Player Matchup

Fenrir
Fenrir
Dianawaifu
Fenrir
Level 6
God Stats
5W - 0L
1,880 SR
Queue Stats
13W - 12L
1,491 Elo+
Party 1
Anhur
Anhur
EvilMable
Anhur
Level 22
God Stats
23W - 41L
1,388 SR
Queue Stats
394W - 504L
1,376 Elo+
Solo
Bellona
Bellona
Raidenmgear
Bellona
Level 6
God Stats
7W - 12L
1,548 SR
Queue Stats
9W - 15L
1,491 Elo+
Party 1
Olorun
Olorun
WINDYBUTWHOLE
Olorun
Level 6
God Stats
1W - 0L
1,284 SR
Queue Stats
10W - 7L
1,491 Elo+
Party 1
Geb
Geb
jstkc457
Geb
Level 26
God Stats
3W - 2L
1,481 SR
Queue Stats
86W - 82L
1,384 Elo+
Solo
Team Averages
Level 13
1,516 SR
1,446 Elo+

VS

Team Averages
Level 9
1,547 SR
1,403 Elo+
Apollo
Apollo
AlphaLemonParty
Apollo
Level 10
God Stats
27W - 33L
1,556 SR
Queue Stats
69W - 93L
1,376 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Defyingz
Morgan Le Fay
Level 17
God Stats
3W - 4L
1,680 SR
Queue Stats
33W - 45L
1,362 Elo+
Solo
Skadi
Skadi
LEmonsies
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,439 Elo+
Solo
Ares
Ares
Rholex
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,489 Elo+
Solo
Nemesis
Nemesis
SirNeato
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dianawaifu
Fenrir
15
5 / 4 / 2
10,409
548
3,061
11,268
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
EvilMable
Anhur
17
4 / 0 / 9
10,746
566
11,001
10,897
5,424
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Raidenmgear
Bellona
16
2 / 0 / 7
10,644
560
5,501
11,896
7,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
9 / 3 / 6
11,209
590
15,929
13,381
6,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 3 / 8
11,704
616
4,972
14,917
18,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
8,109
427
7,647
13,740
4,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Defyingz
Morgan Le Fay
4
0 / 2 / 2
6,438
339
172
2,325
670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
LEmonsies
Skadi
13
5 / 5 / 2
8,588
452
5,702
10,430
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Ares
Rholex
Ares
12
0 / 8 / 7
8,435
444
6,949
21,582
18,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
SirNeato
Nemesis
4
0 / 3 / 1
5,523
291
175
3,250
627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
26
Kills
7
10
Deaths
26
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Morgan Le Fay
Defyingz
Morgan Le Fay
0
2
2
0.5
W
Fenrir
Dianawaifu
Fenrir
5
4
2
1.5
W
Anhur
EvilMable
Anhur
4
0
9
8.5
L
Skadi
LEmonsies
Skadi
5
5
2
1.2
W
Bellona
Raidenmgear
Bellona
2
0
7
5.5
L
Ares
Rholex
Ares
0
8
7
0.44
L
Nemesis
SirNeato
Nemesis
0
3
1
0.17
W
9
3
6
4
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,464
Damage
20,645
62,359
Taken
51,327
42,773
Mitigated
28,032
17,467
Healing
5,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,647
3,596
0
2,136
13,740
4,502
277
4,025
9,627
0
26,907
L
Morgan Le Fay
Defyingz
Morgan Le Fay
172
72
0
297
2,325
670
0
1,850
397
3,517
0
W
Fenrir
Dianawaifu
Fenrir
3,061
337
0
2,980
11,268
4,499
2,434
264
11,004
0
53,285
W
Anhur
EvilMable
Anhur
11,001
7,784
0
4,710
10,897
5,424
6,311
557
10,340
0
75,470
L
Skadi
LEmonsies
Skadi
5,702
2,707
0
556
10,430
3,702
0
5,168
5,216
0
32,313
W
Bellona
Raidenmgear
Bellona
5,501
889
0
5,113
11,896
7,788
2,152
1,145
10,751
0
54,824
L
Ares
Rholex
Ares
6,949
301
0
2,504
21,582
18,531
0
8,156
13,140
16,910
0
L
Nemesis
SirNeato
Nemesis
175
0
0
73
3,250
627
0
1,170
2,046
0
6,090
W
15,929
9,557
0
4,544
13,381
6,225
2,806
3,199
10,182
75,159
0
W
4,972
623
0
120
14,917
18,837
976
1,956
12,961
30,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,712
Gold Earned
37,093
503
Minions Killed
149
0
Camps Cleared
0
1,730,421
Distance Traveled
1,001,382
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,109
427
42
2
0
255,226
1
L
Morgan Le Fay
6,438
339
5
0
0
86,363
0
W
Fenrir
10,409
548
101
5
0
351,568
0
W
Anhur
10,746
566
126
7
0
299,540
7
L
Skadi
8,588
452
73
4
0
239,108
0
W
Bellona
10,644
560
113
6
0
399,042
0
L
Ares
8,435
444
12
1
0
333,067
4
L
Nemesis
5,523
291
17
1
0
87,618
0
W
Olorun
11,209
590
124
7
0
305,497
1
W
Geb
11,704
616
39
2
0
374,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role