Player Matchup

Sol
Sol
BadChart1919686
Sol
Level 5
God Stats
3W - 2L
1,906 SR
Queue Stats
10W - 4L
1,692 Elo+
Party 2
He Bo
He Bo
Crashachris
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,577 Elo+
Party 2
Ymir
Ymir
Net3shev
Ymir
Level 11
God Stats
32W - 24L
1,607 SR
Queue Stats
93W - 82L
1,532 Elo+
Party 3
Neith
Neith
dtrod777
Neith
Level 7
God Stats
3W - 3L
1,486 SR
Queue Stats
5W - 9L
1,397 Elo+
Party 3
Kali
Kali
oXMittzyXo
Kali
Level 79
God Stats
11W - 8L
1,276 SR
Queue Stats
592W - 739L
1,417 Elo+
Party 2
Team Averages
Level 22
1,555 SR
1,523 Elo+

VS

Team Averages
Level 26
1,565 SR
1,478 Elo+
Zhong Kui
Zhong Kui
Arkanox100x
Zhong Kui
Level 28
God Stats
27W - 35L
1,400 SR
Queue Stats
120W - 146L
1,421 Elo+
Solo
Ymir
Ymir
JonesThe_Bat
Ymir
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,451 Elo+
Party 1
Pele
Pele
KiecBicas
Pele
Level 24
God Stats
5W - 1L
1,599 SR
Queue Stats
25W - 29L
1,466 Elo+
Solo
Heimdallr
Heimdallr
MarcusThomas006
Heimdallr
Level 13
God Stats
2W - 0L
1,778 SR
Queue Stats
17W - 16L
1,498 Elo+
Party 1
Neith
Neith
ippylala
Neith
Level 27
God Stats
42W - 38L
1,548 SR
Queue Stats
80W - 71L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 3
9,948
452
23,569
16,349
6,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 7 / 3
9,644
438
19,496
20,288
9,687
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
1 / 7 / 5
8,824
401
6,148
22,655
20,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
dtrod777
Neith
15
0 / 7 / 0
8,656
393
4,655
18,195
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 4 / 5
10,152
461
10,762
22,280
10,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arkanox100x
Zhong Kui
18
2 / 5 / 7
11,648
529
15,199
22,833
14,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 12
9,167
417
4,934
24,457
16,961
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
19
6 / 3 / 7
12,518
569
10,761
20,599
7,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
MarcusThomas006
Heimdallr
17
13 / 1 / 4
12,072
549
26,941
15,243
6,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
ippylala
Neith
20
9 / 0 / 8
13,703
623
22,981
11,239
4,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
14
Kills
30
30
Deaths
14
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Arkanox100x
Zhong Kui
2
5
7
1.1
L
5
5
3
1.3
L
4
7
3
0.79
W
0
5
12
1.2
W
Pele
6
3
7
3.17
W
Heimdallr
MarcusThomas006
Heimdallr
13
1
4
15
L
Ymir
1
7
5
0.5
L
Neith
dtrod777
Neith
0
7
0
0
W
Neith
ippylala
Neith
9
0
8
13
L
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,630
Damage
80,816
99,767
Taken
94,371
53,897
Mitigated
50,923
27,082
Healing
29,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Arkanox100x
Zhong Kui
15,199
299
0
12,182
22,833
14,813
2,342
11,625
11,208
80,003
0
L
23,569
12,199
188
6,720
16,349
6,390
925
4,473
11,876
66,326
8,457
L
19,496
277
267
3,927
20,288
9,687
176
5,735
14,553
53,155
0
W
4,934
381
983
2,290
24,457
16,961
0
17,366
7,091
18,669
0
W
Pele
10,761
2,331
0
7,908
20,599
7,726
1,619
4,407
16,192
0
97,394
W
Heimdallr
MarcusThomas006
Heimdallr
26,941
13,910
0
270
15,243
6,559
2,038
9,244
5,999
0
64,774
L
Ymir
6,148
1,289
0
1,892
22,655
20,457
26
4,484
18,171
26,222
0
L
Neith
dtrod777
Neith
4,655
2,368
0
5,167
18,195
7,061
718
262
17,933
0
46,201
W
Neith
ippylala
Neith
22,981
7,487
701
5,609
11,239
4,864
4,309
4,254
6,985
0
106,045
L
10,762
3,515
379
8,542
22,280
10,302
0
5,179
17,101
0
52,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,224
Gold Earned
59,108
378
Minions Killed
554
0
Camps Cleared
0
2,018,883
Distance Traveled
2,010,895
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,648
529
118
5
0
407,453
5
L
Sol
9,948
452
112
5
0
342,344
2
L
He Bo
9,644
438
78
4
0
371,908
1
W
Ymir
9,167
417
21
1
0
366,666
2
W
Pele
12,518
569
136
6
0
426,674
1
W
Heimdallr
12,072
549
97
4
0
411,891
6
L
Ymir
8,824
401
30
1
0
450,433
1
L
Neith
8,656
393
90
4
0
371,601
0
W
Neith
13,703
623
182
8
0
398,211
0
L
Kali
10,152
461
68
3
0
482,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role