Player Matchup

Set
Set
Arraxul
Set
Level 7
God Stats
11W - 16L
1,318 SR
Queue Stats
20W - 25L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
Morathras
Cthulhu
Level 7
God Stats
4W - 5L
1,500 SR
Queue Stats
157W - 173L
1,404 Elo+
Party 1
Ullr
Ullr
Mystskid2
Ullr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,713 Elo+
Solo
Bellona
Bellona
Nikandr
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,512 Elo+
Solo
Anubis
Anubis
lRevengel
Anubis
Level 17
God Stats
142W - 117L
1,542 SR
Queue Stats
156W - 198L
1,537 Elo+
Solo
Team Averages
Level 8
1,472 SR
1,514 Elo+

VS

Team Averages
Level 27
1,471 SR
1,539 Elo+
Cthulhu
Cthulhu
BLUE0321
Cthulhu
Level 8
God Stats
3W - 3L
1,576 SR
Queue Stats
10W - 4L
1,871 Elo+
Solo
Amaterasu
Amaterasu
MajorGolem14
Amaterasu
Level 18
God Stats
2W - 2L
1,506 SR
Queue Stats
30W - 34L
1,436 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WTELTE
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,578 Elo+
Party 2
Sol
Sol
pwsmusic1
Sol
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 82L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
thebisc
Danzaburou
Level 27
God Stats
1W - 1L
1,271 SR
Queue Stats
15W - 26L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
2 / 4 / 3
7,454
466
6,490
12,110
4,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Morathras
Cthulhu
5
0 / 4 / 1
5,019
314
2,027
4,240
1,193
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
14
5 / 8 / 3
8,801
550
6,621
11,097
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Nikandr
Bellona
11
1 / 9 / 1
6,611
413
6,943
14,372
8,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
lRevengel
Anubis
16
8 / 4 / 3
9,736
609
13,783
13,873
7,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BLUE0321
Cthulhu
12
5 / 4 / 12
8,506
532
6,397
15,888
12,055
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amaterasu
MajorGolem14
Amaterasu
13
2 / 1 / 7
8,250
516
5,271
11,346
7,998
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
WTELTE
Tsukuyomi
15
9 / 2 / 5
9,654
603
9,828
10,805
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
10 / 3 / 7
10,572
661
12,577
11,543
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
thebisc
Danzaburou
13
3 / 6 / 5
8,595
537
8,643
9,876
2,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
16
Kills
29
29
Deaths
16
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Set
2
4
3
0.88
W
Cthulhu
BLUE0321
Cthulhu
5
4
12
2.75
W
Amaterasu
MajorGolem14
Amaterasu
2
1
7
5.5
L
Cthulhu
Morathras
Cthulhu
0
4
1
0.13
L
Ullr
5
8
3
0.81
L
Bellona
Nikandr
Bellona
1
9
1
0.17
W
Tsukuyomi
WTELTE
Tsukuyomi
9
2
5
5.75
L
Anubis
lRevengel
Anubis
8
4
3
2.38
W
10
3
7
4.5
W
Danzaburou
thebisc
Danzaburou
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,864
Damage
42,716
55,692
Taken
59,458
25,207
Mitigated
29,716
15,065
Healing
14,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
6,490
2,350
0
4,667
12,110
4,239
0
3,528
8,582
0
40,415
W
Cthulhu
BLUE0321
Cthulhu
6,397
703
223
2,981
15,888
12,055
510
3,161
12,727
17,667
0
W
Amaterasu
MajorGolem14
Amaterasu
5,271
2,066
0
4,185
11,346
7,998
383
2,996
8,350
0
27,051
L
Cthulhu
Morathras
Cthulhu
2,027
446
0
457
4,240
1,193
0
3,794
446
8,950
0
L
Ullr
6,621
4,551
0
341
11,097
3,715
0
6,352
4,745
0
36,846
L
Bellona
Nikandr
Bellona
6,943
1,989
0
1,694
14,372
8,752
492
1,702
12,670
0
24,748
W
Tsukuyomi
WTELTE
Tsukuyomi
9,828
2,986
0
1,356
10,805
3,436
2,393
3,411
7,394
0
63,936
L
Anubis
lRevengel
Anubis
13,783
573
0
7,906
13,873
7,308
392
3,598
10,275
60,323
0
W
12,577
6,225
0
3,840
11,543
3,526
4,446
1,768
9,775
57,060
0
W
Danzaburou
thebisc
Danzaburou
8,643
4,305
0
2,218
9,876
2,701
1,669
4,474
5,402
0
41,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,621
Gold Earned
45,577
310
Minions Killed
354
0
Camps Cleared
0
1,117,907
Distance Traveled
1,474,052
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,454
466
80
5
0
281,326
7
W
Cthulhu
8,506
532
21
1
0
289,529
3
W
Amaterasu
8,250
516
41
3
0
313,253
0
L
Cthulhu
5,019
314
14
1
0
111,055
0
L
Ullr
8,801
550
62
4
0
262,086
3
L
Bellona
6,611
413
38
2
0
229,726
0
W
Tsukuyomi
9,654
603
99
6
0
333,361
4
L
Anubis
9,736
609
116
7
0
233,714
3
W
Sol
10,572
661
109
7
0
292,863
0
W
Danzaburou
8,595
537
84
5
0
245,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role