matchup

Medusa
Medusa
 
Medusa
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
EasyWizziPro
Neith
Level 4
God Stats
1W - 4L
1,257 SR
Queue Stats
3W - 6L
1,245 Elo+
Party 2
Olorun
Olorun
Katys13
Olorun
Level 4
God Stats
3W - 6L
1,689 SR
Queue Stats
5W - 11L
1,245 Elo+
Party 2
Ares
Ares
MMLTBugsBunny
Ares
Level 4
God Stats
1W - 1L
1,689 SR
Queue Stats
7W - 14L
1,179 Elo+
Party 2
Hun Batz
Hun Batz
MMLTDuffyDuck
Hun Batz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,245 Elo+
Party 2
Team Averages
Level 4
1,527 SR
1,283 Elo+

VS

Team Averages
Level 45
1,552 SR
1,471 Elo+
Anubis
Anubis
 
Anubis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
HentaiiLover69
Ra
Level 4
God Stats
5W - 0L
1,725 SR
Queue Stats
6W - 3L
1,402 Elo+
Solo
Ymir
Ymir
ManueliNeegrid
Ymir
Level 3
God Stats
34W - 35L
1,735 SR
Queue Stats
45W - 59L
1,467 Elo+
Party 1
Artemis
Artemis
TheKrrisu
Artemis
Level 13
God Stats
6W - 3L
1,500 SR
Queue Stats
18W - 15L
1,467 Elo+
Party 1
Kali
Kali
estsword123
Kali
Level 89
God Stats
1W - 1L
1,298 SR
Queue Stats
25W - 25L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 6 / 0
6,131
557
4,242
8,003
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 1
5,233
476
2,529
3,772
950
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Katys13
Olorun
8
0 / 7 / 0
4,714
429
1,228
7,076
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 4 / 2
4,826
439
1,238
7,563
3,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
MMLTDuffyDuck
Hun Batz
6
0 / 6 / 1
4,316
392
1,408
6,321
1,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
9 / 0 / 3
7,796
709
8,312
3,485
1,829
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 1 / 3
7,577
689
6,004
5,662
2,734
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 2 / 2
6,298
573
917
5,500
3,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
TheKrrisu
Artemis
10
2 / 0 / 4
6,063
551
3,402
2,206
577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
7 / 1 / 5
7,784
708
4,883
10,513
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
25
25
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
6
0
0.33
W
Anubis
 
Anubis
9
0
3
10.5
L
2
2
1
1.25
W
6
1
3
7.5
L
Olorun
Katys13
Olorun
0
7
0
0
L
0
4
2
0.25
L
Hun Batz
MMLTDuffyDuck
Hun Batz
0
6
1
0.08
W
1
2
2
1
W
Artemis
TheKrrisu
Artemis
2
0
4
4
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,645
Damage
23,518
32,735
Taken
27,366
9,548
Mitigated
12,326
4,387
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,242
2,199
0
1,646
8,003
1,928
0
3,874
4,129
0
20,156
W
Anubis
 
Anubis
8,312
459
0
2,490
3,485
1,829
2,172
886
2,599
48,523
0
L
2,529
1,327
0
487
3,772
950
0
580
3,192
0
23,058
W
6,004
1,165
60
2,833
5,662
2,734
459
348
5,314
42,988
0
L
Olorun
Katys13
Olorun
1,228
739
0
596
7,076
1,598
0
4,518
2,558
17,532
4,207
L
1,238
320
0
1,040
7,563
3,934
0
3,057
4,506
5,611
0
L
Hun Batz
MMLTDuffyDuck
Hun Batz
1,408
781
0
618
6,321
1,138
0
3,204
3,117
0
10,281
W
917
136
0
0
5,500
3,155
361
324
5,176
16,912
0
W
Artemis
TheKrrisu
Artemis
3,402
2,081
0
485
2,206
577
2,077
139
2,067
0
24,688
W
4,883
2,457
0
6,982
10,513
4,031
38
566
9,947
0
33,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
35,518
153
Minions Killed
332
0
Camps Cleared
0
965,418
Distance Traveled
988,080
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,131
557
31
3
0
183,300
1
W
Anubis
7,796
709
91
8
0
174,057
4
L
Neith
5,233
476
43
4
0
189,362
0
W
Ra
7,577
689
79
7
0
198,589
4
L
Olorun
4,714
429
48
4
0
198,606
0
L
Ares
4,826
439
7
1
0
187,215
0
L
Hun Batz
4,316
392
24
2
0
206,935
1
W
Ymir
6,298
573
38
3
0
214,098
0
W
Artemis
6,063
551
51
5
0
188,636
1
W
Kali
7,784
708
73
7
0
212,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role