Player Matchup

Rama
Rama
Dannly
Rama
Level 158
God Stats
1W - 0L
1,566 SR
Queue Stats
16W - 12L
1,692 Elo+
Party 1
Scylla
Scylla
LeoR_16
Scylla
Level 85
God Stats
2W - 0L
1,562 SR
Queue Stats
4W - 1L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
Nottory
Gilgamesh
Level 156
God Stats
1W - 1L
1,159 SR
Queue Stats
27W - 23L
1,516 Elo+
Party 1
Team Averages
Level 133
1,429 SR
1,587 Elo+

VS

Team Averages
Level 100
1,498 SR
1,512 Elo+
Bakasura
Bakasura
Kaowza
Bakasura
Level 150
God Stats
2W - 2L
1,582 SR
Queue Stats
488W - 259L
1,690 Elo+
Party 2
Nu Wa
Nu Wa
TheOneBellowAll
Nu Wa
Level 147
God Stats
6W - 4L
1,598 SR
Queue Stats
413W - 234L
1,684 Elo+
Party 2
Apollo
Apollo
TheOneEuArc
Apollo
Level 4
God Stats
0W - 2L
1,314 SR
Queue Stats
2W - 5L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dannly
Rama
14
7 / 1 / 13
10,365
797
12,152
10,835
3,701
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
LeoR_16
Scylla
14
4 / 0 / 18
10,041
772
10,911
6,829
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Nottory
Gilgamesh
15
15 / 0 / 10
11,551
889
16,774
14,418
8,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kaowza
Bakasura
11
0 / 7 / 1
7,564
582
4,962
17,301
6,611
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 8 / 0
7,960
612
5,509
13,565
3,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
9
0 / 11 / 1
7,112
547
3,062
13,007
3,824
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
3
26
Kills
1
1
Deaths
26
41
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
Dannly
Rama
7
1
13
13.5
L
Bakasura
Kaowza
Bakasura
0
7
1
0.07
W
Scylla
LeoR_16
Scylla
4
0
18
13
W
Gilgamesh
Nottory
Gilgamesh
15
0
10
20
L
1
8
0
0.13
L
Apollo
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,837
Damage
13,533
32,082
Taken
43,873
14,396
Mitigated
14,415
8,015
Healing
3,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Dannly
Rama
12,152
10,443
0
4,885
10,835
3,701
716
801
9,345
0
49,094
L
Bakasura
Kaowza
Bakasura
4,962
3,473
0
2,223
17,301
6,611
0
2,979
14,220
0
10,827
W
Scylla
LeoR_16
Scylla
10,911
365
0
2,168
6,829
1,896
1,565
1,832
4,504
39,219
0
W
Gilgamesh
Nottory
Gilgamesh
16,774
5,649
0
962
14,418
8,799
0
2,450
10,964
0
49,636
L
5,509
863
0
670
13,565
3,980
9
3,830
9,515
28,069
0
L
Apollo
3,062
1,944
0
242
13,007
3,824
0
3,600
9,227
0
13,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
22,636
197
Minions Killed
108
0
Camps Cleared
0
798,474
Distance Traveled
577,184
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,365
797
93
7
0
232,567
1
L
Bakasura
7,564
582
38
3
0
208,287
3
W
Scylla
10,041
772
51
4
0
251,220
0
W
Gilgamesh
11,551
889
53
4
0
314,687
1
L
Nu Wa
7,960
612
43
3
0
186,687
1
L
Apollo
7,112
547
27
2
0
182,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role