Player Matchup

Mercury
Mercury
DonPatchie
Mercury
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 78L
1,656 Elo+
Party 1
Raijin
Raijin
Jobiii
Raijin
Level 28
God Stats
2W - 6L
1,185 SR
Queue Stats
217W - 206L
1,460 Elo+
Solo
Nu Wa
Nu Wa
Xarias120
Nu Wa
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 57L
1,593 Elo+
Party 1
Bacchus
Bacchus
Zilfingorn
Bacchus
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,389 Elo+
Solo
Sylvanus
Sylvanus
СлабыйИгрок
Sylvanus
Level 27
God Stats
2W - 2L
1,251 SR
Queue Stats
49W - 53L
1,500 Elo+
Solo
Team Averages
Level 22
1,387 SR
1,520 Elo+

VS

Team Averages
Level 18
1,594 SR
1,603 Elo+
Gilgamesh
Gilgamesh
KrisoLV
Gilgamesh
Level 28
God Stats
4W - 1L
1,864 SR
Queue Stats
111W - 86L
1,593 Elo+
Solo
Cthulhu
Cthulhu
Meledefix
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,655 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MiQuna
Morgan Le Fay
Level 3
God Stats
4W - 10L
1,500 SR
Queue Stats
7W - 14L
1,655 Elo+
Party 2
Tiamat
Tiamat
Poekenstein
Tiamat
Level 28
God Stats
9W - 11L
1,419 SR
Queue Stats
121W - 110L
1,466 Elo+
Solo
Ao Kuang
Ao Kuang
Scbb
Ao Kuang
Level 29
God Stats
33W - 21L
1,688 SR
Queue Stats
250W - 191L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DonPatchie
Mercury
16
5 / 1 / 5
9,413
628
7,761
9,111
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Jobiii
Raijin
15
3 / 1 / 8
8,777
585
6,567
6,856
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
Xarias120
Nu Wa
13
3 / 3 / 0
7,935
529
4,228
7,157
2,550
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Zilfingorn
Bacchus
11
1 / 1 / 4
6,702
447
3,486
7,203
3,846
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
7 / 0 / 5
8,472
565
5,644
10,862
7,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KrisoLV
Gilgamesh
14
2 / 2 / 0
8,784
586
5,550
9,820
6,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Meledefix
Cthulhu
9
1 / 4 / 0
6,018
401
4,948
8,666
6,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
MiQuna
Morgan Le Fay
9
0 / 5 / 0
5,665
378
3,348
6,053
1,690
Magic Focus

Magic Focus

+20
Magical Power

Tiamat
14
1 / 3 / 0
7,969
531
4,583
10,230
5,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Scbb
Ao Kuang
12
2 / 5 / 0
7,216
481
5,710
11,112
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
19
Kills
6
6
Deaths
19
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
DonPatchie
Mercury
5
1
5
7.5
W
Raijin
Jobiii
Raijin
3
1
8
7
L
Gilgamesh
KrisoLV
Gilgamesh
2
2
0
1
L
Cthulhu
Meledefix
Cthulhu
1
4
0
0.25
L
Morgan Le Fay
MiQuna
Morgan Le Fay
0
5
0
0
L
Tiamat
1
3
0
0.33
L
Ao Kuang
Scbb
Ao Kuang
2
5
0
0.4
W
Nu Wa
Xarias120
Nu Wa
3
3
0
1
W
Bacchus
Zilfingorn
Bacchus
1
1
4
3
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,686
Damage
24,139
41,189
Taken
45,881
19,970
Mitigated
23,852
10,360
Healing
14,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DonPatchie
Mercury
7,761
4,645
0
2,085
9,111
3,769
0
3,992
5,119
0
77,770
W
Raijin
Jobiii
Raijin
6,567
1,097
182
1,872
6,856
2,488
0
3,717
3,139
56,047
0
L
Gilgamesh
KrisoLV
Gilgamesh
5,550
1,042
0
2,853
9,820
6,754
112
3,630
6,190
0
54,738
L
Cthulhu
Meledefix
Cthulhu
4,948
1,080
71
2,571
8,666
6,383
81
4,234
4,432
22,430
0
L
Morgan Le Fay
MiQuna
Morgan Le Fay
3,348
758
0
522
6,053
1,690
0
3,854
2,199
15,147
0
L
Tiamat
4,583
288
0
4,373
10,230
5,005
440
3,874
6,356
52,548
0
L
Ao Kuang
Scbb
Ao Kuang
5,710
1,260
0
4,606
11,112
4,020
0
4,333
6,779
39,524
9,825
W
Nu Wa
Xarias120
Nu Wa
4,228
1,088
0
1,020
7,157
2,550
925
884
6,273
31,842
0
W
Bacchus
Zilfingorn
Bacchus
3,486
894
0
0
7,203
3,846
0
4,200
3,003
21,576
0
W
5,644
1,722
1,147
4,054
10,862
7,317
373
5,335
5,527
23,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,299
Gold Earned
35,652
380
Minions Killed
385
0
Camps Cleared
0
1,468,898
Distance Traveled
1,369,196
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,413
628
125
8
0
304,772
2
W
Raijin
8,777
585
104
7
0
306,837
7
L
Gilgamesh
8,784
586
115
8
0
277,393
2
L
Cthulhu
6,018
401
38
3
0
253,960
3
L
Morgan Le Fay
5,665
378
31
2
0
259,093
1
L
Tiamat
7,969
531
114
8
0
279,351
6
L
Ao Kuang
7,216
481
87
6
0
299,399
3
W
Nu Wa
7,935
529
72
5
0
287,478
3
W
Bacchus
6,702
447
43
3
0
298,962
0
W
Sylvanus
8,472
565
36
2
0
270,849
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role