Player Matchup

Zeus
Zeus
ItzKory3405
Zeus
Level 27
God Stats
286W - 154L
1,758 SR
Queue Stats
382W - 270L
1,710 Elo+
Solo
Tiamat
Tiamat
Jsph_115
Tiamat
Level 24
God Stats
2W - 5L
1,327 SR
Queue Stats
72W - 92L
1,434 Elo+
Solo
Artemis
Artemis
Luk3_thewizard
Artemis
Level 15
God Stats
5W - 3L
1,732 SR
Queue Stats
93W - 79L
1,631 Elo+
Solo
Loki
Loki
ancientsaw01
Loki
Level 14
God Stats
13W - 3L
1,826 SR
Queue Stats
61W - 53L
1,489 Elo+
Solo
Ymir
Ymir
glauciojandreyg
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,664 Elo+
Solo
Team Averages
Level 19
1,628 SR
1,586 Elo+

VS

Team Averages
Level 47
1,594 SR
1,552 Elo+
Erlang Shen
Erlang Shen
BellusMarduk2
Erlang Shen
Level 27
God Stats
1W - 0L
1,310 SR
Queue Stats
35W - 17L
1,624 Elo+
Solo
Odin
Odin
Degodgamer
Odin
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 29L
1,377 Elo+
Party 1
Anhur
Anhur
KGS Phantom
Anhur
Level 23
God Stats
3W - 2L
1,634 SR
Queue Stats
29W - 28L
1,496 Elo+
Solo
Hel
Hel
KingOfCarbs
Hel
Level 22
God Stats
6W - 1L
1,956 SR
Queue Stats
404W - 295L
1,656 Elo+
Solo
Fenrir
Fenrir
l-Jus-Killed
Fenrir
Level 155
God Stats
1W - 2L
1,568 SR
Queue Stats
99W - 82L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 5
14,082
1,006
35,584
9,996
2,668
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Jsph_115
Tiamat
20
1 / 5 / 10
12,980
927
13,636
18,513
11,851
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 9 / 8
13,029
931
18,715
20,354
7,542
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 9 / 6
13,099
936
9,993
17,644
5,644
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

19
0 / 7 / 10
11,769
841
6,662
21,121
26,600
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

0

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BellusMarduk2
Erlang Shen
20
5 / 5 / 18
13,322
952
16,595
21,609
14,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
1 / 3 / 21
11,801
843
4,580
16,724
16,589
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
4 / 6 / 23
13,579
970
15,079
17,589
8,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
10 / 0 / 18
15,677
1,120
20,907
16,759
11,283
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
20
16 / 2 / 15
16,001
1,143
26,439
18,264
14,502
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
131
16
Kills
36
36
Deaths
16
39
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BellusMarduk2
Erlang Shen
5
5
18
2.8
W
1
3
21
3.83
L
8
6
5
1.75
L
Tiamat
Jsph_115
Tiamat
1
5
10
1.2
W
4
6
23
2.58
W
10
0
18
19
L
3
9
8
0.78
L
4
9
6
0.78
L
0
7
10
0.71
W
Fenrir
16
2
15
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,590
Damage
83,600
87,628
Taken
90,945
54,305
Mitigated
65,861
6,226
Healing
34,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BellusMarduk2
Erlang Shen
16,595
8,024
0
2,225
21,609
14,791
0
14,213
7,396
0
30,960
W
4,580
1,492
0
0
16,724
16,589
0
11,484
5,240
0
10,040
L
35,584
1,420
267
990
9,996
2,668
0
810
9,186
53,074
0
L
Tiamat
Jsph_115
Tiamat
13,636
763
0
3,869
18,513
11,851
0
4,147
14,366
54,083
0
W
15,079
5,706
0
729
17,589
8,696
0
9,820
7,769
0
43,863
W
20,907
605
17,049
13,017
16,759
11,283
0
9,201
7,558
80,046
0
L
18,715
8,959
0
872
20,354
7,542
0
4,027
16,327
0
57,963
L
9,993
1,224
0
228
17,644
5,644
0
7,586
10,058
0
25,965
L
6,662
914
0
0
21,121
26,600
0
4,337
16,784
14,119
0
W
Fenrir
26,439
9,208
0
1,085
18,264
14,502
0
11,164
7,100
0
38,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,959
Gold Earned
70,380
243
Minions Killed
279
7
Camps Cleared
12
1,181,256
Distance Traveled
1,217,329
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,322
952
32
2
2
232,973
0
W
Odin
11,801
843
8
1
0
195,359
0
L
Zeus
14,082
1,006
36
3
1
220,685
0
L
Tiamat
12,980
927
97
7
1
258,305
0
W
Anhur
13,579
970
67
5
5
221,252
0
W
Hel
15,677
1,120
153
11
1
299,002
0
L
Artemis
13,029
931
73
5
1
235,372
0
L
Loki
13,099
936
26
2
4
250,983
1
L
Ymir
11,769
841
11
1
0
215,911
4
W
Fenrir
16,001
1,143
19
1
4
268,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role