Player Matchup

Gilgamesh
Gilgamesh
ChildishCape00
Gilgamesh
Level 115
God Stats
6W - 4L
1,649 SR
Queue Stats
11W - 13L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
Jonezie
Baron Samedi
Level 106
God Stats
9W - 5L
1,453 SR
Queue Stats
284W - 293L
1,499 Elo+
Solo
Kuzenbo
Kuzenbo
Maxamuray_05
Kuzenbo
Level 84
God Stats
13W - 3L
1,670 SR
Queue Stats
54W - 40L
1,559 Elo+
Solo
Loki
Loki
Sp Campinas
Loki
Level 69
God Stats
25W - 19L
1,582 SR
Queue Stats
142W - 142L
1,489 Elo+
Solo
Medusa
Medusa
cellardoorjim
Medusa
Level 65
God Stats
4W - 6L
1,410 SR
Queue Stats
179W - 196L
1,379 Elo+
Solo
Team Averages
Level 88
1,553 SR
1,478 Elo+

VS

Team Averages
Level 102
1,650 SR
1,536 Elo+
Mercury
Mercury
CuChuTrainnn
Mercury
Level 128
God Stats
3W - 4L
1,903 SR
Queue Stats
433W - 401L
1,470 Elo+
Solo
Loki
Loki
Darth_Pyre
Loki
Level 90
God Stats
23W - 19L
1,639 SR
Queue Stats
555W - 507L
1,516 Elo+
Solo
Sylvanus
Sylvanus
MECASIO
Sylvanus
Level 103
God Stats
25W - 16L
1,575 SR
Queue Stats
934W - 1,012L
1,407 Elo+
Solo
Chang'e
Chang'e
TheDeathGuns
Chang'e
Level 120
God Stats
3W - 4L
1,634 SR
Queue Stats
290W - 277L
1,555 Elo+
Solo
Ullr
Ullr
YouEvenAnimeBro
Ullr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChildishCape00
Gilgamesh
16
2 / 4 / 0
10,142
563
5,532
12,082
8,456
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Jonezie
Baron Samedi
16
5 / 4 / 2
9,698
539
8,694
10,525
3,992
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Maxamuray_05
Kuzenbo
14
4 / 0 / 6
8,881
493
7,640
10,973
13,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 5 / 7
9,563
531
5,113
13,054
6,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 2 / 3
8,962
498
7,437
8,433
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CuChuTrainnn
Mercury
16
1 / 3 / 3
9,471
526
4,072
11,090
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 3 / 2
10,110
562
11,263
8,433
7,938
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
MECASIO
Sylvanus
12
2 / 4 / 4
8,008
445
6,829
14,161
13,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
TheDeathGuns
Chang'e
17
5 / 3 / 2
10,082
560
7,655
13,100
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 0
8,025
446
3,843
10,415
3,541
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
18
Kills
14
15
Deaths
18
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChildishCape00
Gilgamesh
2
4
0
0.5
L
Mercury
CuChuTrainnn
Mercury
1
3
3
0.83
L
5
3
2
2
W
Baron Samedi
Jonezie
Baron Samedi
5
4
2
1.5
L
Sylvanus
MECASIO
Sylvanus
2
4
4
1
W
Kuzenbo
Maxamuray_05
Kuzenbo
4
0
6
7
W
2
5
7
1.1
L
Chang'e
TheDeathGuns
Chang'e
5
3
2
2
L
1
5
0
0.2
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,416
Damage
33,662
55,067
Taken
57,199
35,233
Mitigated
34,501
14,239
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChildishCape00
Gilgamesh
5,532
1,654
0
2,405
12,082
8,456
0
0
12,082
6,312
42,418
L
Mercury
CuChuTrainnn
Mercury
4,072
1,412
0
852
11,090
4,543
0
3,371
7,719
0
70,897
L
11,263
2,381
0
125
8,433
7,938
0
622
7,811
0
57,585
W
Baron Samedi
Jonezie
Baron Samedi
8,694
341
564
3,238
10,525
3,992
207
6,122
4,403
55,236
0
L
Sylvanus
MECASIO
Sylvanus
6,829
2,137
1,147
4,723
14,161
13,790
0
4,195
9,966
25,888
9,084
W
Kuzenbo
Maxamuray_05
Kuzenbo
7,640
3,183
763
2,850
10,973
13,340
66
3,500
7,379
40,274
0
W
5,113
1,698
0
2,991
13,054
6,491
744
2,084
10,970
0
59,458
L
Chang'e
TheDeathGuns
Chang'e
7,655
396
539
4,037
13,100
4,689
0
6,066
7,034
65,265
0
L
3,843
1,396
0
716
10,415
3,541
414
3,369
7,046
0
44,910
W
7,437
4,001
0
1,428
8,433
2,954
476
1,918
6,515
0
53,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
45,696
480
Minions Killed
511
0
Camps Cleared
0
1,690,408
Distance Traveled
1,668,808
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,142
563
110
6
0
352,162
4
L
Mercury
9,471
526
121
7
0
411,238
1
L
Loki
10,110
562
124
7
0
357,244
1
W
Baron Samedi
9,698
539
98
5
0
320,695
5
L
Sylvanus
8,008
445
62
3
0
301,592
2
W
Kuzenbo
8,881
493
70
4
0
384,625
5
W
Loki
9,563
531
116
6
0
295,316
3
L
Chang'e
10,082
560
125
7
0
318,916
2
L
Ullr
8,025
446
79
4
0
279,818
0
W
Medusa
8,962
498
86
5
0
337,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role