Player Matchup

Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CousinPaul3315
Ymir
Level 67
God Stats
3W - 1L
1,251 SR
Queue Stats
7W - 4L
1,248 Elo+
Party 2
Agni
Agni
CousinPierre
Agni
Level 25
God Stats
1W - 0L
1,640 SR
Queue Stats
22W - 19L
1,369 Elo+
Party 2
Set
Set
CrazySage513
Set
Level 134
God Stats
4W - 2L
1,692 SR
Queue Stats
71W - 54L
1,610 Elo+
Party 2
Sun Wukong
Sun Wukong
MZxS V3nOm
Sun Wukong
Level 20
God Stats
14W - 7L
1,523 SR
Queue Stats
19W - 15L
1,418 Elo+
Party 2
Team Averages
Level 66
1,521 SR
1,429 Elo+

VS

Team Averages
Level 49
1,558 SR
1,433 Elo+
Mercury
Mercury
Brodinator98
Mercury
Level 31
God Stats
3W - 3L
1,393 SR
Queue Stats
6W - 9L
1,268 Elo+
Solo
Ymir
Ymir
HyperMonster846
Ymir
Level 27
God Stats
2W - 1L
1,911 SR
Queue Stats
11W - 13L
1,617 Elo+
Party 1
Osiris
Osiris
JustGoose01
Osiris
Level 99
God Stats
6W - 5L
1,595 SR
Queue Stats
13W - 18L
1,474 Elo+
Party 1
Chernobog
Chernobog
LA_DESP11
Chernobog
Level 42
God Stats
12W - 10L
1,511 SR
Queue Stats
59W - 61L
1,386 Elo+
Solo
Merlin
Merlin
apache157
Merlin
Level 48
God Stats
1W - 1L
1,382 SR
Queue Stats
9W - 12L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 3 / 2
7,999
500
7,722
7,040
1,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
0 / 1 / 3
6,881
430
3,910
11,354
7,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 3 / 3
8,177
511
3,724
7,336
2,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
16 / 0 / 1
11,722
733
14,554
9,153
7,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
MZxS V3nOm
Sun Wukong
14
3 / 3 / 5
8,836
552
7,921
11,562
5,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Brodinator98
Mercury
12
2 / 3 / 1
7,350
459
2,164
9,792
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 3
7,680
480
4,475
14,564
11,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
14
3 / 6 / 0
8,408
526
7,245
14,183
10,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
LA_DESP11
Chernobog
12
4 / 3 / 2
8,580
536
10,813
10,698
3,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Merlin
apache157
Merlin
12
0 / 7 / 1
7,612
476
5,049
10,697
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
22
Kills
9
10
Deaths
22
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
3
2
1.33
L
Mercury
Brodinator98
Mercury
2
3
1
0.83
W
0
1
3
1.5
W
0
3
3
0.5
W
16
0
1
16.5
L
0
3
3
0.5
L
Osiris
3
6
0
0.5
L
Chernobog
LA_DESP11
Chernobog
4
3
2
1.67
W
Sun Wukong
MZxS V3nOm
Sun Wukong
3
3
5
1.83
L
Merlin
apache157
Merlin
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
29,746
46,445
Taken
59,934
24,744
Mitigated
32,918
14,175
Healing
13,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,722
5,405
563
1,392
7,040
1,963
741
1,069
5,971
0
42,220
L
Mercury
Brodinator98
Mercury
2,164
656
0
2,456
9,792
3,448
448
427
9,365
0
39,470
W
3,910
723
119
4,113
11,354
7,364
150
3,172
8,182
19,422
0
W
3,724
780
0
942
7,336
2,430
1,794
3,560
3,776
45,535
0
W
14,554
7,092
0
3,836
9,153
7,185
406
1,723
7,430
0
113,511
L
4,475
608
247
943
14,564
11,357
0
2,606
11,958
22,960
0
L
Osiris
7,245
3,995
0
4,147
14,183
10,046
308
0
14,183
0
49,735
L
Chernobog
LA_DESP11
Chernobog
10,813
6,070
0
3,332
10,698
3,774
435
1,992
8,706
0
40,457
W
Sun Wukong
MZxS V3nOm
Sun Wukong
7,921
2,590
0
3,210
11,562
5,802
58
0
11,562
0
41,268
L
Merlin
apache157
Merlin
5,049
562
0
2,237
10,697
4,293
370
2,609
8,088
50,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,615
Gold Earned
39,630
447
Minions Killed
394
0
Camps Cleared
0
1,515,621
Distance Traveled
1,431,374
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,999
500
76
5
0
275,630
0
L
Mercury
7,350
459
74
5
0
349,108
0
W
Ymir
6,881
430
32
2
0
288,723
1
W
Agni
8,177
511
92
6
0
288,719
0
W
Set
11,722
733
172
11
0
343,315
1
L
Ymir
7,680
480
45
3
0
277,793
1
L
Osiris
8,408
526
100
6
0
303,044
2
L
Chernobog
8,580
536
75
5
0
262,215
2
W
Sun Wukong
8,836
552
75
5
0
319,234
5
L
Merlin
7,612
476
100
6
0
239,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role