Player Matchup

Ares
Ares
BRIXXS
Ares
Level 5
God Stats
3W - 4L
1,518 SR
Queue Stats
10W - 11L
1,384 Elo+
Party 1
Anubis
Anubis
Gearshift2030
Anubis
Level 16
God Stats
21W - 14L
1,408 SR
Queue Stats
36W - 38L
1,300 Elo+
Party 1
Erlang Shen
Erlang Shen
Leqenda
Erlang Shen
Level 7
God Stats
0W - 1L
1,275 SR
Queue Stats
10W - 10L
1,316 Elo+
Party 1
Danzaburou
Danzaburou
Spidey1316
Danzaburou
Level 29
God Stats
2W - 2L
1,728 SR
Queue Stats
24W - 33L
1,439 Elo+
Solo
Thanatos
Thanatos
Woo092
Thanatos
Level 15
God Stats
5W - 16L
1,278 SR
Queue Stats
21W - 22L
1,294 Elo+
Party 1
Team Averages
Level 14
1,441 SR
1,347 Elo+

VS

Team Averages
Level 39
1,422 SR
1,354 Elo+
Chang'e
Chang'e
Adeas
Chang'e
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,214 Elo+
Party 2
Izanami
Izanami
Desswolv
Izanami
Level 28
God Stats
4W - 3L
1,202 SR
Queue Stats
36W - 43L
1,330 Elo+
Party 2
Da Ji
Da Ji
FullMetalBitsh
Da Ji
Level 23
God Stats
26W - 25L
1,588 SR
Queue Stats
77W - 76L
1,403 Elo+
Party 2
Odin
Odin
Masmura
Odin
Level 4
God Stats
2W - 0L
1,320 SR
Queue Stats
4W - 1L
1,184 Elo+
Party 3
Poseidon
Poseidon
Sqwish
Poseidon
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BRIXXS
Ares
13
2 / 4 / 5
8,761
515
4,745
14,947
10,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 4 / 2
8,539
502
4,124
10,472
5,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
Leqenda
Erlang Shen
13
1 / 6 / 1
7,568
445
3,013
12,321
8,284
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Spidey1316
Danzaburou
13
1 / 5 / 1
7,877
463
3,997
10,970
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
Woo092
Thanatos
12
4 / 6 / 3
8,350
491
8,280
13,956
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adeas
Chang'e
14
4 / 2 / 12
10,477
616
13,065
8,951
4,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Desswolv
Izanami
15
7 / 4 / 8
10,386
611
11,084
9,328
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 1 / 3
10,127
596
10,368
12,876
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
Masmura
Odin
14
1 / 0 / 2
9,062
533
2,210
5,974
5,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Sqwish
Poseidon
18
4 / 2 / 0
11,100
653
4,786
5,658
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
9
Kills
25
25
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Adeas
Chang'e
4
2
12
5
L
Ares
BRIXXS
Ares
2
4
5
1.13
W
Izanami
Desswolv
Izanami
7
4
8
2.75
W
9
1
3
10.5
L
1
4
2
0.5
L
Erlang Shen
Leqenda
Erlang Shen
1
6
1
0.25
W
Odin
Masmura
Odin
1
0
2
2
L
Danzaburou
Spidey1316
Danzaburou
1
5
1
0.3
W
Poseidon
Sqwish
Poseidon
4
2
0
2
L
Thanatos
Woo092
Thanatos
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,159
Damage
41,513
62,666
Taken
42,787
32,743
Mitigated
18,681
13,932
Healing
13,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Adeas
Chang'e
13,065
1,640
1,600
2,930
8,951
4,029
2,206
2,270
6,681
29,189
0
L
Ares
BRIXXS
Ares
4,745
518
0
0
14,947
10,718
0
4,452
10,495
20,979
0
W
Izanami
Desswolv
Izanami
11,084
7,302
0
2,631
9,328
2,876
6,883
2,521
6,807
0
58,311
W
10,368
3,503
0
5,020
12,876
4,445
0
2,220
10,656
0
57,020
L
4,124
132
0
1,592
10,472
5,233
0
3,090
7,382
54,584
0
L
Erlang Shen
Leqenda
Erlang Shen
3,013
841
0
1,284
12,321
8,284
1,324
3,463
8,858
6,156
21,809
W
Odin
Masmura
Odin
2,210
1,239
0
448
5,974
5,596
563
1,315
4,659
0
29,298
L
Danzaburou
Spidey1316
Danzaburou
3,997
1,664
0
1,880
10,970
3,523
918
3,683
7,287
0
49,502
W
Poseidon
Sqwish
Poseidon
4,786
514
0
1,072
5,658
1,735
1,006
1,531
4,127
84,279
0
L
Thanatos
Woo092
Thanatos
8,280
2,503
0
9,176
13,956
4,985
86
3,163
10,793
0
42,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,095
Gold Earned
51,152
351
Minions Killed
454
0
Camps Cleared
0
1,429,058
Distance Traveled
1,579,669
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,477
616
31
2
0
316,084
1
L
Ares
8,761
515
26
2
0
340,077
0
W
Izanami
10,386
611
125
7
0
280,164
2
W
Da Ji
10,127
596
87
5
0
336,538
0
L
Anubis
8,539
502
120
7
0
265,077
1
L
Erlang Shen
7,568
445
57
3
0
240,029
0
W
Odin
9,062
533
69
4
0
317,746
0
L
Danzaburou
7,877
463
78
5
0
276,851
2
W
Poseidon
11,100
653
142
8
0
329,137
10
L
Thanatos
8,350
491
70
4
0
307,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role