Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Alexdonut
Anubis
Level 98
God Stats
7W - 13L
1,383 SR
Queue Stats
526W - 536L
1,509 Elo+
Solo
Chang'e
Chang'e
Forshack
Chang'e
Level 159
God Stats
7W - 6L
1,836 SR
Queue Stats
556W - 570L
1,571 Elo+
Solo
Geb
Geb
KingsGambit96
Geb
Level 89
God Stats
0W - 2L
1,305 SR
Queue Stats
222W - 229L
1,504 Elo+
Solo
Sol
Sol
Sushi Rollo
Sol
Level 125
God Stats
1W - 2L
1,154 SR
Queue Stats
76W - 42L
1,697 Elo+
Solo
Team Averages
Level 125
1,436 SR
1,556 Elo+

VS

Team Averages
Level 140
1,601 SR
1,521 Elo+
Loki
Loki
 
Loki
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Cecedy
The Morrigan
Level 158
God Stats
3W - 1L
1,747 SR
Queue Stats
72W - 63L
1,592 Elo+
Party 1
Khepri
Khepri
SNiiPZ ONYX
Khepri
Level 87
God Stats
2W - 1L
1,758 SR
Queue Stats
28W - 28L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
6 / 7 / 4
9,869
759
10,998
12,325
6,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Alexdonut
Anubis
17
1 / 3 / 11
9,466
728
14,070
7,632
4,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Forshack
Chang'e
14
2 / 5 / 9
8,734
672
8,739
13,053
6,244
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 2 / 10
8,788
676
11,009
17,042
19,714
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 5 / 6
9,541
734
15,351
16,039
6,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
13 / 3 / 7
11,735
903
15,171
13,562
12,672
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
17
3 / 2 / 16
10,347
796
16,105
19,369
29,901
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
 
Sylvanus
16
3 / 3 / 8
9,811
755
10,913
17,953
15,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

The Morrigan
Cecedy
The Morrigan
17
3 / 1 / 14
11,294
869
13,506
8,817
4,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
14
0 / 4 / 13
9,463
728
3,785
16,664
19,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
80
13
Kills
22
22
Deaths
13
40
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
6
7
4
1.14
W
Loki
 
Loki
13
3
7
5.5
W
Bacchus
 
Bacchus
3
2
16
5.5
W
Sylvanus
 
Sylvanus
3
3
8
2.33
L
Anubis
Alexdonut
Anubis
1
3
11
2.17
W
The Morrigan
Cecedy
The Morrigan
3
1
14
10
L
Chang'e
Forshack
Chang'e
2
5
9
1.3
L
1
2
10
3
W
Khepri
0
4
13
1.63
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,167
Damage
59,480
66,091
Taken
76,365
43,813
Mitigated
82,489
27,561
Healing
38,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
10,998
2,214
659
928
12,325
6,913
315
9,913
2,412
0
18,866
W
Loki
 
Loki
15,171
2,510
1,796
725
13,562
12,672
2,088
7,674
5,711
0
33,411
W
Bacchus
 
Bacchus
16,105
1,419
2,009
4,538
19,369
29,901
322
10,118
8,984
25,151
0
W
Sylvanus
 
Sylvanus
10,913
1,988
14,466
7,793
17,953
15,452
980
12,131
5,686
16,052
0
L
Anubis
Alexdonut
Anubis
14,070
683
415
225
7,632
4,190
312
4,118
3,514
41,348
0
W
The Morrigan
Cecedy
The Morrigan
13,506
1,667
2,305
1,538
8,817
4,647
1,314
6,579
2,084
32,583
0
L
Chang'e
Forshack
Chang'e
8,739
1,904
12,505
4,638
13,053
6,244
0
9,226
3,827
18,068
0
L
11,009
1,527
538
2,904
17,042
19,714
58
10,912
6,130
18,734
0
W
Khepri
3,785
308
1,063
2,561
16,664
19,817
557
11,765
4,731
12,196
0
L
15,351
6,809
297
4,452
16,039
6,752
1,083
10,140
5,899
30,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,398
Gold Earned
52,650
141
Minions Killed
127
0
Camps Cleared
0
1,162,259
Distance Traveled
1,174,829
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,869
759
11
1
0
195,878
0
W
Loki
11,735
903
37
3
0
254,748
0
W
Bacchus
10,347
796
25
2
0
244,957
0
W
Sylvanus
9,811
755
13
1
0
229,304
3
L
Anubis
9,466
728
36
3
0
265,984
2
W
The Morrigan
11,294
869
40
3
0
224,289
3
L
Chang'e
8,734
672
15
1
0
218,238
5
L
Geb
8,788
676
16
1
0
249,629
3
W
Khepri
9,463
728
12
1
0
221,531
0
L
Sol
9,541
734
63
5
0
232,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role