Player Matchup

Athena
Athena
Silver I
Incogn6groYT
Athena
Silver I
Level 126
God Stats
2W - 4L
1,095 SR
Queue Stats
61W - 58L
1,247 MMR
Solo
Scylla
Scylla
Silver I
IoN Monster
Scylla
Silver I
Level 101
God Stats
5W - 8L
1,546 SR
Queue Stats
33W - 37L
1,271 MMR
Solo
Bakasura
Bakasura
Silver I
QcDollarsBiLL
Bakasura
Silver I
Level 156
God Stats
43W - 38L
1,568 SR
Queue Stats
183W - 191L
1,283 MMR
Solo
Loki
Loki
Gold V
SimDaGuy2
Loki
Gold V
Level 123
God Stats
6W - 6L
1,517 SR
Queue Stats
150W - 157L
1,243 MMR
Solo
Sol
Sol
Silver II
V5TheLegend
Sol
Silver II
Level 120
God Stats
3W - 0L
1,464 SR
Queue Stats
45W - 45L
1,267 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,438 SR
1,262 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,577 SR
1,262 MMR
Ah Puch
Ah Puch
Gold V
Bultero
Ah Puch
Gold V
Level 102
God Stats
9W - 7L
1,728 SR
Queue Stats
279W - 296L
1,239 MMR
Solo
Cerberus
Cerberus
Gold V
JJCD_83
Cerberus
Gold V
Level 157
God Stats
1W - 1L
1,528 SR
Queue Stats
634W - 641L
1,238 MMR
Solo
Pele
Pele
Bronze IV
KF03
Pele
Bronze IV
Level 97
God Stats
0W - 2L
1,378 SR
Queue Stats
49W - 63L
1,274 MMR
Solo
Artemis
Artemis
Gold V
fexjn
Artemis
Gold V
Level 127
God Stats
0W - 1L
1,648 SR
Queue Stats
44W - 59L
1,281 MMR
Solo
Hera
Hera
Bronze III
rehminaj
Hera
Bronze III
Level 123
God Stats
0W - 4L
1,604 SR
Queue Stats
35W - 44L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
1 / 1 / 5
5,431
543
2,220
6,779
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
10
3 / 0 / 2
6,185
619
1,245
2,375
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
QcDollarsBiLL
Bakasura
11
3 / 0 / 2
6,381
638
2,553
4,277
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
11
5 / 0 / 2
6,805
681
4,375
4,705
1,863
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
2 / 1 / 3
5,881
588
2,687
4,280
1,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ArachneMorgan Le FayGilgameshTiamatApollo

VS

Bans
IzanamiKing ArthurCthulhuDanzaburouKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bultero
Ah Puch
8
0 / 3 / 0
4,831
483
2,677
3,882
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
JJCD_83
Cerberus
6
1 / 4 / 0
4,541
454
2,279
7,164
3,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
KF03
Pele
9
1 / 4 / 0
5,154
515
2,484
6,442
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
fexjn
Artemis
8
0 / 1 / 1
4,864
486
3,211
3,633
986
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
2
0 / 2 / 0
3,546
355
144
1,078
151

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
2
2
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Bultero
Ah Puch
0
3
0
0
W
Athena
1
1
5
3.5
W
Scylla
3
0
2
4
L
Cerberus
JJCD_83
Cerberus
1
4
0
0.25
L
Pele
KF03
Pele
1
4
0
0.25
W
Bakasura
QcDollarsBiLL
Bakasura
3
0
2
4
W
Loki
5
0
2
6
W
2
1
3
3.5
L
Artemis
fexjn
Artemis
0
1
1
0.5
L
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,080
Damage
10,795
22,416
Taken
22,199
8,661
Mitigated
7,340
8,027
Healing
4,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Bultero
Ah Puch
2,677
170
0
690
3,882
1,041
0
689
2,971
24,324
0
W
Athena
2,220
763
0
843
6,779
3,008
0
1,717
5,062
9,684
0
W
Scylla
1,245
175
89
648
2,375
697
1,538
1,326
1,049
24,648
0
L
Cerberus
JJCD_83
Cerberus
2,279
404
175
1,916
7,164
3,379
0
2,366
4,798
16,054
0
L
Pele
KF03
Pele
2,484
907
0
518
6,442
1,783
0
979
5,463
0
26,542
W
Bakasura
QcDollarsBiLL
Bakasura
2,553
2,017
0
2,480
4,277
1,968
440
308
3,969
0
28,408
W
Loki
4,375
1,225
0
1,818
4,705
1,863
847
922
3,783
0
29,868
W
2,687
1,129
0
2,149
4,280
1,125
2,231
827
3,453
26,665
3,949
L
Artemis
fexjn
Artemis
3,211
1,117
267
885
3,633
986
0
1,678
1,955
0
22,805
L
Hera
144
0
0
20
1,078
151
0
0
1,078
2,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,683
Gold Earned
22,936
277
Minions Killed
245
0
Camps Cleared
0
938,139
Distance Traveled
859,777
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,831
483
64
6
0
131,108
2
W
Athena
5,431
543
11
1
0
182,721
1
W
Scylla
6,185
619
59
6
0
151,089
0
L
Cerberus
4,541
454
60
6
0
178,359
4
L
Pele
5,154
515
61
6
0
208,658
4
W
Bakasura
6,381
638
75
8
0
213,789
3
W
Loki
6,805
681
69
7
0
205,202
2
W
Sol
5,881
588
63
6
0
185,338
1
L
Artemis
4,864
486
56
6
0
159,248
2
L
Hera
3,546
355
4
0
0
182,404
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role