Player Matchup

Kali
Kali
CougarBaitBoii
Kali
Level 29
God Stats
6W - 1L
1,642 SR
Queue Stats
118W - 79L
1,523 Elo+
Solo
Janus
Janus
Nicomaske
Janus
Level 28
God Stats
5W - 8L
1,284 SR
Queue Stats
109W - 132L
1,399 Elo+
Solo
Pele
Pele
XxSpookLocxX
Pele
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ares
Ares
jordyarroyo
Ares
Level 29
God Stats
4W - 2L
1,183 SR
Queue Stats
107W - 149L
1,313 Elo+
Solo
Bellona
Bellona
nick11800
Bellona
Level 23
God Stats
160W - 121L
1,659 SR
Queue Stats
326W - 342L
1,355 Elo+
Solo
Team Averages
Level 22
1,453 SR
1,418 Elo+

VS

Team Averages
Level 18
1,470 SR
1,328 Elo+
Arachne
Arachne
 
Arachne
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ChloeIsBae
Bellona
Level 10
God Stats
1W - 2L
1,674 SR
Queue Stats
29W - 40L
1,464 Elo+
Solo
Bacchus
Bacchus
Joeybob7891
Bacchus
Level 14
God Stats
3W - 5L
1,500 SR
Queue Stats
7W - 26L
1,089 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zis0r
Morgan Le Fay
Level 26
God Stats
3W - 7L
1,346 SR
Queue Stats
48W - 66L
1,226 Elo+
Party 1
Cupid
Cupid
melmann1
Cupid
Level 20
God Stats
10W - 16L
1,330 SR
Queue Stats
487W - 513L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 5
10,047
628
8,103
11,574
5,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Nicomaske
Janus
16
9 / 2 / 1
9,992
625
10,710
6,229
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 0 / 0
5,236
327
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
1 / 4 / 4
8,254
516
3,983
14,575
9,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
nick11800
Bellona
15
4 / 3 / 2
9,203
575
11,584
12,672
11,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 4 / 2
7,566
473
2,954
9,244
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
ChloeIsBae
Bellona
11
2 / 3 / 1
7,007
438
4,825
12,189
8,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
Joeybob7891
Bacchus
10
2 / 5 / 3
6,736
421
2,344
9,758
6,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Zis0r
Morgan Le Fay
13
0 / 6 / 0
7,383
461
3,218
14,125
6,092
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
melmann1
Cupid
14
4 / 1 / 3
9,029
564
10,563
9,043
3,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
19
Kills
9
10
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
2
0.5
L
Bellona
ChloeIsBae
Bellona
2
3
1
0.83
W
5
1
5
7.5
L
Bacchus
Joeybob7891
Bacchus
2
5
3
0.7
W
Janus
Nicomaske
Janus
9
2
1
4.75
W
0
0
0
0
L
Morgan Le Fay
Zis0r
Morgan Le Fay
0
6
0
0
W
1
4
4
0.75
L
Cupid
melmann1
Cupid
4
1
3
5.5
W
Bellona
nick11800
Bellona
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,380
Damage
23,904
45,050
Taken
54,359
27,769
Mitigated
27,806
8,379
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,954
2,144
0
724
9,244
3,233
0
731
8,509
0
43,150
L
Bellona
ChloeIsBae
Bellona
4,825
2,436
0
2,221
12,189
8,306
0
898
11,251
0
26,216
W
8,103
3,875
0
3,683
11,574
5,047
1,347
1,604
9,970
0
69,158
L
Bacchus
Joeybob7891
Bacchus
2,344
243
0
1,130
9,758
6,895
0
3,448
6,236
13,155
0
W
Janus
Nicomaske
Janus
10,710
914
0
0
6,229
1,945
2,562
1,701
4,528
65,230
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
Zis0r
Morgan Le Fay
3,218
159
0
2,811
14,125
6,092
1,025
6,556
7,157
43,733
0
W
3,983
227
0
0
14,575
9,526
221
1,800
12,775
17,248
0
L
Cupid
melmann1
Cupid
10,563
6,281
0
2,284
9,043
3,280
304
2,514
6,513
0
49,549
W
Bellona
nick11800
Bellona
11,584
5,582
0
4,696
12,672
11,251
3,012
457
12,215
0
58,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,732
Gold Earned
37,721
386
Minions Killed
314
0
Camps Cleared
0
1,257,059
Distance Traveled
1,331,297
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,566
473
71
4
0
251,728
0
L
Bellona
7,007
438
61
4
0
225,217
1
W
Kali
10,047
628
119
7
0
350,394
3
L
Bacchus
6,736
421
16
1
0
299,086
1
W
Janus
9,992
625
133
8
0
311,326
1
W
Pele
5,236
327
0
0
0
10,680
0
L
Morgan Le Fay
7,383
461
79
5
0
247,023
1
W
Ares
8,254
516
28
2
0
279,681
0
L
Cupid
9,029
564
87
5
0
308,243
3
W
Bellona
9,203
575
106
7
0
304,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role