Player Matchup

Sobek
Sobek
ElCucho013
Sobek
Level 23
God Stats
3W - 2L
1,791 SR
Queue Stats
35W - 40L
1,543 Elo+
Solo
Tyr
Tyr
IceBees
Tyr
Level 28
God Stats
4W - 6L
1,588 SR
Queue Stats
86W - 79L
1,583 Elo+
Solo
Izanami
Izanami
Maum0
Izanami
Level 27
God Stats
3W - 1L
2,001 SR
Queue Stats
39W - 42L
1,555 Elo+
Solo
Ra
Ra
MixajGamePL
Ra
Level 8
God Stats
3W - 2L
1,856 SR
Queue Stats
17W - 21L
1,529 Elo+
Solo
Kali
Kali
trollfunny
Kali
Level 26
God Stats
55W - 41L
1,565 SR
Queue Stats
146W - 144L
1,597 Elo+
Solo
Team Averages
Level 22
1,760 SR
1,561 Elo+

VS

Team Averages
Level 22
1,676 SR
1,540 Elo+
King Arthur
King Arthur
 
King Arthur
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BaronVonShoes
Loki
Level 28
God Stats
7W - 8L
1,581 SR
Queue Stats
179W - 184L
1,513 Elo+
Solo
Olorun
Olorun
Jacobpop11011
Olorun
Level 18
God Stats
14W - 16L
1,496 SR
Queue Stats
45W - 37L
1,520 Elo+
Solo
Rama
Rama
StrongestLee
Rama
Level 18
God Stats
3W - 0L
1,961 SR
Queue Stats
51W - 52L
1,490 Elo+
Solo
Tiamat
Tiamat
beforeistray
Tiamat
Level 21
God Stats
4W - 2L
1,840 SR
Queue Stats
197W - 161L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
1 / 1 / 1
4,725
525
1,378
3,991
1,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tyr
10
0 / 0 / 0
5,644
627
5,269
8,821
3,840
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Maum0
Izanami
9
1 / 4 / 2
5,288
588
3,642
4,765
1,130
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 0
4,694
522
1,084
4,827
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 0
5,648
628
3,407
5,471
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 0 / 0
5,683
631
5,062
7,997
3,170
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
4 / 0 / 3
5,735
637
3,249
4,903
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 3
5,283
587
3,120
5,876
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 2 / 1
5,136
571
2,402
4,520
1,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
12
2 / 0 / 1
6,268
696
4,051
4,372
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
8
10
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
W
4
0
3
5.5
L
Sobek
1
1
1
1.5
L
Tyr
0
0
0
0
W
1
2
3
1.25
L
Izanami
Maum0
Izanami
1
4
2
0.5
L
0
5
0
0
W
1
2
1
0.75
W
Tiamat
2
0
1
2.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,780
Damage
17,884
27,875
Taken
27,668
9,663
Mitigated
8,549
10,111
Healing
12,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,062
1,066
0
2,586
7,997
3,170
0
0
7,997
0
35,775
W
3,249
770
0
2,884
4,903
1,177
0
262
4,637
0
21,962
L
Sobek
1,378
201
0
1,551
3,991
1,431
0
1,117
2,858
7,810
0
L
Tyr
5,269
367
0
5,031
8,821
3,840
0
0
8,821
0
34,804
W
3,120
1,309
301
2,880
5,876
1,421
624
675
5,201
27,379
0
L
Izanami
Maum0
Izanami
3,642
2,976
0
804
4,765
1,130
0
1,331
3,434
0
28,942
L
1,084
222
33
338
4,827
1,213
148
2,891
1,636
18,423
0
W
2,402
2,237
0
1,511
4,520
1,042
334
403
4,117
0
19,402
W
Tiamat
4,051
716
0
2,451
4,372
1,739
125
1,183
3,022
34,622
0
L
3,407
1,090
0
2,354
5,471
2,049
0
1,454
3,955
0
32,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,999
Gold Earned
28,105
274
Minions Killed
306
0
Camps Cleared
0
899,073
Distance Traveled
867,533
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,683
631
85
9
0
179,245
2
W
Loki
5,735
637
44
5
0
192,455
3
L
Sobek
4,725
525
15
2
0
146,684
1
L
Tyr
5,644
627
79
9
0
202,341
1
W
Olorun
5,283
587
51
6
0
169,105
0
L
Izanami
5,288
588
67
7
0
180,559
2
L
Ra
4,694
522
48
5
0
164,187
3
W
Rama
5,136
571
51
6
0
155,564
0
W
Tiamat
6,268
696
75
8
0
171,164
1
L
Kali
5,648
628
65
7
0
205,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role