Player Matchup

Raijin
Raijin
Silver II
HugOw_2
Raijin
Silver II
Level 86
God Stats
1W - 3L
1,651 SR
Queue Stats
163W - 165L
939 MMR
Solo
Heimdallr
Heimdallr
Silver II
KaniXj
Heimdallr
Silver II
Level 153
God Stats
13W - 16L
1,431 SR
Queue Stats
309W - 315L
982 MMR
Solo
Ganesha
Ganesha
Silver III
SuperBrownMan
Ganesha
Silver III
Level 87
God Stats
11W - 8L
1,632 SR
Queue Stats
97W - 116L
885 MMR
Solo
Chaac
Chaac
Silver IV
jaf1221
Chaac
Silver IV
Level 95
God Stats
41W - 29L
1,535 SR
Queue Stats
256W - 259L
740 MMR
Solo
Loki
Loki
Silver IV
wuetender_Ninja1
Loki
Silver IV
Level 104
God Stats
1W - 1L
1,452 SR
Queue Stats
16W - 34L
760 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,540 SR
861 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,529 SR
1,014 MMR
Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
Charlie_15FVXW
Bakasura
Silver II
Level 79
God Stats
22W - 25L
1,544 SR
Queue Stats
79W - 92L
960 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
MKA BURGER
Nu Wa
Bronze IV
Level 69
God Stats
31W - 54L
1,534 SR
Queue Stats
59W - 99L
800 MMR
Solo
Olorun
Olorun
Silver III
MiguelXD_01
Olorun
Silver III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 105L
920 MMR
Solo
Discordia
Discordia
Silver II
iRaiKeRz
Discordia
Silver II
Level 119
God Stats
2W - 3L
1,566 SR
Queue Stats
163W - 169L
888 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HugOw_2
Raijin
16
6 / 1 / 3
9,358
624
10,522
9,650
4,003
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
KaniXj
Heimdallr
16
15 / 2 / 0
10,355
690
12,418
8,966
3,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
13
0 / 3 / 16
8,707
580
7,180
12,012
9,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
jaf1221
Chaac
14
0 / 1 / 3
8,288
553
5,530
13,143
8,909
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 0 / 1
9,716
648
6,054
8,433
3,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Morgan Le FaySetDanzaburouAthenaArachne

VS

Bans
Ao KuangTyrGilgameshSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
2 / 5 / 4
6,452
430
3,444
12,144
8,162
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
15
4 / 4 / 3
8,986
599
14,054
14,438
5,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
12
1 / 4 / 1
6,785
452
8,724
7,809
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
10
0 / 9 / 3
6,323
422
2,448
11,481
2,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
iRaiKeRz
Discordia
12
0 / 7 / 0
6,822
455
3,974
8,886
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
29
Kills
7
7
Deaths
29
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
5
4
0.8
L
Bakasura
4
4
3
1.38
W
Raijin
HugOw_2
Raijin
6
1
3
7.5
W
Heimdallr
KaniXj
Heimdallr
15
2
0
7.5
L
Nu Wa
1
4
1
0.38
L
Olorun
0
9
3
0.17
W
Ganesha
0
3
16
2.67
L
Discordia
iRaiKeRz
Discordia
0
7
0
0
W
Chaac
jaf1221
Chaac
0
1
3
1.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,704
Damage
32,644
52,204
Taken
54,758
29,579
Mitigated
21,432
14,758
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,444
554
528
2,487
12,144
8,162
0
5,711
6,433
0
22,051
L
Bakasura
14,054
9,336
0
2,298
14,438
5,335
0
4,747
9,691
0
71,992
W
Raijin
HugOw_2
Raijin
10,522
1,494
0
2,631
9,650
4,003
0
3,778
4,940
58,516
0
W
Heimdallr
KaniXj
Heimdallr
12,418
3,766
0
3,983
8,966
3,309
1,492
1,413
7,184
0
72,499
L
Nu Wa
8,724
4,783
0
1,612
7,809
2,505
101
150
7,659
30,449
0
L
Olorun
2,448
1,587
343
1,694
11,481
2,796
0
1,200
10,276
26,676
0
W
Ganesha
7,180
724
0
1,000
12,012
9,579
0
2,633
8,243
17,132
0
L
Discordia
iRaiKeRz
Discordia
3,974
412
0
880
8,886
2,634
124
5,894
2,992
41,451
0
W
Chaac
jaf1221
Chaac
5,530
576
0
5,115
13,143
8,909
43
5,529
6,743
0
60,737
W
6,054
2,029
0
2,029
8,433
3,779
77
797
7,292
0
71,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,424
Gold Earned
35,368
502
Minions Killed
352
0
Camps Cleared
0
1,464,218
Distance Traveled
1,446,530
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,452
430
35
2
0
267,881
0
L
Bakasura
8,986
599
126
8
0
321,042
0
W
Raijin
9,358
624
113
8
0
273,856
3
W
Heimdallr
10,355
690
127
8
0
291,880
4
L
Nu Wa
6,785
452
51
3
0
243,921
1
L
Olorun
6,323
422
56
4
0
386,376
0
W
Ganesha
8,707
580
6
0
0
296,908
5
L
Discordia
6,822
455
84
6
0
227,310
1
W
Chaac
8,288
553
125
8
0
290,780
6
W
Loki
9,716
648
131
9
0
310,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role