Player Matchup

Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
MacLoud
Ganesha
Level 109
God Stats
4W - 2L
1,292 SR
Queue Stats
131W - 98L
1,545 Elo+
Party 2
Eset
Eset
TheBlackDevil
Eset
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,371 Elo+
Party 2
Loki
Loki
Искатель
Loki
Level 156
God Stats
2W - 0L
1,610 SR
Queue Stats
146W - 124L
1,499 Elo+
Solo
Team Averages
Level 136
1,480 SR
1,483 Elo+

VS

Team Averages
Level 118
1,690 SR
1,512 Elo+
Athena
Athena
 
Athena
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Guy_Like_M
Terra
Level 126
God Stats
1W - 1L
1,718 SR
Queue Stats
470W - 473L
1,535 Elo+
Party 3
Hades
Hades
SilencePeasants
Hades
Level 126
God Stats
7W - 3L
1,912 SR
Queue Stats
462W - 417L
1,505 Elo+
Party 3
Chernobog
Chernobog
ejnotdv
Chernobog
Level 109
God Stats
6W - 11L
1,657 SR
Queue Stats
980W - 951L
1,539 Elo+
Party 1
Nike
Nike
nikolashdv
Nike
Level 126
God Stats
11W - 5L
1,664 SR
Queue Stats
1,035W - 1,035L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
8 / 2 / 18
9,815
892
15,399
18,110
29,782
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hel
 
Hel
17
5 / 2 / 18
9,636
876
9,302
9,866
7,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
MacLoud
Ganesha
15
0 / 1 / 26
9,533
867
7,473
11,520
15,023
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
7 / 2 / 18
10,078
916
22,292
11,093
6,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 4 / 17
9,707
882
14,726
13,592
7,153
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 7 / 9
9,291
845
5,040
20,673
25,421
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Terra
15
0 / 5 / 7
8,303
755
6,578
15,486
18,127
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 6 / 8
10,140
922
11,284
15,514
20,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
ejnotdv
Chernobog
15
5 / 5 / 3
9,186
835
14,263
10,558
5,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 4 / 5
8,162
742
8,488
15,233
17,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
42
26
Kills
10
11
Deaths
27
97
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
8
2
18
8.5
W
Hel
 
Hel
5
2
18
7
L
Athena
 
Athena
1
7
9
0.79
L
Terra
0
5
7
0.7
W
Ganesha
MacLoud
Ganesha
0
1
26
13
L
3
6
8
1.17
W
7
2
18
8
L
Chernobog
ejnotdv
Chernobog
5
5
3
1.3
L
1
4
5
0.88
W
6
4
17
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,192
Damage
45,653
64,181
Taken
77,464
66,282
Mitigated
87,726
36,926
Healing
24,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
15,399
3,389
519
2,312
18,110
29,782
362
4,904
13,206
7,398
15,174
W
Hel
 
Hel
9,302
551
18,571
4,776
9,866
7,394
368
4,742
5,124
28,231
0
L
Athena
 
Athena
5,040
1,658
1,859
986
20,673
25,421
442
9,515
10,805
10,608
0
L
Terra
6,578
510
9,725
4,572
15,486
18,127
821
11,139
4,028
13,217
0
W
Ganesha
MacLoud
Ganesha
7,473
769
808
912
11,520
15,023
647
4,340
7,180
13,341
0
L
11,284
475
1,623
2,523
15,514
20,717
136
7,119
8,209
21,439
0
W
22,292
2,071
5,356
1,885
11,093
6,930
1,713
4,241
6,852
34,631
0
L
Chernobog
ejnotdv
Chernobog
14,263
6,301
508
216
10,558
5,736
1,981
5,042
5,388
0
32,212
L
8,488
764
901
1,898
15,233
17,725
255
9,170
5,716
0
20,137
W
14,726
4,606
536
1,251
13,592
7,153
1,162
4,675
8,917
0
28,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,769
Gold Earned
45,082
113
Minions Killed
101
0
Camps Cleared
0
1,105,596
Distance Traveled
922,242
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,815
892
12
1
0
202,805
1
W
Hel
9,636
876
49
4
0
244,624
3
L
Athena
9,291
845
9
1
0
183,169
1
L
Terra
8,303
755
17
2
0
187,656
1
W
Ganesha
9,533
867
0
0
0
214,694
1
L
Hades
10,140
922
24
2
0
173,384
0
W
Eset
10,078
916
31
3
0
206,411
0
L
Chernobog
9,186
835
35
3
0
171,656
0
L
Nike
8,162
742
16
1
0
206,377
0
W
Loki
9,707
882
21
2
0
237,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role