Player Matchup

Thor
Thor
DarkYueLight
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,614 Elo+
Solo
Zeus
Zeus
HQ21
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,120 Elo+
Solo
Artemis
Artemis
Lemalvius
Artemis
Level 8
God Stats
3W - 6L
1,380 SR
Queue Stats
4W - 9L
1,275 Elo+
Solo
Ra
Ra
MrMike4388
Ra
Level 7
God Stats
0W - 3L
1,174 SR
Queue Stats
152W - 174L
1,500 Elo+
Solo
Raijin
Raijin
esther648
Raijin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,208 Elo+
Solo
Team Averages
Level 11
1,411 SR
1,343 Elo+

VS

Team Averages
Level 23
1,407 SR
1,365 Elo+
Ao Kuang
Ao Kuang
Coninck-95
Ao Kuang
Level 5
God Stats
1W - 1L
1,298 SR
Queue Stats
3W - 5L
1,272 Elo+
Solo
Horus
Horus
GingerPickachu
Horus
Level 22
God Stats
13W - 12L
1,460 SR
Queue Stats
18W - 20L
1,423 Elo+
Solo
Sol
Sol
ONEZZ_YT
Sol
Level 18
God Stats
16W - 10L
1,595 SR
Queue Stats
34W - 25L
1,413 Elo+
Party 1
Merlin
Merlin
RhArr_Shish
Merlin
Level 29
God Stats
6W - 6L
1,430 SR
Queue Stats
21W - 19L
1,336 Elo+
Solo
Set
Set
Thundergod1337
Set
Level 43
God Stats
4W - 7L
1,252 SR
Queue Stats
283W - 326L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,687
335
4,635
7,942
2,181
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
HQ21
Zeus
8
3 / 7 / 1
6,549
385
4,269
6,725
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Lemalvius
Artemis
9
0 / 7 / 0
6,360
374
5,512
9,863
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 10 / 3
7,210
424
4,406
9,742
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Raijin
esther648
Raijin
11
1 / 8 / 1
7,039
414
3,908
10,303
2,328
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Coninck-95
Ao Kuang
13
1 / 5 / 10
7,592
447
1,761
9,103
2,868
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 0 / 7
9,855
580
5,003
10,530
7,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
8 / 1 / 9
9,589
564
8,954
6,416
1,919
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
13
2 / 0 / 2
8,521
501
3,622
6,807
2,116
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
23 / 0 / 5
11,064
651
14,077
10,780
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
5
Kills
38
38
Deaths
6
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Coninck-95
Ao Kuang
1
5
10
1.2
L
0
6
1
0.08
W
4
0
7
7.5
L
Zeus
HQ21
Zeus
3
7
1
0.5
L
Artemis
Lemalvius
Artemis
0
7
0
0
L
1
10
3
0.25
W
8
1
9
12.5
W
Merlin
2
0
2
3
W
23
0
5
25.5
L
Raijin
esther648
Raijin
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,730
Damage
33,417
44,575
Taken
43,636
10,572
Mitigated
19,534
2,222
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Coninck-95
Ao Kuang
1,761
241
0
757
9,103
2,868
1,038
4,407
4,314
20,829
0
L
4,635
1,202
0
746
7,942
2,181
0
3,124
4,728
0
17,140
W
5,003
1,681
944
3,558
10,530
7,755
315
2,388
8,064
0
38,826
L
Zeus
HQ21
Zeus
4,269
1,060
0
110
6,725
1,306
356
884
5,661
18,905
0
L
Artemis
Lemalvius
Artemis
5,512
1,845
0
410
9,863
2,502
513
3,381
6,340
0
17,976
L
4,406
568
247
709
9,742
2,255
1,115
3,846
5,676
34,310
0
W
8,954
3,216
0
1,446
6,416
1,919
1,943
1,984
4,206
44,798
0
W
Merlin
3,622
115
0
2,386
6,807
2,116
1,938
57
6,750
41,393
0
W
14,077
8,256
0
211
10,780
4,876
84
2,885
7,719
0
58,108
L
Raijin
esther648
Raijin
3,908
523
0
0
10,303
2,328
491
2,334
7,833
30,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,845
Gold Earned
46,621
235
Minions Killed
330
0
Camps Cleared
0
1,289,252
Distance Traveled
1,542,401
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,592
447
35
2
0
316,593
2
L
Thor
5,687
335
17
1
0
255,529
2
W
Horus
9,855
580
58
3
0
281,009
1
L
Zeus
6,549
385
46
3
0
202,634
1
L
Artemis
6,360
374
36
2
0
288,267
1
L
Ra
7,210
424
74
4
0
264,492
0
W
Sol
9,589
564
77
5
0
293,642
2
W
Merlin
8,521
501
79
5
0
280,023
0
W
Set
11,064
651
81
5
0
371,134
0
L
Raijin
7,039
414
62
4
0
278,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role