Player Matchup

Da Ji
Da Ji
Aranhore
Da Ji
Level 19
God Stats
0W - 1L
1,774 SR
Queue Stats
0W - 4L
1,205 Elo+
Party 1
Khepri
Khepri
K1LLB34T
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Tiamat
Tiamat
KrebscorGamer
Tiamat
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,214 Elo+
Party 3
Fenrir
Fenrir
Ragnlave
Fenrir
Level 14
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Zigmundoss
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,344 Elo+
Party 1
Team Averages
Level 20
1,521 SR
1,353 Elo+

VS

Team Averages
Level 23
1,439 SR
1,445 Elo+
Amaterasu
Amaterasu
HyruleSheek
Amaterasu
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 2
Izanami
Izanami
LordTiml187
Izanami
Level 27
God Stats
9W - 5L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
MercierLolicon
Sylvanus
Level 28
God Stats
2W - 2L
1,323 SR
Queue Stats
47W - 63L
1,359 Elo+
Solo
Scylla
Scylla
WandernWald
Scylla
Level 27
God Stats
1W - 3L
1,290 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 2
Bakasura
Bakasura
fridxy
Bakasura
Level 9
God Stats
9W - 5L
1,583 SR
Queue Stats
9W - 10L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aranhore
Da Ji
16
2 / 6 / 4
10,236
445
13,281
22,815
9,493
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
K1LLB34T
Khepri
15
2 / 15 / 4
9,186
399
3,861
25,859
20,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 17 / 4
8,234
358
14,674
20,018
9,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Ragnlave
Fenrir
12
1 / 18 / 6
8,628
375
7,714
23,410
17,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
Zigmundoss
Bellona
16
8 / 11 / 1
11,846
515
15,090
27,612
21,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HyruleSheek
Amaterasu
17
2 / 3 / 6
10,968
477
3,941
13,593
14,377
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Izanami
LordTiml187
Izanami
18
32 / 3 / 9
13,807
600
39,419
16,462
8,181
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
18
4 / 3 / 44
14,318
623
12,898
23,277
35,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
20
23 / 3 / 10
14,340
623
33,130
13,011
7,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bakasura
fridxy
Bakasura
14
5 / 2 / 13
10,741
467
5,876
11,016
4,861
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
148
13
Kills
66
67
Deaths
14
19
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Aranhore
Da Ji
2
6
4
0.67
W
Amaterasu
HyruleSheek
Amaterasu
2
3
6
1.67
L
Khepri
K1LLB34T
Khepri
2
15
4
0.27
L
0
17
4
0.12
W
Izanami
LordTiml187
Izanami
32
3
9
12.17
W
Sylvanus
4
3
44
8.67
L
Fenrir
Ragnlave
Fenrir
1
18
6
0.22
W
Scylla
23
3
10
9.33
L
Bellona
Zigmundoss
Bellona
8
11
1
0.77
W
Bakasura
fridxy
Bakasura
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,620
Damage
95,264
119,714
Taken
77,359
78,603
Mitigated
70,105
14,383
Healing
21,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Aranhore
Da Ji
13,281
4,405
0
3,849
22,815
9,493
238
7,391
15,260
0
62,083
W
Amaterasu
HyruleSheek
Amaterasu
3,941
2,033
0
2,537
13,593
14,377
754
905
12,688
0
32,579
L
Khepri
K1LLB34T
Khepri
3,861
390
370
1,749
25,859
20,509
0
7,720
17,509
27,045
0
L
14,674
1,950
0
2,910
20,018
9,579
0
6,654
13,247
50,860
0
W
Izanami
LordTiml187
Izanami
39,419
32,895
0
1,989
16,462
8,181
4,464
6,777
9,685
0
99,330
W
Sylvanus
12,898
3,089
5,594
5,834
23,277
35,380
2,202
8,057
15,220
25,758
0
L
Fenrir
Ragnlave
Fenrir
7,714
1,414
0
1,638
23,410
17,051
18
9,762
13,578
0
32,665
W
Scylla
33,130
5,218
0
2,408
13,011
7,306
4,195
2,005
11,006
99,933
0
L
Bellona
Zigmundoss
Bellona
15,090
7,165
0
3,867
27,612
21,971
271
13,767
13,216
0
46,800
W
Bakasura
fridxy
Bakasura
5,876
4,383
0
2,914
11,016
4,861
1,401
791
10,225
0
38,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,130
Gold Earned
64,174
341
Minions Killed
472
0
Camps Cleared
0
1,809,669
Distance Traveled
2,013,913
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,236
445
107
5
0
400,590
3
W
Amaterasu
10,968
477
59
3
0
395,124
6
L
Khepri
9,186
399
34
1
0
363,775
0
L
Tiamat
8,234
358
82
4
0
306,251
1
W
Izanami
13,807
600
131
6
0
367,331
4
W
Sylvanus
14,318
623
25
1
0
364,054
0
L
Fenrir
8,628
375
45
2
0
359,772
0
W
Scylla
14,340
623
171
7
0
418,406
7
L
Bellona
11,846
515
73
3
0
379,281
3
W
Bakasura
10,741
467
86
4
0
468,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role