Player Matchup

Neith
Neith
CHARLYlocuas
Neith
Level 3
God Stats
1W - 2L
1,668 SR
Queue Stats
5W - 7L
1,748 Elo+
Solo
Merlin
Merlin
FanaticSpoon453
Merlin
Level 18
God Stats
1W - 7L
1,198 SR
Queue Stats
44W - 51L
1,483 Elo+
Solo
Fafnir
Fafnir
ItzMeWatermelon
Fafnir
Level 27
God Stats
0W - 2L
1,355 SR
Queue Stats
147W - 113L
1,675 Elo+
Solo
Poseidon
Poseidon
O001110011000000
Poseidon
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,723 Elo+
Solo
Ymir
Ymir
gemmedatbooty
Ymir
Level 8
God Stats
0W - 1L
1,275 SR
Queue Stats
2W - 2L
1,717 Elo+
Solo
Team Averages
Level 12
1,399 SR
1,669 Elo+

VS

Team Averages
Level 19
1,695 SR
1,621 Elo+
Kali
Kali
Cobij33
Kali
Level 19
God Stats
14W - 10L
1,783 SR
Queue Stats
151W - 126L
1,640 Elo+
Party 1
Hercules
Hercules
FusRoDahh
Hercules
Level 23
God Stats
25W - 19L
1,647 SR
Queue Stats
109W - 92L
1,582 Elo+
Solo
Artio
Artio
JRPGeez
Artio
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
227W - 142L
1,635 Elo+
Solo
Merlin
Merlin
OG Justin W
Merlin
Level 18
God Stats
3W - 0L
1,860 SR
Queue Stats
355W - 356L
1,638 Elo+
Party 1
Skadi
Skadi
Werth172
Skadi
Level 20
God Stats
4W - 2L
1,685 SR
Queue Stats
26W - 13L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
7,263
427
5,584
11,691
4,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 3 / 1
8,778
516
15,420
13,478
5,320
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 3
7,742
455
6,672
13,104
6,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 7 / 2
6,559
386
6,500
8,747
2,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 5 / 1
7,813
460
8,674
13,646
10,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Cobij33
Kali
15
6 / 3 / 5
9,284
546
6,898
13,754
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
FusRoDahh
Hercules
14
2 / 1 / 4
8,097
476
3,252
16,445
9,226
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
JRPGeez
Artio
17
9 / 0 / 7
9,731
572
15,410
19,629
18,779
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
16
5 / 1 / 9
10,083
593
16,322
8,932
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Werth172
Skadi
14
1 / 4 / 3
8,543
503
5,508
10,239
3,228
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
8
Kills
23
23
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Kali
Cobij33
Kali
6
3
5
2.83
L
4
3
1
1.5
W
Hercules
FusRoDahh
Hercules
2
1
4
4
L
2
2
3
1.75
W
Artio
JRPGeez
Artio
9
0
7
12.5
L
0
7
2
0.14
W
Merlin
5
1
9
9.5
W
Skadi
Werth172
Skadi
1
4
3
0.63
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,850
Damage
47,390
60,666
Taken
68,999
28,610
Mitigated
40,962
17,642
Healing
28,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,584
2,402
0
1,356
11,691
4,155
442
5,977
5,714
0
25,313
W
Kali
Cobij33
Kali
6,898
2,750
0
4,866
13,754
6,386
1,495
5,799
7,955
0
61,181
L
15,420
1,034
0
7,281
13,478
5,320
0
5,257
8,221
64,885
0
W
Hercules
FusRoDahh
Hercules
3,252
1,045
0
8,807
16,445
9,226
1,416
9,601
6,844
1,437
30,320
L
6,672
2,106
41
5,048
13,104
6,108
33
6,352
6,752
31,629
0
W
Artio
JRPGeez
Artio
15,410
2,344
1,143
9,757
19,629
18,779
380
9,825
9,804
63,913
0
L
6,500
914
67
2,195
8,747
2,278
0
6,284
2,463
33,827
0
W
Merlin
16,322
1,071
224
2,209
8,932
3,343
767
5,985
2,947
89,229
0
W
Skadi
Werth172
Skadi
5,508
2,546
55
1,419
10,239
3,228
793
6,056
4,183
0
54,841
L
8,674
1,553
0
1,654
13,646
10,749
357
8,371
5,275
35,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,155
Gold Earned
45,738
313
Minions Killed
511
0
Camps Cleared
0
1,322,231
Distance Traveled
1,555,827
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,263
427
37
2
0
280,591
0
W
Kali
9,284
546
102
6
0
339,982
1
L
Merlin
8,778
516
103
6
0
269,773
1
W
Hercules
8,097
476
72
4
0
279,999
2
L
Fafnir
7,742
455
55
3
0
319,040
5
W
Artio
9,731
572
91
5
0
340,996
3
L
Poseidon
6,559
386
48
3
0
208,048
0
W
Merlin
10,083
593
156
9
0
312,263
6
W
Skadi
8,543
503
90
5
0
282,587
0
L
Ymir
7,813
460
70
4
0
244,779
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role