Player Matchup

Nemesis
Nemesis
Pecki1
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,477 Elo+
Solo
Chang'e
Chang'e
SitriKar
Chang'e
Level 23
God Stats
4W - 2L
1,859 SR
Queue Stats
4W - 3L
1,676 Elo+
Solo
Amaterasu
Amaterasu
VikingsAreCool
Amaterasu
Level 24
God Stats
6W - 6L
1,443 SR
Queue Stats
64W - 45L
1,656 Elo+
Solo
Hel
Hel
Xeiphiroth
Hel
Level 26
God Stats
8W - 7L
1,545 SR
Queue Stats
11W - 13L
1,541 Elo+
Solo
Rama
Rama
vistagaustau
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,669 Elo+
Solo
Team Averages
Level 16
1,570 SR
1,604 Elo+

VS

Team Averages
Level 40
1,650 SR
1,599 Elo+
Janus
Janus
Dark梦想家
Janus
Level 124
God Stats
26W - 29L
1,459 SR
Queue Stats
583W - 540L
1,598 Elo+
Party 1
Hercules
Hercules
GhostXDA
Hercules
Level 28
God Stats
3W - 1L
1,864 SR
Queue Stats
87W - 71L
1,523 Elo+
Solo
Jing Wei
Jing Wei
SeeleVollerei
Jing Wei
Level 16
God Stats
11W - 13L
1,500 SR
Queue Stats
56W - 56L
1,640 Elo+
Party 1
Nemesis
Nemesis
ShiiiVx
Nemesis
Level 21
God Stats
7W - 5L
1,599 SR
Queue Stats
57W - 52L
1,551 Elo+
Solo
Bacchus
Bacchus
八云の泠
Bacchus
Level 12
God Stats
29W - 16L
1,828 SR
Queue Stats
31W - 24L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Pecki1
Nemesis
10
2 / 9 / 1
7,603
422
2,858
14,690
3,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
SitriKar
Chang'e
10
1 / 8 / 4
7,215
401
8,158
16,066
11,678
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
VikingsAreCool
Amaterasu
11
4 / 8 / 0
7,637
424
10,008
18,649
11,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 7 / 1
7,918
440
5,269
11,744
3,401
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 8 / 2
7,389
411
5,055
9,300
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 0 / 7
10,789
599
14,874
9,458
4,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
GhostXDA
Hercules
17
10 / 1 / 6
10,829
602
18,005
15,633
8,083
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
SeeleVollerei
Jing Wei
13
2 / 7 / 8
8,622
479
6,629
11,640
3,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
ShiiiVx
Nemesis
14
11 / 3 / 9
9,573
532
12,352
13,999
7,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
八云の泠
Bacchus
12
2 / 0 / 12
8,373
465
5,675
9,910
10,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
11
Kills
40
40
Deaths
11
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
15
0
7
18.5
W
Hercules
GhostXDA
Hercules
10
1
6
13
L
Nemesis
Pecki1
Nemesis
2
9
1
0.28
W
Jing Wei
SeeleVollerei
Jing Wei
2
7
8
0.86
W
Nemesis
ShiiiVx
Nemesis
11
3
9
5.17
L
Chang'e
SitriKar
Chang'e
1
8
4
0.38
L
Amaterasu
VikingsAreCool
Amaterasu
4
8
0
0.5
L
3
7
1
0.5
L
1
8
2
0.25
W
Bacchus
八云の泠
Bacchus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,348
Damage
57,535
70,449
Taken
60,640
33,236
Mitigated
33,962
18,446
Healing
17,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,874
1,139
116
3,538
9,458
4,848
432
2,233
7,225
70,334
0
W
Hercules
GhostXDA
Hercules
18,005
3,931
0
7,168
15,633
8,083
1,989
2,807
12,826
0
63,978
L
Nemesis
Pecki1
Nemesis
2,858
701
0
2,312
14,690
3,744
0
4,525
10,165
0
23,341
W
Jing Wei
SeeleVollerei
Jing Wei
6,629
5,587
0
1,698
11,640
3,890
580
3,295
8,345
0
51,029
W
Nemesis
ShiiiVx
Nemesis
12,352
6,607
0
2,881
13,999
7,011
0
2,293
11,706
0
59,112
L
Chang'e
SitriKar
Chang'e
8,158
1,221
1,973
4,204
16,066
11,678
297
6,754
9,312
23,229
0
L
Amaterasu
VikingsAreCool
Amaterasu
10,008
6,040
0
4,382
18,649
11,912
1,250
4,758
13,891
0
35,396
L
5,269
252
1,698
3,459
11,744
3,401
338
2,535
9,209
32,052
0
L
5,055
3,446
0
418
9,300
2,501
0
1,977
7,323
0
21,237
W
Bacchus
八云の泠
Bacchus
5,675
580
0
2,344
9,910
10,130
75
2,799
7,111
17,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,762
Gold Earned
48,186
231
Minions Killed
415
0
Camps Cleared
0
1,372,311
Distance Traveled
1,728,557
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,789
599
121
7
0
406,397
1
W
Hercules
10,829
602
119
7
0
320,104
0
L
Nemesis
7,603
422
43
2
0
298,239
4
W
Jing Wei
8,622
479
82
5
0
284,274
1
W
Nemesis
9,573
532
70
4
0
370,152
0
L
Chang'e
7,215
401
27
2
0
297,545
0
L
Amaterasu
7,637
424
72
4
0
290,283
2
L
Hel
7,918
440
56
3
0
265,278
0
L
Rama
7,389
411
33
2
0
220,966
4
W
Bacchus
8,373
465
23
1
0
347,630
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role