Player Matchup

Sol
Sol
DAVID1JUST
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,511 Elo+
Party 2
Artemis
Artemis
Havk Quantum
Artemis
Level 24
God Stats
0W - 2L
1,371 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
LordKnightWolfx
Hou Yi
Level 122
God Stats
0W - 2L
1,231 SR
Queue Stats
15W - 21L
1,476 Elo+
Party 2
Rama
Rama
Senpai Bagel502
Rama
Level 100
God Stats
0W - 1L
1,470 SR
Queue Stats
6W - 8L
1,389 Elo+
Party 2
Jing Wei
Jing Wei
fireravn
Jing Wei
Level 127
God Stats
2W - 3L
1,497 SR
Queue Stats
38W - 37L
1,518 Elo+
Party 2
Team Averages
Level 100
1,414 SR
1,479 Elo+

VS

Team Averages
Level 122
1,624 SR
1,476 Elo+
Sylvanus
Sylvanus
BB-61_Iowa_
Sylvanus
Level 128
God Stats
6W - 3L
1,818 SR
Queue Stats
105W - 103L
1,460 Elo+
Party 3
Mulan
Mulan
CptThundrThighs
Mulan
Level 135
God Stats
5W - 3L
1,633 SR
Queue Stats
108W - 111L
1,527 Elo+
Party 3
Freya
Freya
Doke
Freya
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,470 Elo+
Party 1
Sol
Sol
Master3van
Sol
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 60L
1,474 Elo+
Party 1
Kukulkan
Kukulkan
itachikiller99
Kukulkan
Level 145
God Stats
18W - 15L
1,667 SR
Queue Stats
47W - 73L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 5
9,502
731
5,865
10,323
6,770
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
Havk Quantum
Artemis
14
1 / 10 / 5
8,451
650
10,171
14,215
5,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 7 / 5
9,563
736
9,083
14,199
5,237
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 4 / 3
9,075
698
11,738
10,437
4,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
fireravn
Jing Wei
15
2 / 5 / 4
8,768
674
11,164
15,993
6,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BB-61_Iowa_
Sylvanus
16
5 / 4 / 15
11,486
884
7,314
18,385
23,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
8 / 1 / 11
11,108
854
10,473
11,343
16,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Freya
Doke
Freya
16
4 / 3 / 8
11,001
846
9,675
11,498
6,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
10 / 2 / 12
12,271
944
23,147
18,001
9,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
16
3 / 0 / 7
10,227
787
5,405
4,676
2,723
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
10
Kills
30
30
Deaths
10
22
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BB-61_Iowa_
Sylvanus
5
4
15
3.13
W
8
1
11
13.5
L
1
4
5
0.88
W
Freya
Doke
Freya
4
3
8
2.67
L
Artemis
Havk Quantum
Artemis
1
10
5
0.35
L
4
7
5
0.93
W
10
2
12
8
L
2
4
3
0.88
L
Jing Wei
fireravn
Jing Wei
2
5
4
0.8
W
Kukulkan
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,021
Damage
56,014
65,167
Taken
63,903
27,780
Mitigated
58,437
5,164
Healing
28,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BB-61_Iowa_
Sylvanus
7,314
2,317
5,593
8,632
18,385
23,355
285
1,620
16,765
18,301
0
W
10,473
1,082
0
542
11,343
16,558
274
1,320
10,023
0
25,378
L
5,865
1,366
0
1,579
10,323
6,770
1,379
5,387
4,936
28,857
0
W
Freya
Doke
Freya
9,675
3,190
0
4,535
11,498
6,212
1,012
1,152
10,346
22,337
2,228
L
Artemis
Havk Quantum
Artemis
10,171
6,218
0
722
14,215
5,099
228
8,577
5,638
0
24,657
L
9,083
3,793
0
626
14,199
5,237
78
10,029
4,170
0
21,265
W
23,147
10,398
0
8,248
18,001
9,589
2,389
757
17,244
48,277
4,171
L
11,738
7,023
0
497
10,437
4,370
60
6,837
3,600
0
38,206
L
Jing Wei
fireravn
Jing Wei
11,164
9,514
0
1,740
15,993
6,304
810
12,236
3,757
0
34,609
W
Kukulkan
5,405
439
0
1,141
4,676
2,723
862
1,150
3,526
33,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,359
Gold Earned
56,093
273
Minions Killed
229
10
Camps Cleared
6
1,029,989
Distance Traveled
997,029
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,486
884
17
1
2
193,212
0
W
Mulan
11,108
854
41
3
0
220,634
0
L
Sol
9,502
731
61
5
2
235,424
1
W
Freya
11,001
846
30
2
3
179,797
2
L
Artemis
8,451
650
32
2
1
161,587
0
L
Hou Yi
9,563
736
35
3
2
193,174
0
W
Sol
12,271
944
77
6
0
220,266
1
L
Rama
9,075
698
82
6
2
208,348
3
L
Jing Wei
8,768
674
63
5
3
231,456
2
W
Kukulkan
10,227
787
64
5
1
183,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role