Player Matchup

Hades
Hades
Blue Sarin
Hades
Level 27
God Stats
53W - 47L
1,570 SR
Queue Stats
81W - 75L
1,378 Elo+
Party 2
Nemesis
Nemesis
ILOT HellScream
Nemesis
Level 19
God Stats
57W - 47L
1,463 SR
Queue Stats
99W - 90L
1,373 Elo+
Party 2
Ra
Ra
KiingCriiimson
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
PacDacK
Cthulhu
Level 25
God Stats
4W - 2L
1,867 SR
Queue Stats
122W - 95L
1,576 Elo+
Solo
Bakasura
Bakasura
WeiZi_SwYZz
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 70L
1,227 Elo+
Party 1
Team Averages
Level 16
1,580 SR
1,392 Elo+

VS

Team Averages
Level 27
1,512 SR
1,407 Elo+
Gilgamesh
Gilgamesh
Artic Ryder
Gilgamesh
Level 29
God Stats
78W - 76L
1,583 SR
Queue Stats
92W - 115L
1,391 Elo+
Solo
Pele
Pele
LwMeek-
Pele
Level 29
God Stats
10W - 8L
1,547 SR
Queue Stats
103W - 95L
1,460 Elo+
Solo
Kuzenbo
Kuzenbo
Noxy x Drift
Kuzenbo
Level 27
God Stats
12W - 16L
1,429 SR
Queue Stats
81W - 86L
1,404 Elo+
Solo
Thoth
Thoth
X3 0 W1LDHUNT3R
Thoth
Level 25
God Stats
2W - 1L
1,503 SR
Queue Stats
35W - 42L
1,387 Elo+
Solo
Jing Wei
Jing Wei
viorettu
Jing Wei
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 275L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
9 / 7 / 3
11,476
499
12,151
22,767
11,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 4 / 2
11,553
502
8,010
19,638
7,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 5
8,747
380
5,384
9,408
8,034
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
PacDacK
Cthulhu
18
4 / 1 / 5
11,667
507
11,278
12,415
13,272
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
WeiZi_SwYZz
Bakasura
12
0 / 6 / 4
7,707
335
1,701
12,059
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Artic Ryder
Gilgamesh
16
3 / 4 / 5
11,291
491
10,551
19,442
11,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
LwMeek-
Pele
20
9 / 0 / 0
14,147
615
11,314
10,964
4,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Noxy x Drift
Kuzenbo
15
5 / 4 / 3
12,316
535
8,824
16,323
21,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 6 / 8
11,363
494
13,309
11,372
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
viorettu
Jing Wei
15
2 / 9 / 6
10,651
463
8,541
15,773
5,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
44
19
Kills
22
22
Deaths
23
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Artic Ryder
Gilgamesh
3
4
5
1.38
L
Hades
9
7
3
1.5
L
5
4
2
1.5
L
1
4
5
0.88
W
Pele
LwMeek-
Pele
9
0
0
9
W
Kuzenbo
Noxy x Drift
Kuzenbo
5
4
3
1.63
L
Cthulhu
PacDacK
Cthulhu
4
1
5
6.5
L
Bakasura
WeiZi_SwYZz
Bakasura
0
6
4
0.33
W
3
6
8
1.17
W
Jing Wei
viorettu
Jing Wei
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,524
Damage
52,539
76,287
Taken
73,874
44,859
Mitigated
46,909
17,408
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Artic Ryder
Gilgamesh
10,551
3,657
0
875
19,442
11,658
2,323
5,038
14,364
0
63,738
L
Hades
12,151
1,257
326
6,401
22,767
11,656
0
9,961
12,806
61,390
0
L
8,010
3,729
0
4,431
19,638
7,890
0
3,415
16,223
0
113,868
L
5,384
197
1,146
1,685
9,408
8,034
0
1,829
7,579
45,015
0
W
Pele
LwMeek-
Pele
11,314
4,962
0
2,151
10,964
4,508
4,214
2,907
8,057
0
114,145
W
Kuzenbo
Noxy x Drift
Kuzenbo
8,824
3,413
0
2,964
16,323
21,195
1,153
5,696
10,627
37,113
0
L
Cthulhu
PacDacK
Cthulhu
11,278
766
1,017
1,230
12,415
13,272
0
2,847
9,568
72,109
0
L
Bakasura
WeiZi_SwYZz
Bakasura
1,701
1,197
0
1,172
12,059
4,007
0
4,175
7,884
0
13,556
W
13,309
153
138
1,309
11,372
4,251
1,918
7,474
3,898
63,108
0
W
Jing Wei
viorettu
Jing Wei
8,541
4,738
0
2,109
15,773
5,297
923
7,698
7,955
0
71,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,150
Gold Earned
59,768
507
Minions Killed
530
0
Camps Cleared
0
1,917,807
Distance Traveled
2,211,911
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,291
491
82
4
0
452,835
0
L
Hades
11,476
499
101
4
0
393,771
0
L
Nemesis
11,553
502
157
7
0
414,410
0
L
Ra
8,747
380
58
3
0
328,438
1
W
Pele
14,147
615
202
9
0
495,765
3
W
Kuzenbo
12,316
535
36
2
0
422,830
6
L
Cthulhu
11,667
507
155
7
0
461,815
3
L
Bakasura
7,707
335
36
2
0
319,373
1
W
Thoth
11,363
494
103
4
0
426,758
3
W
Jing Wei
10,651
463
107
5
0
413,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role