Player Matchup

Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold I
CameIlia
Ares
Gold I
Level 153
God Stats
2W - 1L
1,809 SR
Queue Stats
104W - 101L
1,463 MMR
Party 2
Chaac
Chaac
Gold IV
wolsey75
Chaac
Gold IV
Level 122
God Stats
33W - 18L
1,685 SR
Queue Stats
67W - 65L
1,447 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,599 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,447 SR
1,451 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
Crisoje
Ganesha
Bronze III
Level 126
God Stats
0W - 1L
1,236 SR
Queue Stats
1W - 4L
1,489 MMR
Party 3
Fenrir
Fenrir
Bronze III
ForgedAddiction
Fenrir
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,382 MMR
Party 3
Jing Wei
Jing Wei
Gold III
Vizart
Jing Wei
Gold III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
394W - 394L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
7 / 4 / 7
8,676
667
6,289
8,017
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
 
Scylla
13
8 / 1 / 6
8,632
664
9,093
4,809
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
 
Anhur
14
2 / 2 / 5
8,106
624
5,453
7,605
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
13
7 / 0 / 9
8,300
638
5,518
9,687
8,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
wolsey75
Chaac
13
1 / 3 / 3
7,813
601
6,147
7,676
5,704
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AthenaMorgan Le FaySetTiamatTsukuyomi

VS

Bans
GilgameshAwilixKing ArthurMercuryCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 3 / 0
7,566
582
4,607
11,313
5,909
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
 
Agni
12
2 / 6 / 4
6,675
513
5,900
6,680
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
Crisoje
Ganesha
9
0 / 5 / 3
5,872
452
1,498
9,038
4,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 5 / 2
6,070
467
4,342
7,917
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
Vizart
Jing Wei
11
2 / 6 / 0
6,445
496
5,115
9,868
2,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
25
Kills
10
10
Deaths
25
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
7
4
7
2.63
W
Scylla
 
Scylla
8
1
6
11
W
Anhur
 
Anhur
2
2
5
2.25
L
Hercules
 
Hercules
4
3
0
1.33
L
Agni
 
Agni
2
6
4
0.67
W
Ares
7
0
9
11.5
L
Ganesha
Crisoje
Ganesha
0
5
3
0.3
L
2
5
2
0.6
L
Jing Wei
Vizart
Jing Wei
2
6
0
0.33
W
Chaac
wolsey75
Chaac
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,500
Damage
21,462
37,794
Taken
44,816
21,863
Mitigated
17,418
10,292
Healing
9,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,289
2,225
0
1,098
8,017
3,477
0
1,557
6,460
0
53,500
W
Scylla
 
Scylla
9,093
1,178
0
864
4,809
1,879
2,834
2,726
2,083
44,800
0
W
Anhur
 
Anhur
5,453
1,910
0
2,688
7,605
2,206
1,295
226
7,379
0
52,146
L
Hercules
 
Hercules
4,607
2,118
0
3,371
11,313
5,909
0
1,783
9,091
0
38,397
L
Agni
 
Agni
5,900
625
0
290
6,680
2,176
0
3,319
3,361
35,150
0
W
Ares
5,518
997
0
2,274
9,687
8,597
614
2,357
7,330
16,293
0
L
Ganesha
Crisoje
Ganesha
1,498
420
0
1,625
9,038
4,174
0
4,052
4,941
11,574
0
L
4,342
1,393
0
1,942
7,917
2,806
0
3,652
4,215
0
28,747
L
Jing Wei
Vizart
Jing Wei
5,115
3,532
0
2,691
9,868
2,353
90
1,805
8,063
0
37,913
W
Chaac
wolsey75
Chaac
6,147
1,584
0
3,368
7,676
5,704
0
532
7,144
0
44,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,527
Gold Earned
32,628
409
Minions Killed
304
0
Camps Cleared
0
1,218,898
Distance Traveled
1,052,365
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,676
667
92
7
0
251,396
4
W
Scylla
8,632
664
95
7
0
221,769
0
W
Anhur
8,106
624
108
8
0
220,206
1
L
Hercules
7,566
582
88
7
0
225,356
5
L
Agni
6,675
513
71
5
0
242,248
3
W
Ares
8,300
638
12
1
0
291,607
1
L
Ganesha
5,872
452
3
0
0
173,320
4
L
Fenrir
6,070
467
63
5
0
178,621
1
L
Jing Wei
6,445
496
79
6
0
232,820
3
W
Chaac
7,813
601
102
8
0
233,920
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role