Player Matchup

Thoth
Thoth
Beirut Eater
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 32L
1,605 Elo+
Solo
Set
Set
CrossPrince6
Set
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 148L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
El Jefe1196
Sun Wukong
Level 6
God Stats
2W - 0L
1,693 SR
Queue Stats
2W - 2L
1,416 Elo+
Solo
Janus
Janus
Sgtatum
Janus
Level 18
God Stats
7W - 10L
1,253 SR
Queue Stats
146W - 132L
1,627 Elo+
Solo
Cthulhu
Cthulhu
VENE Reptile
Cthulhu
Level 7
God Stats
2W - 10L
1,579 SR
Queue Stats
12W - 19L
1,429 Elo+
Solo
Team Averages
Level 17
1,505 SR
1,513 Elo+

VS

Team Averages
Level 17
1,568 SR
1,538 Elo+
Gilgamesh
Gilgamesh
Dirtyace94
Gilgamesh
Level 29
God Stats
12W - 10L
1,414 SR
Queue Stats
90W - 99L
1,486 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Litè
Morgan Le Fay
Level 16
God Stats
1W - 4L
1,814 SR
Queue Stats
14W - 15L
1,598 Elo+
Party 1
Medusa
Medusa
Quinn La
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,500 Elo+
Party 1
Set
Set
SupremeClutch41
Set
Level 29
God Stats
10W - 7L
1,613 SR
Queue Stats
256W - 286L
1,452 Elo+
Solo
Yemoja
Yemoja
kohenbeast
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
9,646
459
10,922
9,190
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
6 / 3 / 6
11,057
527
8,920
18,397
9,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
El Jefe1196
Sun Wukong
15
2 / 2 / 7
9,807
467
5,845
11,972
11,147
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Sgtatum
Janus
20
9 / 3 / 1
13,119
625
10,876
14,515
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
VENE Reptile
Cthulhu
14
4 / 4 / 5
9,434
449
4,867
15,505
15,021
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dirtyace94
Gilgamesh
14
2 / 7 / 1
9,135
435
11,967
17,035
6,923
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Litè
Morgan Le Fay
19
10 / 4 / 2
12,145
578
21,682
17,713
7,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Quinn La
Medusa
11
1 / 5 / 2
7,847
374
5,131
8,408
2,758
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 4 / 8
9,542
454
8,020
13,400
5,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
kohenbeast
Yemoja
8
0 / 5 / 1
7,723
368
1,118
5,919
3,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
25
Kills
14
14
Deaths
25
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
6
3
6
3
L
Gilgamesh
Dirtyace94
Gilgamesh
2
7
1
0.36
W
Sun Wukong
El Jefe1196
Sun Wukong
2
2
7
2.75
L
Morgan Le Fay
Litè
Morgan Le Fay
10
4
2
2.75
L
Medusa
Quinn La
Medusa
1
5
2
0.4
W
Janus
Sgtatum
Janus
9
3
1
3.17
L
1
4
8
1.25
W
Cthulhu
VENE Reptile
Cthulhu
4
4
5
1.63
L
Yemoja
kohenbeast
Yemoja
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,430
Damage
47,918
69,579
Taken
62,475
43,961
Mitigated
26,043
14,256
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,922
667
289
1,542
9,190
2,592
946
3,312
5,878
48,657
0
W
8,920
4,580
0
5,220
18,397
9,524
0
4,482
13,915
0
81,652
L
Gilgamesh
Dirtyace94
Gilgamesh
11,967
3,335
0
1,555
17,035
6,923
341
5,650
11,339
0
52,307
W
Sun Wukong
El Jefe1196
Sun Wukong
5,845
500
0
794
11,972
11,147
0
2,864
9,108
0
44,183
L
Morgan Le Fay
Litè
Morgan Le Fay
21,682
2,405
134
7,018
17,713
7,281
0
10,215
7,300
88,984
0
L
Medusa
Quinn La
Medusa
5,131
2,999
0
0
8,408
2,758
0
4,960
3,448
0
24,358
W
Janus
Sgtatum
Janus
10,876
602
140
3,095
14,515
5,677
2,436
5,555
8,960
102,172
0
L
8,020
2,958
0
545
13,400
5,511
0
2,820
10,552
0
58,196
W
Cthulhu
VENE Reptile
Cthulhu
4,867
649
1,498
1,678
15,505
15,021
387
6,587
8,918
22,181
0
L
Yemoja
kohenbeast
Yemoja
1,118
642
116
23
5,919
3,570
65
2,682
3,171
6,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,063
Gold Earned
46,392
489
Minions Killed
386
0
Camps Cleared
0
2,061,360
Distance Traveled
1,668,454
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,646
459
78
4
0
413,376
1
W
Set
11,057
527
117
6
0
428,548
0
L
Gilgamesh
9,135
435
91
4
0
379,033
1
W
Sun Wukong
9,807
467
72
3
0
421,906
3
L
Morgan Le Fay
12,145
578
158
8
0
401,772
7
L
Medusa
7,847
374
43
2
0
279,913
0
W
Janus
13,119
625
189
9
0
422,145
5
L
Set
9,542
454
87
4
0
433,006
1
W
Cthulhu
9,434
449
33
2
0
375,385
0
L
Yemoja
7,723
368
7
0
0
174,730
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role