Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Alfrechus
Morgan Le Fay
Level 5
God Stats
4W - 2L
1,836 SR
Queue Stats
4W - 2L
1,713 Elo+
Party 2
Gilgamesh
Gilgamesh
Ismaelamh9
Gilgamesh
Level 157
God Stats
10W - 8L
1,529 SR
Queue Stats
247W - 207L
1,606 Elo+
Party 2
Team Averages
Level 118
1,573 SR
1,564 Elo+

VS

Team Averages
Level 47
1,574 SR
1,455 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
FlexFm
Loki
Level 48
God Stats
1W - 2L
1,719 SR
Queue Stats
188W - 173L
1,488 Elo+
Solo
Skadi
Skadi
OhneRock
Skadi
Level 45
God Stats
2W - 5L
1,378 SR
Queue Stats
204W - 173L
1,556 Elo+
Solo
Cthulhu
Cthulhu
Oziriz1
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 69L
1,423 Elo+
Party 1
Sol
Sol
SmiteIsASummoner
Sol
Level 39
God Stats
1W - 3L
1,773 SR
Queue Stats
81W - 110L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 0 / 0
5,368
767
2,390
4,682
1,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
 
Hachiman
9
4 / 0 / 2
5,151
736
4,081
4,709
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
 
Athena
6
1 / 1 / 5
4,390
627
1,453
4,481
3,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Alfrechus
Morgan Le Fay
8
2 / 0 / 3
5,037
720
2,765
2,511
808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
Ismaelamh9
Gilgamesh
8
2 / 0 / 1
4,600
657
1,174
3,835
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
5
0 / 4 / 0
3,436
491
2,303
4,256
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
FlexFm
Loki
6
0 / 1 / 0
3,801
543
1,327
4,658
1,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Skadi
OhneRock
Skadi
6
0 / 2 / 0
3,703
529
412
2,465
446
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Oziriz1
Cthulhu
8
0 / 1 / 0
4,147
592
2,383
4,442
1,602
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 3 / 0
3,877
554
1,300
4,044
1,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Hachiman
 
Hachiman
4
0
2
5
W
Athena
 
Athena
1
1
5
3.5
L
Baron Samedi
 
Baron Samedi
0
4
0
0
W
Morgan Le Fay
Alfrechus
Morgan Le Fay
2
0
3
3.5
L
Loki
FlexFm
Loki
0
1
0
0
W
Gilgamesh
Ismaelamh9
Gilgamesh
2
0
1
2.5
L
Skadi
OhneRock
Skadi
0
2
0
0
L
Cthulhu
Oziriz1
Cthulhu
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,863
Damage
7,725
20,218
Taken
19,865
8,284
Mitigated
5,527
6,679
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,390
491
0
2,000
4,682
1,641
0
2,383
2,299
22,214
0
W
Hachiman
 
Hachiman
4,081
1,420
0
2,716
4,709
1,286
261
1,880
2,698
0
27,487
W
Athena
 
Athena
1,453
314
0
1,018
4,481
3,179
193
814
3,535
11,825
0
L
Baron Samedi
 
Baron Samedi
2,303
653
129
710
4,256
1,178
0
571
3,685
10,241
0
W
Morgan Le Fay
Alfrechus
Morgan Le Fay
2,765
180
0
644
2,511
808
172
259
2,252
23,886
0
L
Loki
FlexFm
Loki
1,327
407
0
1,917
4,658
1,092
0
874
3,784
0
13,832
W
Gilgamesh
Ismaelamh9
Gilgamesh
1,174
147
0
301
3,835
1,370
0
387
3,448
0
21,708
L
Skadi
OhneRock
Skadi
412
171
0
566
2,465
446
0
194
2,271
0
11,423
L
Cthulhu
Oziriz1
Cthulhu
2,383
360
0
1,929
4,442
1,602
0
2,390
2,052
19,677
0
L
1,300
441
0
1,085
4,044
1,209
0
2,579
1,465
11,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,546
Gold Earned
18,964
216
Minions Killed
142
0
Camps Cleared
0
706,255
Distance Traveled
582,955
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,368
767
50
7
0
129,725
2
W
Hachiman
5,151
736
61
9
0
142,360
1
W
Athena
4,390
627
19
3
0
140,764
2
L
Baron Samedi
3,436
491
15
2
0
117,229
0
W
Morgan Le Fay
5,037
720
36
5
0
148,018
1
L
Loki
3,801
543
31
4
0
128,351
2
W
Gilgamesh
4,600
657
50
7
0
145,388
3
L
Skadi
3,703
529
28
4
0
83,380
1
L
Cthulhu
4,147
592
44
6
0
140,273
0
L
Sol
3,877
554
24
3
0
113,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role