Player Matchup

Danzaburou
Danzaburou
Jamp1k
Danzaburou
Level 28
God Stats
37W - 32L
1,516 SR
Queue Stats
113W - 117L
1,345 Elo+
Solo
Apollo
Apollo
Rustivan
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
ffumanchu
Bakasura
Level 8
God Stats
14W - 20L
1,388 SR
Queue Stats
18W - 23L
1,175 Elo+
Party 1
Loki
Loki
m7_on_controller
Loki
Level 17
God Stats
48W - 50L
1,290 SR
Queue Stats
142W - 148L
1,244 Elo+
Solo
Odin
Odin
pistolitaalberto
Odin
Level 17
God Stats
17W - 27L
1,351 SR
Queue Stats
28W - 40L
1,198 Elo+
Party 1
Team Averages
Level 15
1,409 SR
1,292 Elo+

VS

Team Averages
Level 23
1,525 SR
1,334 Elo+
Mercury
Mercury
BrachialisDativ
Mercury
Level 21
God Stats
9W - 10L
1,477 SR
Queue Stats
48W - 42L
1,377 Elo+
Party 2
Fenrir
Fenrir
DarthNox07
Fenrir
Level 24
God Stats
10W - 8L
1,514 SR
Queue Stats
56W - 54L
1,359 Elo+
Party 2
Zeus
Zeus
FraccaxVsAll
Zeus
Level 24
God Stats
22W - 27L
1,489 SR
Queue Stats
102W - 120L
1,275 Elo+
Solo
Anubis
Anubis
I12_5_15
Anubis
Level 18
God Stats
23W - 14L
1,648 SR
Queue Stats
85W - 118L
1,396 Elo+
Party 2
Poseidon
Poseidon
Mitofug4s_god
Poseidon
Level 28
God Stats
17W - 18L
1,496 SR
Queue Stats
31W - 43L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jamp1k
Danzaburou
12
4 / 3 / 0
7,415
570
3,259
7,146
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Rustivan
Apollo
10
0 / 4 / 0
5,456
420
1,368
7,789
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ffumanchu
Bakasura
5
0 / 4 / 0
4,580
352
756
2,889
801
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 2 / 1
6,673
513
3,124
7,345
1,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 7 / 0
5,077
391
1,612
7,388
4,573
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,810
601
2,927
8,867
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
DarthNox07
Fenrir
12
8 / 1 / 4
7,559
581
5,822
6,609
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 2
6,201
477
1,966
1,899
460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
I12_5_15
Anubis
12
3 / 5 / 2
7,082
545
5,333
6,515
3,524
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
Mitofug4s_god
Poseidon
11
3 / 1 / 2
6,332
487
5,284
3,873
1,046
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
5
Kills
20
20
Deaths
7
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Fenrir
DarthNox07
Fenrir
8
1
4
10
W
2
0
2
3
W
Anubis
I12_5_15
Anubis
3
5
2
0.8
L
Danzaburou
Jamp1k
Danzaburou
4
3
0
1.33
W
Poseidon
Mitofug4s_god
Poseidon
3
1
2
4
L
Apollo
Rustivan
Apollo
0
4
0
0
L
Bakasura
ffumanchu
Bakasura
0
4
0
0
L
1
2
1
0.75
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,119
Damage
21,332
32,557
Taken
27,763
11,218
Mitigated
11,751
5,853
Healing
10,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,927
2,393
0
5,134
8,867
3,792
48
0
8,857
0
44,951
W
Fenrir
DarthNox07
Fenrir
5,822
1,220
0
2,790
6,609
2,929
0
0
6,529
0
27,817
W
1,966
169
0
607
1,899
460
541
0
1,899
24,100
0
W
Anubis
I12_5_15
Anubis
5,333
268
0
1,296
6,515
3,524
300
0
6,515
33,320
0
L
Danzaburou
Jamp1k
Danzaburou
3,259
1,515
0
2,256
7,146
1,681
334
3,301
3,845
0
36,972
W
Poseidon
Mitofug4s_god
Poseidon
5,284
823
0
996
3,873
1,046
530
0
3,873
23,294
0
L
Apollo
Rustivan
Apollo
1,368
774
0
2,252
7,789
2,617
0
6,103
1,540
0
24,329
L
Bakasura
ffumanchu
Bakasura
756
570
0
81
2,889
801
160
0
2,889
0
4,217
L
3,124
571
0
1,264
7,345
1,546
0
1,397
5,948
0
37,778
L
1,612
582
0
0
7,388
4,573
54
1,630
5,752
0
15,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
34,984
220
Minions Killed
289
0
Camps Cleared
0
1,052,678
Distance Traveled
1,224,133
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,810
601
90
7
0
281,063
0
W
Fenrir
7,559
581
44
3
0
272,640
2
W
Zeus
6,201
477
65
5
0
225,396
0
W
Anubis
7,082
545
58
4
0
236,556
0
L
Danzaburou
7,415
570
67
5
0
232,630
3
W
Poseidon
6,332
487
32
2
0
208,478
1
L
Apollo
5,456
420
37
3
0
243,795
0
L
Bakasura
4,580
352
15
1
0
108,884
0
L
Loki
6,673
513
78
6
0
248,965
1
L
Odin
5,077
391
23
2
0
218,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role