Player Matchup

Danzaburou
Danzaburou
Beamcore
Danzaburou
Level 18
God Stats
14W - 15L
1,609 SR
Queue Stats
45W - 40L
1,527 Elo+
Party 1
Janus
Janus
Chaotic-Enigma46
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,520 Elo+
Party 1
Achilles
Achilles
Lurnaii
Achilles
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 21L
1,496 Elo+
Solo
Loki
Loki
SayonaraAnmaKrak
Loki
Level 17
God Stats
15W - 21L
1,474 SR
Queue Stats
71W - 80L
1,486 Elo+
Solo
Tiamat
Tiamat
pestilent_scheme
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,733 Elo+
Solo
Team Averages
Level 19
1,517 SR
1,553 Elo+

VS

Team Averages
Level 20
1,472 SR
1,544 Elo+
Sol
Sol
Jolli1513
Sol
Level 29
God Stats
12W - 10L
1,491 SR
Queue Stats
187W - 167L
1,545 Elo+
Party 2
Anhur
Anhur
Karamehl-17
Anhur
Level 29
God Stats
3W - 2L
1,622 SR
Queue Stats
82W - 36L
1,681 Elo+
Solo
Ymir
Ymir
Vahlr
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,439 Elo+
Solo
Pele
Pele
Zlx_Die_Legende
Pele
Level 27
God Stats
8W - 13L
1,245 SR
Queue Stats
231W - 255L
1,457 Elo+
Party 2
Ao Kuang
Ao Kuang
xXAlekoXx_Twitch
Ao Kuang
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beamcore
Danzaburou
12
0 / 6 / 2
8,264
435
5,956
12,289
2,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 6 / 4
10,040
528
9,539
14,032
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Lurnaii
Achilles
15
7 / 3 / 5
10,265
540
10,322
13,339
9,455
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
7 / 3 / 3
10,337
544
9,636
15,227
4,677
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 8 / 5
8,079
425
5,003
10,655
3,465
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 3
11,655
613
12,975
14,043
4,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
13 / 2 / 3
12,211
643
15,849
14,428
4,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Vahlr
Ymir
15
2 / 3 / 14
11,441
602
8,339
15,385
10,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 5 / 7
9,144
481
7,023
12,518
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 5 / 1
8,843
465
2,575
16,777
5,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
19
Kills
26
26
Deaths
19
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Beamcore
Danzaburou
0
6
2
0.17
L
3
6
4
0.83
W
7
4
3
2.13
W
13
2
3
7.25
L
Achilles
Lurnaii
Achilles
7
3
5
3.17
L
7
3
3
2.83
W
Ymir
Vahlr
Ymir
2
3
14
3
W
3
5
7
1.3
L
2
8
5
0.56
W
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,456
Damage
46,761
65,542
Taken
73,151
22,725
Mitigated
29,849
14,100
Healing
21,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Beamcore
Danzaburou
5,956
3,500
0
1,864
12,289
2,109
0
1,924
10,365
0
39,756
L
9,539
588
0
1,967
14,032
3,019
522
5,363
8,669
68,913
0
W
12,975
3,962
0
4,439
14,043
4,755
1,797
5,653
8,390
61,085
0
W
15,849
11,139
0
7,043
14,428
4,922
2,106
3,429
10,999
0
98,130
L
Achilles
Lurnaii
Achilles
10,322
3,089
0
1,480
13,339
9,455
60
5,001
8,338
0
45,711
L
9,636
2,383
0
7,616
15,227
4,677
0
7,310
7,917
0
66,701
W
Ymir
Vahlr
Ymir
8,339
893
0
2,111
15,385
10,973
480
4,082
11,303
51,127
0
W
7,023
2,252
0
969
12,518
3,586
0
3,520
8,998
0
27,311
L
5,003
824
0
1,173
10,655
3,465
840
4,291
6,364
21,105
0
W
2,575
359
0
6,591
16,777
5,613
0
643
16,134
40,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,985
Gold Earned
53,294
437
Minions Killed
408
0
Camps Cleared
0
1,667,362
Distance Traveled
1,690,935
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,264
435
78
4
0
323,785
0
L
Janus
10,040
528
127
7
0
310,414
2
W
Sol
11,655
613
110
6
0
319,210
0
W
Anhur
12,211
643
130
7
0
346,715
4
L
Achilles
10,265
540
90
5
0
351,741
7
L
Loki
10,337
544
101
5
0
346,985
0
W
Ymir
11,441
602
63
3
0
333,210
0
W
Pele
9,144
481
39
2
0
365,955
1
L
Tiamat
8,079
425
41
2
0
334,437
2
W
Ao Kuang
8,843
465
66
3
0
325,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role