Player Matchup

Merlin
Merlin
Elniguel-_-
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,385 Elo+
Party 1
Thor
Thor
Jesusec
Thor
Level 6
God Stats
0W - 2L
1,269 SR
Queue Stats
19W - 23L
1,397 Elo+
Party 1
Vamana
Vamana
RibeiroPT123
Vamana
Level 26
God Stats
24W - 13L
1,675 SR
Queue Stats
81W - 78L
1,434 Elo+
Solo
Nemesis
Nemesis
SkrAllister
Nemesis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,296 Elo+
Solo
Bacchus
Bacchus
enriquemanuel
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,443 Elo+
Party 1
Team Averages
Level 23
1,489 SR
1,391 Elo+

VS

Team Averages
Level 20
1,536 SR
1,425 Elo+
Bellona
Bellona
Calloutcalories
Bellona
Level 14
God Stats
2W - 0L
1,713 SR
Queue Stats
10W - 5L
1,463 Elo+
Party 2
Ah Puch
Ah Puch
ElronMcBong12
Ah Puch
Level 27
God Stats
5W - 1L
1,632 SR
Queue Stats
7W - 4L
1,455 Elo+
Party 2
Xing Tian
Xing Tian
SenkeiVentus
Xing Tian
Level 13
God Stats
4W - 0L
1,713 SR
Queue Stats
7W - 3L
1,506 Elo+
Party 2
Apollo
Apollo
Syred420
Apollo
Level 35
God Stats
4W - 2L
1,362 SR
Queue Stats
19W - 19L
1,466 Elo+
Party 2
Hun Batz
Hun Batz
ToxoOnTop
Hun Batz
Level 11
God Stats
1W - 1L
1,258 SR
Queue Stats
13W - 25L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 6 / 4
6,822
525
4,840
8,147
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Jesusec
Thor
9
2 / 7 / 3
5,979
460
1,680
8,697
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
13
6 / 0 / 5
8,175
629
9,830
9,438
6,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
SkrAllister
Nemesis
10
4 / 2 / 2
6,711
516
2,855
6,633
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
8
1 / 5 / 6
6,074
467
4,413
10,184
9,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,678
514
2,685
6,940
3,713
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
12
7 / 3 / 4
7,096
546
8,325
6,918
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
SenkeiVentus
Xing Tian
9
6 / 1 / 4
7,249
558
4,939
7,305
5,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Syred420
Apollo
10
4 / 3 / 8
6,700
515
8,311
7,405
2,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
ToxoOnTop
Hun Batz
9
1 / 7 / 7
5,946
457
4,598
10,670
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
42
15
Kills
18
20
Deaths
16
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Merlin
2
6
4
0.67
W
Ah Puch
7
3
4
3
L
Thor
Jesusec
Thor
2
7
3
0.5
L
Vamana
6
0
5
8.5
W
Xing Tian
SenkeiVentus
Xing Tian
6
1
4
8
L
Nemesis
SkrAllister
Nemesis
4
2
2
2.5
W
Apollo
Syred420
Apollo
4
3
8
2.67
W
Hun Batz
ToxoOnTop
Hun Batz
1
7
7
0.64
L
Bacchus
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,618
Damage
28,858
43,099
Taken
39,238
22,931
Mitigated
16,877
7,883
Healing
7,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,685
1,066
0
705
6,940
3,713
304
380
6,560
0
35,692
L
Merlin
4,840
405
0
300
8,147
2,500
271
3,695
4,452
28,323
0
W
Ah Puch
8,325
979
0
1,301
6,918
2,378
108
3,149
3,769
34,679
0
L
Thor
Jesusec
Thor
1,680
253
0
81
8,697
2,406
0
2,627
6,070
0
11,666
L
Vamana
9,830
5,167
0
4,373
9,438
6,508
564
2,192
7,246
4,866
36,762
W
Xing Tian
SenkeiVentus
Xing Tian
4,939
448
0
1,615
7,305
5,175
0
2,710
4,595
15,251
0
L
Nemesis
SkrAllister
Nemesis
2,855
987
0
2,041
6,633
1,962
0
1,918
4,715
0
31,042
W
Apollo
Syred420
Apollo
8,311
4,928
0
2,032
7,405
2,419
450
2,378
5,027
0
33,858
W
Hun Batz
ToxoOnTop
Hun Batz
4,598
1,431
0
2,110
10,670
3,192
0
2,164
8,506
0
26,750
L
Bacchus
4,413
1,040
0
1,088
10,184
9,555
175
2,832
7,352
13,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,761
Gold Earned
33,669
243
Minions Killed
268
0
Camps Cleared
0
1,191,333
Distance Traveled
1,170,687
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,678
514
83
6
0
226,908
1
L
Merlin
6,822
525
58
4
0
221,181
3
W
Ah Puch
7,096
546
64
5
0
231,733
3
L
Thor
5,979
460
26
2
0
245,080
0
L
Vamana
8,175
629
85
7
0
243,923
1
W
Xing Tian
7,249
558
20
2
0
260,510
1
L
Nemesis
6,711
516
63
5
0
244,562
0
W
Apollo
6,700
515
50
4
0
227,749
1
W
Hun Batz
5,946
457
51
4
0
223,787
3
L
Bacchus
6,074
467
11
1
0
236,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role