Player Matchup

Sol
Sol
auRa o iGecko
Sol
Level 127
God Stats
2W - 6L
1,596 SR
Queue Stats
190W - 190L
1,500 Elo+
Party 1
Horus
Horus
auRa o iHardy
Horus
Level 124
God Stats
7W - 3L
1,790 SR
Queue Stats
334W - 299L
1,497 Elo+
Party 1
Cernunnos
Cernunnos
auRa o iLucky
Cernunnos
Level 110
God Stats
9W - 5L
1,677 SR
Queue Stats
175W - 142L
1,564 Elo+
Party 1
Team Averages
Level 120
1,688 SR
1,520 Elo+

VS

Team Averages
Level 76
1,412 SR
1,402 Elo+
Danzaburou
Danzaburou
SNF002
Danzaburou
Level 64
God Stats
59W - 47L
1,519 SR
Queue Stats
318W - 375L
1,373 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zanthin28
Morgan Le Fay
Level 101
God Stats
1W - 4L
1,217 SR
Queue Stats
99W - 131L
1,399 Elo+
Party 2
Kuzenbo
Kuzenbo
bangree635
Kuzenbo
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 4
10,629
664
15,332
13,666
4,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 7
10,454
653
10,518
24,751
18,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
auRa o iLucky
Cernunnos
14
3 / 7 / 3
9,979
624
7,935
16,368
6,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SNF002
Danzaburou
17
8 / 5 / 6
12,921
808
15,726
14,518
5,261
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Zanthin28
Morgan Le Fay
16
4 / 3 / 9
11,255
703
16,686
10,469
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
bangree635
Kuzenbo
15
2 / 3 / 12
10,727
670
13,153
21,961
28,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
11
Kills
14
14
Deaths
11
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
SNF002
Danzaburou
8
5
6
2.2
W
Morgan Le Fay
Zanthin28
Morgan Le Fay
4
3
9
2.83
L
5
4
4
1.75
L
3
3
7
2.17
L
Cernunnos
auRa o iLucky
Cernunnos
3
7
3
0.64
W
Kuzenbo
bangree635
Kuzenbo
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,785
Damage
45,565
54,785
Taken
46,948
29,660
Mitigated
37,659
22,854
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
SNF002
Danzaburou
15,726
6,046
0
3,734
14,518
5,261
1,623
2,954
11,044
0
60,856
W
Morgan Le Fay
Zanthin28
Morgan Le Fay
16,686
1,493
1,183
3,258
10,469
3,925
597
3,277
6,554
50,234
0
L
15,332
2,430
781
6,072
13,666
4,864
240
9,064
4,602
40,538
0
L
10,518
4,165
2,270
11,181
24,751
18,454
31
10,921
13,830
0
28,463
L
Cernunnos
auRa o iLucky
Cernunnos
7,935
2,201
0
2,550
16,368
6,342
252
9,854
6,514
0
44,653
W
Kuzenbo
bangree635
Kuzenbo
13,153
5,360
0
3,950
21,961
28,473
131
7,912
12,922
21,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,062
Gold Earned
34,903
194
Minions Killed
167
0
Camps Cleared
0
825,822
Distance Traveled
841,413
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,921
808
85
5
0
247,945
2
W
Morgan Le Fay
11,255
703
59
4
0
300,105
3
L
Sol
10,629
664
60
4
0
282,124
1
L
Horus
10,454
653
37
2
0
313,476
1
L
Cernunnos
9,979
624
97
6
0
230,222
4
W
Kuzenbo
10,727
670
23
1
0
293,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role