Player Matchup

Neith
Neith
MOROKO_69
Neith
Level 8
God Stats
0W - 3L
1,339 SR
Queue Stats
14W - 12L
1,686 Elo+
Solo
Ares
Ares
Plutsi
Ares
Level 13
God Stats
1W - 4L
1,296 SR
Queue Stats
15W - 21L
1,232 Elo+
Party 1
Ra
Ra
YOlepp
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,205 Elo+
Party 1
Artemis
Artemis
puskajuppi
Artemis
Level 14
God Stats
1W - 3L
1,368 SR
Queue Stats
6W - 11L
1,240 Elo+
Party 1
Arachne
Arachne
vikiki1
Arachne
Level 13
God Stats
7W - 10L
1,326 SR
Queue Stats
14W - 24L
1,238 Elo+
Party 1
Team Averages
Level 11
1,366 SR
1,320 Elo+

VS

Team Averages
Level 23
1,410 SR
1,373 Elo+
Arachne
Arachne
Angel_Bale_11
Arachne
Level 16
God Stats
10W - 17L
1,374 SR
Queue Stats
59W - 65L
1,268 Elo+
Party 2
Bellona
Bellona
Francesco040704
Bellona
Level 28
God Stats
22W - 12L
1,505 SR
Queue Stats
394W - 409L
1,436 Elo+
Solo
Ao Kuang
Ao Kuang
Kiing_Jo
Ao Kuang
Level 16
God Stats
10W - 8L
1,390 SR
Queue Stats
90W - 95L
1,299 Elo+
Party 2
Hun Batz
Hun Batz
kinghie
Hun Batz
Level 25
God Stats
3W - 9L
1,181 SR
Queue Stats
113W - 161L
1,326 Elo+
Solo
Izanami
Izanami
ruthlezzFL4ME
Izanami
Level 28
God Stats
152W - 130L
1,598 SR
Queue Stats
267W - 286L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MOROKO_69
Neith
11
2 / 1 / 0
6,514
501
4,719
4,489
1,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ares
Plutsi
Ares
8
1 / 4 / 2
5,968
459
2,981
9,691
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
8
1 / 6 / 1
5,454
420
2,965
7,276
2,381
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
puskajuppi
Artemis
7
0 / 3 / 1
5,209
401
2,434
6,048
1,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
vikiki1
Arachne
11
3 / 2 / 1
7,259
558
4,441
6,800
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
2 / 0 / 4
6,627
510
2,129
5,092
1,596
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
8 / 2 / 4
7,965
613
11,938
9,674
7,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Kiing_Jo
Ao Kuang
11
3 / 2 / 2
7,026
540
2,422
5,334
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
kinghie
Hun Batz
11
1 / 2 / 6
6,953
535
2,683
7,343
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
14
2 / 1 / 0
8,136
626
2,907
6,262
2,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
16
16
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
2
0
4
4
W
8
2
4
5
W
Ao Kuang
Kiing_Jo
Ao Kuang
3
2
2
2
L
Neith
MOROKO_69
Neith
2
1
0
2
L
Ares
Plutsi
Ares
1
4
2
0.5
L
Ra
1
6
1
0.25
W
Hun Batz
kinghie
Hun Batz
1
2
6
2
L
Artemis
puskajuppi
Artemis
0
3
1
0.17
W
Izanami
2
1
0
2
L
Arachne
vikiki1
Arachne
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,540
Damage
22,079
34,304
Taken
33,705
12,818
Mitigated
16,103
6,356
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
2,129
1,591
0
1,414
5,092
1,596
819
749
4,343
0
16,203
W
11,938
3,756
0
3,480
9,674
7,630
873
2,270
7,404
0
43,069
W
Ao Kuang
Kiing_Jo
Ao Kuang
2,422
752
0
2,153
5,334
1,491
1,088
381
4,953
21,490
0
L
Neith
MOROKO_69
Neith
4,719
1,364
0
743
4,489
1,361
754
179
4,310
0
32,589
L
Ares
Plutsi
Ares
2,981
533
0
1,954
9,691
4,832
163
58
9,633
14,106
0
L
Ra
2,965
674
83
579
7,276
2,381
140
1,131
6,145
21,653
0
W
Hun Batz
kinghie
Hun Batz
2,683
861
0
1,649
7,343
3,238
665
1,227
6,116
0
33,627
L
Artemis
puskajuppi
Artemis
2,434
1,242
0
664
6,048
1,437
461
402
5,646
0
16,989
W
Izanami
2,907
2,437
0
1,893
6,262
2,148
3,181
1,319
4,943
0
56,358
L
Arachne
vikiki1
Arachne
4,441
2,532
0
2,333
6,800
2,807
0
652
6,148
0
35,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
36,707
216
Minions Killed
338
0
Camps Cleared
0
1,180,127
Distance Traveled
1,252,816
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,627
510
32
2
0
256,769
0
W
Bellona
7,965
613
71
5
0
238,829
1
W
Ao Kuang
7,026
540
54
4
0
260,875
1
L
Neith
6,514
501
60
5
0
248,042
0
L
Ares
5,968
459
22
2
0
252,689
4
L
Ra
5,454
420
31
2
0
219,257
0
W
Hun Batz
6,953
535
66
5
0
269,058
0
L
Artemis
5,209
401
32
2
0
189,966
0
W
Izanami
8,136
626
115
9
0
227,285
0
L
Arachne
7,259
558
71
5
0
270,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role