Player Matchup

Agni
Agni
CharlesLazurus
Agni
Level 24
God Stats
3W - 1L
1,856 SR
Queue Stats
85W - 80L
1,583 Elo+
Solo
Cabrakan
Cabrakan
GodlikeSet
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,534 Elo+
Solo
Medusa
Medusa
Poguiee
Medusa
Level 29
God Stats
8W - 10L
1,691 SR
Queue Stats
67W - 58L
1,542 Elo+
Solo
Bakasura
Bakasura
oX_TONY_1018_Xo
Bakasura
Level 27
God Stats
17W - 15L
1,731 SR
Queue Stats
129W - 175L
1,466 Elo+
Solo
Cthulhu
Cthulhu
xSpYdEr125x
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,358 Elo+
Solo
Team Averages
Level 20
1,656 SR
1,497 Elo+

VS

Team Averages
Level 28
1,577 SR
1,591 Elo+
Ra
Ra
MarkedQuasar913
Ra
Level 17
God Stats
7W - 7L
1,500 SR
Queue Stats
76W - 77L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
NCH-Mando
Gilgamesh
Level 27
God Stats
2W - 0L
1,597 SR
Queue Stats
3W - 1L
1,807 Elo+
Solo
Awilix
Awilix
PPV D4RK N BON3
Awilix
Level 61
God Stats
10W - 6L
1,592 SR
Queue Stats
39W - 37L
1,548 Elo+
Party 1
Cerberus
Cerberus
PPV Fr3sHxPr1nC
Cerberus
Level 20
God Stats
44W - 31L
1,618 SR
Queue Stats
114W - 100L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
pshotime
Danzaburou
Level 14
God Stats
11W - 7L
1,576 SR
Queue Stats
24W - 18L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 3
9,703
511
14,537
15,898
6,215
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
GodlikeSet
Cabrakan
17
6 / 7 / 2
10,393
547
14,729
17,401
14,014
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Poguiee
Medusa
15
7 / 5 / 2
9,249
487
12,473
10,908
3,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
11
3 / 7 / 5
7,861
414
6,978
12,706
4,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
xSpYdEr125x
Cthulhu
12
0 / 4 / 7
7,359
387
8,611
13,744
11,243
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 6 / 8
11,618
611
14,421
17,199
6,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
NCH-Mando
Gilgamesh
16
3 / 4 / 8
11,114
585
7,684
16,118
12,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
11 / 3 / 10
11,126
586
18,482
14,660
5,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
15
3 / 4 / 8
9,144
481
5,003
14,490
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
pshotime
Danzaburou
12
4 / 4 / 3
8,381
441
7,587
13,292
4,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
68
21
Kills
31
31
Deaths
21
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
5
8
3
0.81
L
Cabrakan
GodlikeSet
Cabrakan
6
7
2
1
W
10
6
8
2.33
W
Gilgamesh
NCH-Mando
Gilgamesh
3
4
8
1.75
W
11
3
10
5.33
W
Cerberus
3
4
8
1.75
L
Medusa
Poguiee
Medusa
7
5
2
1.6
L
Bakasura
3
7
5
0.79
W
Danzaburou
pshotime
Danzaburou
4
4
3
1.38
L
Cthulhu
xSpYdEr125x
Cthulhu
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,328
Damage
53,177
70,657
Taken
75,759
39,756
Mitigated
38,135
13,875
Healing
15,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,537
1,747
0
2,655
15,898
6,215
378
6,836
8,696
66,744
0
L
Cabrakan
GodlikeSet
Cabrakan
14,729
1,763
0
4,108
17,401
14,014
344
3,640
13,644
71,203
0
W
14,421
1,667
1,300
6,491
17,199
6,597
0
13,296
3,778
72,172
0
W
Gilgamesh
NCH-Mando
Gilgamesh
7,684
2,672
0
2,630
16,118
12,167
751
9,374
6,326
0
51,094
W
18,482
6,902
0
47
14,660
5,444
429
6,974
7,414
0
73,566
W
Cerberus
5,003
245
0
2,242
14,490
9,717
0
3,398
10,970
27,819
0
L
Medusa
Poguiee
Medusa
12,473
5,515
0
1,704
10,908
3,519
181
2,752
8,138
0
57,924
L
Bakasura
6,978
5,084
0
1,680
12,706
4,765
0
2,379
10,229
0
27,613
W
Danzaburou
pshotime
Danzaburou
7,587
4,049
0
2,572
13,292
4,210
1,249
4,835
8,457
0
36,542
L
Cthulhu
xSpYdEr125x
Cthulhu
8,611
564
204
3,524
13,744
11,243
123
3,764
9,966
37,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,565
Gold Earned
51,383
446
Minions Killed
461
0
Camps Cleared
0
1,596,450
Distance Traveled
1,845,030
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,703
511
116
6
0
335,400
3
L
Cabrakan
10,393
547
137
7
0
302,777
0
W
Ra
11,618
611
138
7
0
359,116
1
W
Gilgamesh
11,114
585
101
5
0
396,186
0
W
Awilix
11,126
586
102
5
0
414,745
0
W
Cerberus
9,144
481
43
2
0
348,979
1
L
Medusa
9,249
487
89
5
0
328,764
0
L
Bakasura
7,861
414
57
3
0
309,593
0
W
Danzaburou
8,381
441
77
4
0
326,004
0
L
Cthulhu
7,359
387
47
2
0
319,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role