Player Matchup

Sol
Sol
Astraley
Sol
Level 154
God Stats
1W - 1L
1,755 SR
Queue Stats
429W - 436L
1,554 Elo+
Solo
Neith
Neith
FoxySpecter
Neith
Level 122
God Stats
4W - 7L
1,611 SR
Queue Stats
75W - 71L
1,607 Elo+
Solo
King Arthur
King Arthur
KiraDeus
King Arthur
Level 160
God Stats
12W - 33L
1,514 SR
Queue Stats
129W - 143L
1,583 Elo+
Solo
Team Averages
Level 145
1,627 SR
1,581 Elo+

VS

Team Averages
Level 113
1,544 SR
1,583 Elo+
Danzaburou
Danzaburou
Ansheek
Danzaburou
Level 107
God Stats
5W - 7L
1,696 SR
Queue Stats
67W - 82L
1,570 Elo+
Party 1
Baron Samedi
Baron Samedi
Grudacus
Baron Samedi
Level 128
God Stats
2W - 3L
1,581 SR
Queue Stats
119W - 137L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
Ivailo
Sun Wukong
Level 105
God Stats
2W - 1L
1,356 SR
Queue Stats
27W - 17L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,690
641
8,849
10,976
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 5 / 2
8,145
679
7,820
11,010
3,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
KiraDeus
King Arthur
12
2 / 5 / 3
7,797
650
6,196
14,939
13,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ansheek
Danzaburou
14
7 / 1 / 7
9,605
800
12,602
12,094
4,538
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
Grudacus
Baron Samedi
14
4 / 1 / 10
9,475
790
12,295
9,460
4,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
Ivailo
Sun Wukong
13
3 / 3 / 10
9,052
754
7,806
13,180
8,833
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
14
14
Deaths
5
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ansheek
Danzaburou
7
1
7
10.5
L
1
4
4
0.75
L
2
5
2
0.6
W
Baron Samedi
Grudacus
Baron Samedi
4
1
10
9
W
Sun Wukong
Ivailo
Sun Wukong
3
3
10
2.67
L
King Arthur
KiraDeus
King Arthur
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
32,703
36,925
Taken
34,734
21,941
Mitigated
17,695
8,272
Healing
18,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ansheek
Danzaburou
12,602
4,424
184
4,260
12,094
4,538
1,703
3,288
8,544
0
36,975
L
8,849
3,107
0
2,851
10,976
4,233
235
3,268
7,592
22,545
3,214
L
7,820
2,611
0
3,329
11,010
3,970
23
4,093
6,755
0
44,870
W
Baron Samedi
Grudacus
Baron Samedi
12,295
670
4,395
5,263
9,460
4,324
847
2,974
6,440
39,773
0
W
Sun Wukong
Ivailo
Sun Wukong
7,806
879
0
4,160
13,180
8,833
261
1,755
11,010
0
26,659
L
King Arthur
KiraDeus
King Arthur
6,196
519
0
2,092
14,939
13,738
0
4,395
10,283
0
16,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,632
Gold Earned
28,132
137
Minions Killed
155
0
Camps Cleared
0
671,737
Distance Traveled
698,251
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,605
800
62
5
0
226,462
1
L
Sol
7,690
641
37
3
0
215,045
1
L
Neith
8,145
679
84
7
0
220,511
4
W
Baron Samedi
9,475
790
56
5
0
232,978
5
W
Sun Wukong
9,052
754
37
3
0
238,811
5
L
King Arthur
7,797
650
16
1
0
236,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role