Player Matchup

Chernobog
Chernobog
DLLMSORHI
Chernobog
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,098 Elo+
Party 1
Sol
Sol
Lsallysai
Sol
Level 16
God Stats
0W - 4L
1,434 SR
Queue Stats
86W - 103L
1,410 Elo+
Solo
Loki
Loki
Rubiikorn
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,138 Elo+
Solo
Achilles
Achilles
Shrekt21
Achilles
Level 17
God Stats
2W - 2L
1,550 SR
Queue Stats
17W - 13L
1,423 Elo+
Solo
Khepri
Khepri
edmondkwok5466
Khepri
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 16L
1,098 Elo+
Party 1
Team Averages
Level 12
1,497 SR
1,233 Elo+

VS

Team Averages
Level 36
1,387 SR
1,316 Elo+
Thanatos
Thanatos
Atackaktotak
Thanatos
Level 124
God Stats
3W - 0L
1,528 SR
Queue Stats
12W - 5L
1,597 Elo+
Party 3
Thor
Thor
FELIKS3141
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,367 Elo+
Party 3
Hel
Hel
Lilmoon3
Hel
Level 17
God Stats
1W - 0L
1,189 SR
Queue Stats
1W - 3L
1,093 Elo+
Party 2
Danzaburou
Danzaburou
Roflication
Danzaburou
Level 21
God Stats
2W - 0L
1,199 SR
Queue Stats
5W - 5L
1,041 Elo+
Party 2
Sol
Sol
ferte1
Sol
Level 14
God Stats
7W - 6L
1,518 SR
Queue Stats
16W - 12L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DLLMSORHI
Chernobog
9
1 / 1 / 1
5,463
455
2,532
3,866
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 2 / 1
6,287
524
3,977
4,810
1,215
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Loki
10
1 / 2 / 1
5,808
484
1,145
7,455
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Shrekt21
Achilles
7
2 / 2 / 0
5,238
437
3,285
5,282
2,613
Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 3 / 1
5,541
462
2,291
6,340
5,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Atackaktotak
Thanatos
11
3 / 1 / 3
6,667
556
4,424
7,259
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
3 / 1 / 2
5,817
485
1,786
4,424
1,262
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 1
5,473
456
1,092
987
417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
Roflication
Danzaburou
9
1 / 1 / 2
5,469
456
3,328
6,838
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
ferte1
Sol
12
2 / 2 / 3
7,040
587
5,558
5,740
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
9
10
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Atackaktotak
Thanatos
3
1
3
4.5
L
Chernobog
DLLMSORHI
Chernobog
1
1
1
1.5
W
3
1
2
4
W
0
0
1
0.5
L
1
2
1
0.75
W
Danzaburou
Roflication
Danzaburou
1
1
2
2
L
Loki
1
2
1
0.75
L
Achilles
Shrekt21
Achilles
2
2
0
1
L
0
3
1
0.17
W
Sol
ferte1
Sol
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,230
Damage
16,188
27,753
Taken
25,248
13,180
Mitigated
10,206
6,697
Healing
13,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Atackaktotak
Thanatos
4,424
2,146
547
7,010
7,259
2,172
809
1,423
5,836
0
28,336
L
Chernobog
DLLMSORHI
Chernobog
2,532
1,572
0
493
3,866
1,490
141
933
2,933
0
24,100
W
1,786
483
0
160
4,424
1,262
611
2,103
2,321
0
10,267
W
1,092
360
1,799
725
987
417
0
611
376
6,946
0
L
3,977
582
0
1,080
4,810
1,215
1,733
0
4,810
31,916
760
W
Danzaburou
Roflication
Danzaburou
3,328
1,535
0
1,868
6,838
2,172
172
2,079
4,759
0
26,933
L
Loki
1,145
297
0
3,538
7,455
2,082
0
1,610
5,845
0
25,361
L
Achilles
Shrekt21
Achilles
3,285
1,394
0
806
5,282
2,613
0
2,337
2,945
0
11,564
L
2,291
322
0
780
6,340
5,780
0
1,500
4,840
11,224
0
W
Sol
ferte1
Sol
5,558
1,515
0
1,771
5,740
4,183
2,687
0
5,740
36,918
4,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,337
Gold Earned
30,466
202
Minions Killed
209
0
Camps Cleared
0
989,440
Distance Traveled
1,043,972
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,667
556
55
5
0
249,635
5
L
Chernobog
5,463
455
48
4
0
176,882
3
W
Thor
5,817
485
17
1
0
209,536
0
W
Hel
5,473
456
15
1
0
179,335
0
L
Sol
6,287
524
69
6
0
234,304
1
W
Danzaburou
5,469
456
47
4
0
191,128
0
L
Loki
5,808
484
54
5
0
190,055
1
L
Achilles
5,238
437
20
2
0
165,308
0
L
Khepri
5,541
462
11
1
0
222,891
1
W
Sol
7,040
587
75
6
0
214,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role