Player Matchup

Mercury
Mercury
B3nce Gecko
Mercury
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
240W - 215L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
Dinohunter27180
Cthulhu
Level 9
God Stats
7W - 6L
1,282 SR
Queue Stats
189W - 149L
1,350 Elo+
Party 1
Neith
Neith
Kartoncsacsi
Neith
Level 22
God Stats
4W - 2L
1,412 SR
Queue Stats
15W - 15L
1,382 Elo+
Party 1
Hades
Hades
N3xus412
Hades
Level 79
God Stats
8W - 4L
1,570 SR
Queue Stats
269W - 229L
1,450 Elo+
Party 1
Tiamat
Tiamat
SeaBlueWolf850
Tiamat
Level 29
God Stats
5W - 8L
1,677 SR
Queue Stats
49W - 42L
1,453 Elo+
Party 1
Team Averages
Level 34
1,488 SR
1,402 Elo+

VS

Team Averages
Level 5
1,461 SR
1,306 Elo+
Sobek
Sobek
Chauszknil
Sobek
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,186 Elo+
Party 2
Nemesis
Nemesis
Dhdmaster
Nemesis
Level 6
God Stats
0W - 2L
1,303 SR
Queue Stats
10W - 21L
1,161 Elo+
Party 2
Olorun
Olorun
MildLlama8
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
burning_watchman
Erlang Shen
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
falqer
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B3nce Gecko
Mercury
10
10 / 1 / 9
7,133
594
4,352
7,015
3,379
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
3 / 1 / 11
6,437
536
4,223
8,134
4,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 1 / 11
5,780
482
3,389
5,426
1,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hades
N3xus412
Hades
12
9 / 0 / 6
7,554
630
5,801
4,295
2,361
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 1 / 8
6,657
555
5,581
5,590
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
2 / 5 / 1
5,582
465
2,911
9,470
6,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Dhdmaster
Nemesis
6
0 / 3 / 0
4,566
381
3,247
6,571
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
MildLlama8
Olorun
7
0 / 9 / 0
4,798
400
2,054
7,756
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
burning_watchman
Erlang Shen
5
0 / 6 / 1
4,271
356
1,057
5,961
1,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
falqer
Artemis
6
0 / 7 / 2
4,456
371
3,048
6,323
1,399
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
6
29
Kills
2
4
Deaths
30
45
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
B3nce Gecko
Mercury
10
1
9
14.5
L
Sobek
2
5
1
0.5
L
Nemesis
Dhdmaster
Nemesis
0
3
0
0
W
3
1
11
8.5
W
1
1
11
6.5
L
Olorun
MildLlama8
Olorun
0
9
0
0
W
Hades
N3xus412
Hades
9
0
6
12
W
6
1
8
10
L
Erlang Shen
burning_watchman
Erlang Shen
0
6
1
0.08
L
Artemis
falqer
Artemis
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,346
Damage
12,317
30,460
Taken
36,081
15,090
Mitigated
14,066
12,369
Healing
4,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
B3nce Gecko
Mercury
4,352
2,801
0
2,372
7,015
3,379
0
914
6,101
0
18,034
L
Sobek
2,911
225
0
1,484
9,470
6,845
88
4,490
4,888
6,474
0
L
Nemesis
Dhdmaster
Nemesis
3,247
1,362
0
1,741
6,571
1,655
0
2,557
3,961
0
15,155
W
4,223
699
135
0
8,134
4,948
289
1,240
6,894
11,464
0
W
3,389
1,816
0
2,880
5,426
1,488
1,289
1,099
4,327
0
14,515
L
Olorun
MildLlama8
Olorun
2,054
1,304
0
624
7,756
2,593
98
2,331
5,321
13,555
2,504
W
Hades
N3xus412
Hades
5,801
752
1,586
3,218
4,295
2,361
1,852
479
3,816
41,679
0
W
5,581
186
0
2,178
5,590
2,914
1,134
778
4,812
25,968
0
L
Erlang Shen
burning_watchman
Erlang Shen
1,057
518
0
180
5,961
1,574
0
2,272
3,583
0
6,980
L
Artemis
falqer
Artemis
3,048
1,019
0
151
6,323
1,399
220
3,452
2,723
0
10,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
23,673
205
Minions Killed
87
0
Camps Cleared
0
1,182,938
Distance Traveled
1,050,851
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,133
594
30
3
0
269,081
0
L
Sobek
5,582
465
10
1
0
230,817
0
L
Nemesis
4,566
381
37
3
0
273,801
1
W
Cthulhu
6,437
536
11
1
0
242,283
0
W
Neith
5,780
482
23
2
0
207,978
0
L
Olorun
4,798
400
20
2
0
188,112
5
W
Hades
7,554
630
93
8
0
231,120
0
W
Tiamat
6,657
555
48
4
0
232,476
0
L
Erlang Shen
4,271
356
10
1
0
187,215
1
L
Artemis
4,456
371
10
1
0
170,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role