Player Matchup

Mercury
Mercury
Clearlylaughable
Mercury
Level 29
God Stats
28W - 19L
1,718 SR
Queue Stats
205W - 210L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
Colormeblack
Danzaburou
Level 27
God Stats
5W - 3L
1,513 SR
Queue Stats
14W - 17L
1,474 Elo+
Solo
Anubis
Anubis
SparklingWalrus
Anubis
Level 29
God Stats
1W - 0L
1,371 SR
Queue Stats
4W - 0L
1,839 Elo+
Party 1
Athena
Athena
UnoMango
Athena
Level 15
God Stats
3W - 1L
1,878 SR
Queue Stats
94W - 93L
1,550 Elo+
Solo
Fafnir
Fafnir
Valhalla999
Fafnir
Level 27
God Stats
1W - 1L
1,390 SR
Queue Stats
85W - 83L
1,500 Elo+
Solo
Team Averages
Level 25
1,574 SR
1,594 Elo+

VS

Team Averages
Level 17
1,487 SR
1,486 Elo+
Ares
Ares
EZEAF
Ares
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
46W - 56L
1,237 Elo+
Solo
Skadi
Skadi
Ionyaa
Skadi
Level 8
God Stats
1W - 2L
1,536 SR
Queue Stats
7W - 8L
1,439 Elo+
Solo
Baron Samedi
Baron Samedi
MormonJesus7740
Baron Samedi
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 23L
1,693 Elo+
Party 2
Fenrir
Fenrir
ProGamer691710
Fenrir
Level 27
God Stats
5W - 7L
1,566 SR
Queue Stats
71W - 66L
1,636 Elo+
Party 2
Ao Kuang
Ao Kuang
lcn_atai
Ao Kuang
Level 22
God Stats
3W - 9L
1,333 SR
Queue Stats
60W - 75L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
7,456
574
4,746
7,403
2,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Colormeblack
Danzaburou
11
3 / 8 / 3
7,001
539
7,167
9,854
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
8 / 0 / 5
8,315
640
9,133
5,760
2,879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Athena
UnoMango
Athena
12
3 / 0 / 6
7,615
586
4,334
6,876
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
11
0 / 1 / 2
6,447
496
5,521
9,268
6,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
EZEAF
Ares
8
0 / 6 / 1
5,422
417
1,512
10,493
5,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
Ionyaa
Skadi
10
2 / 7 / 2
6,317
486
4,423
9,579
3,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
MormonJesus7740
Baron Samedi
13
4 / 2 / 3
8,132
626
6,788
8,392
3,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 1
7,381
568
7,202
9,927
5,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ao Kuang
lcn_atai
Ao Kuang
10
4 / 2 / 0
6,460
497
3,593
9,700
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
18
Kills
10
10
Deaths
18
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Danzaburou
Colormeblack
Danzaburou
3
8
3
0.56
L
Ares
EZEAF
Ares
0
6
1
0.08
L
Skadi
Ionyaa
Skadi
2
7
2
0.43
L
Baron Samedi
MormonJesus7740
Baron Samedi
4
2
3
2.75
L
0
1
1
0.5
W
8
0
5
10.5
W
Athena
UnoMango
Athena
3
0
6
6
W
Fafnir
0
1
2
1
L
Ao Kuang
lcn_atai
Ao Kuang
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,901
Damage
23,518
39,161
Taken
48,091
19,462
Mitigated
21,821
11,207
Healing
12,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,746
2,213
0
459
7,403
2,628
369
1,639
5,764
0
39,461
W
Danzaburou
Colormeblack
Danzaburou
7,167
4,517
0
602
9,854
2,790
660
6,278
3,293
0
28,648
L
Ares
EZEAF
Ares
1,512
153
0
944
10,493
5,875
108
4,830
5,663
10,168
0
L
Skadi
Ionyaa
Skadi
4,423
1,726
0
1,155
9,579
3,592
943
4,614
4,965
0
28,556
L
Baron Samedi
MormonJesus7740
Baron Samedi
6,788
885
184
2,689
8,392
3,353
961
1,106
7,286
43,167
0
L
7,202
2,306
0
3,369
9,927
5,938
0
4,203
5,122
0
34,159
W
9,133
903
0
4,594
5,760
2,879
988
1,763
3,916
52,594
0
W
Athena
UnoMango
Athena
4,334
1,311
0
1,234
6,876
4,488
209
968
5,748
24,524
0
W
Fafnir
5,521
1,177
0
4,318
9,268
6,677
92
1,245
7,980
22,193
0
L
Ao Kuang
lcn_atai
Ao Kuang
3,593
919
0
4,351
9,700
3,063
0
3,483
6,067
20,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,834
Gold Earned
33,712
298
Minions Killed
251
0
Camps Cleared
0
1,200,948
Distance Traveled
1,120,004
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,456
574
66
5
0
320,686
2
W
Danzaburou
7,001
539
50
4
0
175,189
3
L
Ares
5,422
417
13
1
0
267,362
1
L
Skadi
6,317
486
59
5
0
200,436
0
L
Baron Samedi
8,132
626
70
5
0
217,186
1
L
Fenrir
7,381
568
67
5
0
217,031
1
W
Anubis
8,315
640
92
7
0
235,195
2
W
Athena
7,615
586
40
3
0
255,924
3
W
Fafnir
6,447
496
50
4
0
213,954
3
L
Ao Kuang
6,460
497
42
3
0
217,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role