Player Matchup

Medusa
Medusa
Gold IV
JaIIu
Medusa
Gold IV
Level 105
God Stats
4W - 1L
1,500 SR
Queue Stats
109W - 100L
1,364 MMR
Party 2
Zeus
Zeus
Gold IV
Luototie
Zeus
Gold IV
Level 121
God Stats
25W - 16L
1,607 SR
Queue Stats
31W - 26L
1,364 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
Sysiässä
Gilgamesh
Gold IV
Level 109
God Stats
43W - 21L
1,649 SR
Queue Stats
110W - 102L
1,364 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,585 SR
1,364 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,620 SR
1,455 MMR
Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
RealSlimShadyPL
Anhur
Gold IV
Level 118
God Stats
6W - 2L
1,861 SR
Queue Stats
56W - 56L
1,366 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JaIIu
Medusa
17
5 / 2 / 4
11,272
751
12,474
12,968
4,550
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
15
4 / 4 / 4
10,967
731
16,570
6,907
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Sysiässä
Gilgamesh
14
2 / 3 / 5
10,142
676
5,319
9,633
8,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AthenaCupidMorgan Le FaySobekDiscordia

VS

Bans
ScyllaThothHou YiVulcanNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 4 / 5
9,901
660
6,796
13,051
5,265
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
 
Ymir
13
2 / 3 / 6
9,444
630
4,893
17,015
19,022
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 4 / 3
10,940
729
8,322
12,719
5,373
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
11
Kills
9
9
Deaths
11
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
5
1.13
L
Ymir
 
Ymir
2
3
6
1.67
W
Medusa
JaIIu
Medusa
5
2
4
3.5
W
Zeus
4
4
4
1.5
L
5
4
3
1.63
W
Gilgamesh
Sysiässä
Gilgamesh
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,363
Damage
20,011
29,508
Taken
42,785
14,894
Mitigated
29,660
7,648
Healing
10,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,796
612
2,255
4,125
13,051
5,265
77
5,197
7,854
35,910
0
L
Ymir
 
Ymir
4,893
795
0
1,330
17,015
19,022
0
7,223
9,792
14,443
0
W
Medusa
JaIIu
Medusa
12,474
6,689
0
4,912
12,968
4,550
2,112
6,335
6,633
0
55,532
W
Zeus
16,570
851
0
876
6,907
1,985
736
1,685
5,222
68,598
0
L
8,322
3,444
0
2,394
12,719
5,373
24
4,150
8,569
0
53,329
W
Gilgamesh
Sysiässä
Gilgamesh
5,319
456
594
1,266
9,633
8,359
63
3,669
5,964
0
18,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,381
Gold Earned
30,285
207
Minions Killed
165
0
Camps Cleared
0
910,261
Distance Traveled
822,645
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,901
660
72
5
0
279,529
5
L
Ymir
9,444
630
21
1
0
284,766
1
W
Medusa
11,272
751
99
7
0
319,144
3
W
Zeus
10,967
731
85
6
0
279,874
3
L
Anhur
10,940
729
72
5
0
258,350
3
W
Gilgamesh
10,142
676
23
2
0
311,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role