Player Matchup

Sobek
Sobek
BlockyKnot
Sobek
Level 11
God Stats
2W - 2L
1,472 SR
Queue Stats
20W - 13L
1,553 Elo+
Solo
Anubis
Anubis
IDK QAUN
Anubis
Level 14
God Stats
35W - 18L
1,686 SR
Queue Stats
56W - 31L
1,577 Elo+
Solo
Bakasura
Bakasura
XxMuscleManxX69
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,327 Elo+
Solo
Hun Batz
Hun Batz
michaelkkong
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,268 Elo+
Solo
Merlin
Merlin
xDtech23
Merlin
Level 9
God Stats
37W - 36L
1,502 SR
Queue Stats
47W - 47L
1,464 Elo+
Solo
Team Averages
Level 10
1,532 SR
1,438 Elo+

VS

Team Averages
Level 13
1,516 SR
1,404 Elo+
Morgan Le Fay
Morgan Le Fay
BorregoEND
Morgan Le Fay
Level 13
God Stats
5W - 4L
1,480 SR
Queue Stats
14W - 9L
1,534 Elo+
Solo
Discordia
Discordia
Gardnoir
Discordia
Level 19
God Stats
7W - 5L
1,565 SR
Queue Stats
54W - 36L
1,461 Elo+
Solo
Kali
Kali
Judgementlapse
Kali
Level 6
God Stats
1W - 2L
1,363 SR
Queue Stats
2W - 5L
1,060 Elo+
Solo
Fafnir
Fafnir
OakLyons
Fafnir
Level 17
God Stats
3W - 0L
1,659 SR
Queue Stats
15W - 8L
1,558 Elo+
Solo
Fenrir
Fenrir
StayM0ist
Fenrir
Level 12
God Stats
11W - 8L
1,511 SR
Queue Stats
46W - 50L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
0 / 4 / 8
10,985
915
11,554
23,074
27,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
IDK QAUN
Anubis
17
2 / 11 / 4
10,416
868
13,919
18,402
7,863
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
17
4 / 11 / 4
11,698
975
13,607
28,145
11,115
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
michaelkkong
Hun Batz
17
0 / 13 / 6
9,948
829
2,664
19,675
7,272
Merlin
xDtech23
Merlin
17
3 / 6 / 5
11,288
941
10,866
13,657
5,219
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BorregoEND
Morgan Le Fay
20
15 / 2 / 17
14,250
1,188
31,286
17,695
6,752
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Discordia
Gardnoir
Discordia
19
3 / 0 / 24
11,759
980
15,743
8,555
5,508
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 6 / 18
12,236
1,020
12,540
14,452
5,171
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
OakLyons
Fafnir
19
5 / 1 / 25
12,632
1,053
15,929
12,822
14,599
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
StayM0ist
Fenrir
19
18 / 0 / 8
13,667
1,139
17,595
8,820
5,093
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
137
9
Kills
45
45
Deaths
9
27
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
4
8
1
W
Morgan Le Fay
BorregoEND
Morgan Le Fay
15
2
17
11.75
W
Discordia
Gardnoir
Discordia
3
0
24
15
L
Anubis
IDK QAUN
Anubis
2
11
4
0.36
W
4
6
18
2.17
W
Fafnir
OakLyons
Fafnir
5
1
25
17.5
W
Fenrir
StayM0ist
Fenrir
18
0
8
22
L
Bakasura
4
11
4
0.55
L
Hun Batz
michaelkkong
Hun Batz
0
13
6
0.23
L
Merlin
xDtech23
Merlin
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,610
Damage
93,093
102,953
Taken
62,344
58,958
Mitigated
37,123
6,321
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
11,554
712
0
2,659
23,074
27,489
0
13,640
9,434
30,781
0
W
Morgan Le Fay
BorregoEND
Morgan Le Fay
31,286
6,861
391
6,760
17,695
6,752
0
11,364
6,132
62,168
0
W
Discordia
Gardnoir
Discordia
15,743
2,078
0
442
8,555
5,508
0
4,770
3,731
42,129
0
L
Anubis
IDK QAUN
Anubis
13,919
381
0
2,240
18,402
7,863
0
15,021
3,381
25,082
0
W
12,540
6,613
0
2,409
14,452
5,171
0
8,049
5,518
0
22,415
W
Fafnir
OakLyons
Fafnir
15,929
3,791
0
3,070
12,822
14,599
0
8,440
4,282
28,453
0
W
Fenrir
StayM0ist
Fenrir
17,595
3,125
0
1,021
8,820
5,093
0
3,716
5,094
0
28,718
L
Bakasura
13,607
7,948
0
1,422
28,145
11,115
0
14,891
13,254
0
26,592
L
Hun Batz
michaelkkong
Hun Batz
2,664
546
0
0
19,675
7,272
0
10,032
9,643
0
16,142
L
Merlin
xDtech23
Merlin
10,866
1,278
0
0
13,657
5,219
0
9,374
4,283
40,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,335
Gold Earned
64,544
197
Minions Killed
211
5
Camps Cleared
7
1,030,576
Distance Traveled
1,141,864
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,985
915
36
3
3
220,291
1
W
Morgan Le Fay
14,250
1,188
69
6
0
212,497
0
W
Discordia
11,759
980
61
5
3
231,802
0
L
Anubis
10,416
868
35
3
1
180,563
0
W
Kali
12,236
1,020
25
2
3
191,996
0
W
Fafnir
12,632
1,053
29
2
0
214,138
0
W
Fenrir
13,667
1,139
27
2
1
291,431
0
L
Bakasura
11,698
975
39
3
0
206,146
0
L
Hun Batz
9,948
829
23
2
1
203,559
0
L
Merlin
11,288
941
64
5
0
220,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role