Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum III
BoykaHD
Ganesha
Platinum III
Level 152
God Stats
9W - 5L
1,754 SR
Queue Stats
300W - 315L
1,825 MMR
Solo
Raijin
Raijin
Platinum I
Hasendorf
Raijin
Platinum I
Level 155
God Stats
8W - 5L
1,487 SR
Queue Stats
295W - 275L
1,751 MMR
Solo
Apollo
Apollo
Platinum II
Verratti6
Apollo
Platinum II
Level 160
God Stats
5W - 1L
1,554 SR
Queue Stats
84W - 78L
1,909 MMR
Solo
Tyr
Tyr
Gold IV
cogollito9
Tyr
Gold IV
Level 49
God Stats
40W - 24L
1,615 SR
Queue Stats
60W - 42L
1,779 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,582 SR
1,753 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,605 SR
1,824 MMR
Yemoja
Yemoja
Gold I
 
Yemoja
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
MargotHta
Hou Yi
Masters
Level 160
God Stats
3W - 1L
1,878 SR
Queue Stats
127W - 105L
2,701 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Optïmus
Gilgamesh
Platinum V
Level 149
God Stats
12W - 9L
1,649 SR
Queue Stats
102W - 104L
1,694 MMR
Solo
Hercules
Hercules
Platinum V
spriterex
Hercules
Platinum V
Level 140
God Stats
4W - 1L
1,496 SR
Queue Stats
105W - 96L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
4 / 0 / 2
5,351
669
5,133
4,712
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
BoykaHD
Ganesha
7
0 / 1 / 2
4,508
564
1,486
3,902
1,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
Hasendorf
Raijin
9
0 / 1 / 0
5,120
640
2,603
2,994
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Verratti6
Apollo
8
1 / 2 / 1
4,547
568
2,826
4,966
1,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 2
5,548
694
2,693
5,095
3,045
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Morgan Le FayTsukuyomiTiamatSetAthena

VS

Bans
GebKhepriNemesisAresSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
1 / 0 / 1
4,747
593
1,640
3,660
905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
 
Sylvanus
9
1 / 0 / 0
4,731
591
2,597
4,215
1,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
MargotHta
Hou Yi
9
2 / 1 / 1
5,082
635
3,943
4,689
947
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Optïmus
Gilgamesh
7
1 / 5 / 0
4,230
529
2,024
8,005
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hercules
spriterex
Hercules
4
0 / 1 / 0
3,265
408
460
1,495
315
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
5
5
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
2
5
L
Yemoja
 
Yemoja
1
0
1
1.5
L
Sylvanus
 
Sylvanus
1
0
0
1
W
Ganesha
BoykaHD
Ganesha
0
1
2
1
W
Raijin
Hasendorf
Raijin
0
1
0
0
L
Hou Yi
MargotHta
Hou Yi
2
1
1
2.5
L
Gilgamesh
Optïmus
Gilgamesh
1
5
0
0.2
W
Apollo
Verratti6
Apollo
1
2
1
0.75
W
2
1
2
3
L
Hercules
spriterex
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,741
Damage
10,664
21,669
Taken
22,064
8,473
Mitigated
5,337
7,030
Healing
7,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,133
2,309
0
1,922
4,712
1,664
0
1,002
3,710
0
29,095
L
Yemoja
 
Yemoja
1,640
312
878
1,173
3,660
905
0
275
3,214
7,967
0
L
Sylvanus
 
Sylvanus
2,597
153
0
1,849
4,215
1,187
0
2,726
1,279
23,130
5,164
W
Ganesha
BoykaHD
Ganesha
1,486
76
0
295
3,902
1,624
0
963
2,939
9,868
0
W
Raijin
Hasendorf
Raijin
2,603
311
0
1,182
2,994
756
0
1,479
1,515
31,254
0
L
Hou Yi
MargotHta
Hou Yi
3,943
2,007
0
1,818
4,689
947
0
561
4,128
0
26,851
L
Gilgamesh
Optïmus
Gilgamesh
2,024
366
0
1,498
8,005
1,983
0
84
7,859
0
15,610
W
Apollo
Verratti6
Apollo
2,826
2,177
0
1,259
4,966
1,384
0
745
4,221
0
21,656
W
2,693
356
0
2,372
5,095
3,045
0
0
5,095
0
23,919
L
Hercules
spriterex
Hercules
460
134
0
457
1,495
315
0
0
1,495
0
1,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,074
Gold Earned
22,055
251
Minions Killed
178
0
Camps Cleared
0
824,928
Distance Traveled
673,015
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,351
669
59
7
0
165,750
1
L
Yemoja
4,747
593
20
3
0
152,882
4
L
Sylvanus
4,731
591
58
7
0
157,731
3
W
Ganesha
4,508
564
0
0
0
159,589
3
W
Raijin
5,120
640
81
10
0
140,782
4
L
Hou Yi
5,082
635
58
7
0
154,003
1
L
Gilgamesh
4,230
529
35
4
0
152,647
3
W
Apollo
4,547
568
52
7
0
162,174
0
W
Tyr
5,548
694
59
7
0
196,633
2
L
Hercules
3,265
408
7
1
0
55,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role