Player Matchup

Ra
Ra
AtharvGrover
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 53L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BoundSnow880
Jing Wei
Level 24
God Stats
4W - 5L
1,445 SR
Queue Stats
27W - 24L
1,447 Elo+
Party 1
Merlin
Merlin
DadoVinis
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,235 Elo+
Solo
Sylvanus
Sylvanus
JadeDragon252
Sylvanus
Level 32
God Stats
4W - 5L
1,737 SR
Queue Stats
100W - 111L
1,361 Elo+
Party 1
Nemesis
Nemesis
elsapo14789
Nemesis
Level 7
God Stats
1W - 2L
1,539 SR
Queue Stats
8W - 12L
1,206 Elo+
Solo
Team Averages
Level 19
1,544 SR
1,350 Elo+

VS

Team Averages
Level 12
1,457 SR
1,395 Elo+
Tiamat
Tiamat
Codename002
Tiamat
Level 16
God Stats
1W - 2L
1,196 SR
Queue Stats
8W - 11L
1,301 Elo+
Party 2
Yemoja
Yemoja
Dprompt73
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,319 Elo+
Party 2
Thor
Thor
KeenINW
Thor
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,180 Elo+
Party 2
Neith
Neith
Khaofaang
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Set
Set
SaltedHamWater
Set
Level 27
God Stats
8W - 5L
1,590 SR
Queue Stats
237W - 188L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 21 / 2
8,139
326
4,000
18,990
4,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
BoundSnow880
Jing Wei
17
2 / 3 / 2
10,877
435
5,730
11,525
3,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
DadoVinis
Merlin
19
7 / 9 / 1
12,906
516
20,252
14,768
5,177
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
JadeDragon252
Sylvanus
15
2 / 5 / 2
11,490
460
7,424
28,128
18,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
elsapo14789
Nemesis
17
2 / 8 / 2
10,934
437
5,009
22,429
7,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
6 / 1 / 18
12,215
489
15,918
12,649
6,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Dprompt73
Yemoja
16
2 / 1 / 13
12,147
486
7,317
13,616
10,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
KeenINW
Thor
15
1 / 3 / 4
10,169
407
3,284
13,127
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
Khaofaang
Neith
17
6 / 5 / 12
11,499
460
16,885
15,061
5,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
28 / 4 / 3
15,560
622
28,117
22,875
18,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
93
13
Kills
43
46
Deaths
14
9
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
21
2
0.05
L
Jing Wei
BoundSnow880
Jing Wei
2
3
2
1
W
Tiamat
6
1
18
15
L
Merlin
DadoVinis
Merlin
7
9
1
0.83
W
Yemoja
Dprompt73
Yemoja
2
1
13
8.5
L
Sylvanus
JadeDragon252
Sylvanus
2
5
2
0.6
W
Thor
KeenINW
Thor
1
3
4
1
W
Neith
Khaofaang
Neith
6
5
12
2.4
W
28
4
3
7.38
L
Nemesis
elsapo14789
Nemesis
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,415
Damage
71,521
95,840
Taken
77,328
39,194
Mitigated
44,857
19,135
Healing
19,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,000
458
0
0
18,990
4,499
76
6,514
12,476
19,390
0
L
Jing Wei
BoundSnow880
Jing Wei
5,730
3,289
0
820
11,525
3,627
2,391
3,283
8,242
0
45,792
W
Tiamat
15,918
2,509
239
5,213
12,649
6,071
1,805
5,582
6,896
55,983
0
L
Merlin
DadoVinis
Merlin
20,252
1,321
0
1,845
14,768
5,177
801
2,720
12,048
65,629
0
W
Yemoja
Dprompt73
Yemoja
7,317
2,337
4,337
1,022
13,616
10,435
1,519
8,512
5,011
27,347
0
L
Sylvanus
JadeDragon252
Sylvanus
7,424
4,323
1,688
8,840
28,128
18,336
1,249
8,512
19,616
40,231
0
W
Thor
KeenINW
Thor
3,284
512
0
1,987
13,127
4,271
197
6,151
6,936
0
29,456
W
Neith
Khaofaang
Neith
16,885
5,933
0
3,552
15,061
5,625
5,893
5,817
9,204
0
75,988
W
28,117
13,905
0
3,573
22,875
18,455
2,531
5,230
17,605
0
136,913
L
Nemesis
elsapo14789
Nemesis
5,009
1,831
0
5,942
22,429
7,555
38
2,552
19,877
0
61,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,346
Gold Earned
61,590
420
Minions Killed
498
0
Camps Cleared
0
2,050,348
Distance Traveled
2,290,850
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,139
326
31
1
0
363,838
0
L
Jing Wei
10,877
435
79
3
0
484,086
0
W
Tiamat
12,215
489
88
4
0
475,499
5
L
Merlin
12,906
516
123
5
0
407,435
2
W
Yemoja
12,147
486
39
2
0
430,410
7
L
Sylvanus
11,490
460
78
3
0
325,893
1
W
Thor
10,169
407
51
2
0
466,075
0
W
Neith
11,499
460
136
5
0
388,753
3
W
Set
15,560
622
184
7
0
530,113
1
L
Nemesis
10,934
437
109
4
0
469,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role