Player Matchup

Ne Zha
Ne Zha
Enki64
Ne Zha
Level 48
God Stats
13W - 7L
1,682 SR
Queue Stats
125W - 54L
1,767 Elo+
Party 1
Sol
Sol
EvasiveOpossum
Sol
Level 10
God Stats
3W - 0L
1,650 SR
Queue Stats
13W - 5L
1,703 Elo+
Party 1
Baron Samedi
Baron Samedi
KrisoLV
Baron Samedi
Level 28
God Stats
4W - 3L
1,730 SR
Queue Stats
111W - 86L
1,637 Elo+
Solo
Guan Yu
Guan Yu
SupermanSocks
Guan Yu
Level 26
God Stats
6W - 1L
1,916 SR
Queue Stats
86W - 51L
1,667 Elo+
Party 1
Neith
Neith
ValideSultan32
Neith
Level 25
God Stats
5W - 4L
1,413 SR
Queue Stats
59W - 79L
1,718 Elo+
Solo
Team Averages
Level 27
1,678 SR
1,698 Elo+

VS

Team Averages
Level 23
1,519 SR
1,558 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
 
Nike
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Arikadou
Freya
Level 25
God Stats
0W - 2L
1,295 SR
Queue Stats
60W - 51L
1,574 Elo+
Party 2
Hun Batz
Hun Batz
KindredKoala
Hun Batz
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 83L
1,640 Elo+
Solo
Vulcan
Vulcan
Striker1221
Vulcan
Level 21
God Stats
5W - 3L
1,797 SR
Queue Stats
32W - 27L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Enki64
Ne Zha
16
9 / 1 / 6
9,957
664
12,338
9,744
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 2 / 5
9,136
609
10,470
10,869
4,187
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
KrisoLV
Baron Samedi
15
2 / 0 / 3
8,963
598
6,375
10,150
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
16
0 / 0 / 3
9,364
624
6,563
8,705
8,244
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 7 / 7
6,405
427
3,138
8,495
2,587
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
3 / 3 / 5
7,721
515
4,497
9,064
7,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nike
 
Nike
13
0 / 2 / 0
7,032
469
6,118
11,463
5,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
Arikadou
Freya
12
4 / 5 / 2
7,518
501
4,708
10,221
3,303
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
KindredKoala
Hun Batz
13
2 / 5 / 2
7,904
527
7,188
12,083
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
12
1 / 3 / 1
7,323
488
4,985
7,612
2,879
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
18
Kills
10
10
Deaths
18
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
3
5
1.83
L
Nike
 
Nike
0
2
0
0
L
Freya
Arikadou
Freya
4
5
2
1
W
Ne Zha
Enki64
Ne Zha
9
1
6
12
W
7
2
5
4.75
L
Hun Batz
KindredKoala
Hun Batz
2
5
2
0.6
W
Baron Samedi
KrisoLV
Baron Samedi
2
0
3
3.5
L
Vulcan
1
3
1
0.5
W
Guan Yu
0
0
3
1.5
W
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,884
Damage
27,496
47,963
Taken
50,443
23,443
Mitigated
22,823
16,757
Healing
10,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,497
1,345
0
1,671
9,064
7,511
145
4,762
4,302
16,644
0
L
Nike
 
Nike
6,118
842
0
650
11,463
5,842
192
1,099
9,817
5,027
39,258
L
Freya
Arikadou
Freya
4,708
1,834
0
3,370
10,221
3,303
165
4,786
5,435
29,229
0
W
Ne Zha
Enki64
Ne Zha
12,338
3,109
0
1,214
9,744
4,277
0
2,028
7,716
0
74,070
W
10,470
3,115
0
5,843
10,869
4,187
923
3,697
7,172
59,885
0
L
Hun Batz
KindredKoala
Hun Batz
7,188
1,593
0
3,316
12,083
3,288
0
3,443
8,640
0
55,374
W
Baron Samedi
KrisoLV
Baron Samedi
6,375
483
645
3,799
10,150
4,148
454
3,838
6,312
64,547
0
L
Vulcan
4,985
941
0
1,154
7,612
2,879
0
3,854
3,758
45,978
0
W
Guan Yu
6,563
1,140
204
4,500
8,705
8,244
28
1,171
7,534
9,410
49,889
W
3,138
870
0
552
8,495
2,587
465
4,758
3,737
0
14,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,825
Gold Earned
37,498
501
Minions Killed
374
0
Camps Cleared
0
1,437,867
Distance Traveled
1,370,024
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,721
515
26
2
0
301,779
4
L
Nike
7,032
469
96
6
0
239,695
2
L
Freya
7,518
501
52
3
0
255,274
1
W
Ne Zha
9,957
664
117
8
0
327,168
1
W
Sol
9,136
609
94
6
0
276,696
3
L
Hun Batz
7,904
527
109
7
0
290,905
1
W
Baron Samedi
8,963
598
120
8
0
255,472
6
L
Vulcan
7,323
488
91
6
0
282,371
3
W
Guan Yu
9,364
624
139
9
0
311,326
4
W
Neith
6,405
427
31
2
0
267,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role