Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
AgustiinGuanco
Bellona
Gold IV
Level 118
God Stats
9W - 11L
1,502 SR
Queue Stats
13W - 11L
1,594 MMR
Solo
Geb
Geb
Silver I
ElTonga
Geb
Silver I
Level 148
God Stats
10W - 11L
1,495 SR
Queue Stats
67W - 58L
1,195 MMR
Party 2
Mercury
Mercury
Gold V
FakShow
Mercury
Gold V
Level 120
God Stats
11W - 7L
1,597 SR
Queue Stats
20W - 27L
1,424 MMR
Solo
Raijin
Raijin
Gold II
TommyHilfilger
Raijin
Gold II
Level 109
God Stats
10W - 4L
1,549 SR
Queue Stats
186W - 198L
1,536 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,529 SR
1,450 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,476 SR
1,435 MMR
Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
 
Ares
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
TravetyGlamour
Janus
Silver I
Level 149
God Stats
2W - 7L
1,381 SR
Queue Stats
15W - 19L
1,176 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 2 / 1
7,953
530
2,970
7,566
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 2 / 1
8,405
560
7,385
11,022
10,300
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
11
1 / 2 / 6
6,601
440
2,168
9,765
6,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
FakShow
Mercury
14
2 / 0 / 5
8,225
548
6,721
8,618
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 2
9,367
624
8,921
7,210
3,071
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TsukuyomiAthenaGilgameshMorgan Le FayKing Arthur

VS

Bans
SetNemesisSylvanusIzanamiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
3 / 1 / 2
9,672
645
5,685
6,286
2,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
 
Apollo
13
0 / 1 / 2
8,458
564
6,705
8,943
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
 
Fenrir
14
3 / 3 / 1
8,195
546
3,864
11,514
4,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
 
Ares
11
1 / 2 / 2
7,176
478
5,478
10,570
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 7 / 1
7,547
503
2,346
8,338
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
14
Kills
7
7
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
2
1
0.75
L
Artemis
 
Artemis
3
1
2
4
L
Apollo
 
Apollo
0
1
2
1
L
Fenrir
 
Fenrir
3
3
1
1.17
L
Ares
 
Ares
1
2
2
1
W
3
2
1
1.75
W
Geb
1
2
6
2
W
Mercury
FakShow
Mercury
2
0
5
4.5
W
7
1
2
8
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,165
Damage
24,078
44,181
Taken
45,651
26,062
Mitigated
22,373
11,157
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,970
979
0
3,672
7,566
1,919
0
1,007
6,559
0
53,912
L
Artemis
 
Artemis
5,685
3,143
0
3,550
6,286
2,021
124
1,234
5,052
0
80,192
L
Apollo
 
Apollo
6,705
3,771
0
2,071
8,943
4,148
234
0
8,943
0
56,236
L
Fenrir
 
Fenrir
3,864
996
0
1,495
11,514
4,753
0
3,144
8,370
0
52,178
L
Ares
 
Ares
5,478
659
0
1,807
10,570
9,366
0
2,100
8,470
18,981
0
W
7,385
2,587
0
3,744
11,022
10,300
100
1,029
9,993
0
53,929
W
Geb
2,168
112
0
601
9,765
6,814
75
1,786
7,925
16,807
0
W
Mercury
FakShow
Mercury
6,721
3,969
0
463
8,618
3,958
0
2,174
6,378
0
65,419
W
8,921
1,910
0
2,677
7,210
3,071
500
1,637
5,502
68,036
0
L
2,346
40
0
1,003
8,338
2,085
0
4,678
3,660
47,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,551
Gold Earned
41,048
475
Minions Killed
482
0
Camps Cleared
0
1,568,830
Distance Traveled
1,405,172
31
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,953
530
101
7
0
269,195
5
L
Artemis
9,672
645
153
10
0
283,852
6
L
Apollo
8,458
564
114
8
0
232,670
7
L
Fenrir
8,195
546
96
6
0
341,966
5
L
Ares
7,176
478
21
1
0
281,318
4
W
Bellona
8,405
560
119
8
0
298,272
7
W
Geb
6,601
440
25
2
0
325,975
12
W
Mercury
8,225
548
112
7
0
382,655
1
W
Raijin
9,367
624
118
8
0
292,733
6
L
Janus
7,547
503
98
7
0
265,366
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role