Player Matchup

Hun Batz
Hun Batz
Amadoos
Hun Batz
Level 26
God Stats
2W - 12L
1,172 SR
Queue Stats
226W - 316L
1,359 Elo+
Party 2
Ares
Ares
Meriatan2
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
PeppaTownend
Anhur
Level 17
God Stats
6W - 12L
1,383 SR
Queue Stats
222W - 326L
1,315 Elo+
Party 2
Ymir
Ymir
Shuar
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
TheLegendKM
Ra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 10
1,411 SR
1,435 Elo+

VS

Team Averages
Level 20
1,448 SR
1,361 Elo+
Bakasura
Bakasura
 
Bakasura
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Din0x
Izanami
Level 18
God Stats
7W - 3L
1,510 SR
Queue Stats
62W - 51L
1,406 Elo+
Solo
Cupid
Cupid
Karnă
Cupid
Level 14
God Stats
2W - 3L
1,069 SR
Queue Stats
28W - 32L
1,261 Elo+
Party 1
Merlin
Merlin
Warfrom24
Merlin
Level 20
God Stats
7W - 3L
1,654 SR
Queue Stats
90W - 110L
1,294 Elo+
Party 1
Neith
Neith
petya9090
Neith
Level 18
God Stats
52W - 46L
1,509 SR
Queue Stats
59W - 53L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Amadoos
Hun Batz
13
4 / 6 / 5
8,418
495
8,301
13,297
9,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
10
0 / 15 / 5
7,603
447
2,845
21,049
11,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 9 / 1
6,594
388
3,997
13,288
2,918
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Shuar
Ymir
10
0 / 3 / 1
6,567
386
3,977
7,613
7,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
6 / 6 / 2
8,092
476
6,389
9,337
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
10 / 1 / 6
11,054
650
13,011
12,566
6,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Din0x
Izanami
15
10 / 3 / 7
10,270
604
10,862
10,469
3,274
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cupid
Karnă
Cupid
13
6 / 4 / 7
8,654
509
7,210
8,113
2,660
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Warfrom24
Merlin
14
5 / 4 / 8
8,980
528
8,389
10,033
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
petya9090
Neith
15
8 / 0 / 6
9,881
581
10,436
6,770
1,787
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
11
Kills
39
39
Deaths
12
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
1
6
13
L
Hun Batz
Amadoos
Hun Batz
4
6
5
1.08
W
Izanami
Din0x
Izanami
10
3
7
4.5
W
Cupid
Karnă
Cupid
6
4
7
2.38
L
Ares
0
15
5
0.17
L
1
9
1
0.17
L
Ymir
Shuar
Ymir
0
3
1
0.17
L
6
6
2
1.17
W
Merlin
Warfrom24
Merlin
5
4
8
2.25
W
Neith
petya9090
Neith
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
49,908
64,584
Taken
47,951
33,930
Mitigated
18,012
7,095
Healing
18,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
13,011
8,982
0
6,966
12,566
6,785
2,443
2,630
9,748
0
61,653
L
Hun Batz
Amadoos
Hun Batz
8,301
2,536
0
1,929
13,297
9,187
0
2,441
10,836
0
40,705
W
Izanami
Din0x
Izanami
10,862
7,460
0
1,744
10,469
3,274
5,109
2,437
7,974
0
63,463
W
Cupid
Karnă
Cupid
7,210
4,031
2,125
2,287
8,113
2,660
1,582
2,767
5,060
0
33,446
L
Ares
2,845
772
0
619
21,049
11,250
375
4,422
15,857
14,788
0
L
3,997
1,746
0
2,342
13,288
2,918
200
0
12,868
0
29,576
L
Ymir
Shuar
Ymir
3,977
77
0
467
7,613
7,407
150
0
6,912
26,341
0
L
6,389
381
646
1,092
9,337
3,168
253
1,526
7,251
40,846
0
W
Merlin
Warfrom24
Merlin
8,389
1,253
262
1,407
10,033
3,506
1,069
3,129
6,550
46,496
0
W
Neith
petya9090
Neith
10,436
4,827
0
3,792
6,770
1,787
2,780
1,362
5,408
0
41,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,274
Gold Earned
48,839
274
Minions Killed
433
0
Camps Cleared
0
1,361,403
Distance Traveled
1,515,145
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,054
650
145
9
0
366,562
0
L
Hun Batz
8,418
495
76
4
0
305,135
1
W
Izanami
10,270
604
110
6
0
299,814
4
W
Cupid
8,654
509
46
3
0
264,539
0
L
Ares
7,603
447
13
1
0
244,334
6
L
Anhur
6,594
388
45
3
0
273,837
0
L
Ymir
6,567
386
50
3
0
241,415
4
L
Ra
8,092
476
90
5
0
296,682
0
W
Merlin
8,980
528
61
4
0
294,141
4
W
Neith
9,881
581
71
4
0
290,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role