Player Matchup

Olorun
Olorun
JierJiameishe
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Horus
Horus
NubbyDude
Horus
Level 27
God Stats
6W - 1L
1,621 SR
Queue Stats
116W - 114L
1,580 Elo+
Solo
Freya
Freya
VoladGift6
Freya
Level 18
God Stats
12W - 5L
1,603 SR
Queue Stats
23W - 17L
1,543 Elo+
Solo
Artemis
Artemis
godisdiaomao
Artemis
Level 27
God Stats
19W - 20L
1,405 SR
Queue Stats
209W - 213L
1,445 Elo+
Solo
Achilles
Achilles
白衣秀士
Achilles
Level 15
God Stats
2W - 3L
1,364 SR
Queue Stats
10W - 19L
1,218 Elo+
Solo
Team Averages
Level 18
1,499 SR
1,457 Elo+

VS

Team Averages
Level 29
1,648 SR
1,461 Elo+
Gilgamesh
Gilgamesh
Aug212021
Gilgamesh
Level 14
God Stats
26W - 20L
1,784 SR
Queue Stats
138W - 148L
1,385 Elo+
Solo
Ymir
Ymir
BrotherToxic
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,452 Elo+
Party 1
Bakasura
Bakasura
HollowCipher1
Bakasura
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
169W - 197L
1,439 Elo+
Party 1
Anubis
Anubis
JoeHateClub
Anubis
Level 14
God Stats
26W - 15L
1,707 SR
Queue Stats
235W - 238L
1,380 Elo+
Solo
Heimdallr
Heimdallr
KlutcHitMAN
Heimdallr
Level 26
God Stats
17W - 13L
1,750 SR
Queue Stats
85W - 68L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 6
8,580
505
4,952
8,777
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
NubbyDude
Horus
14
3 / 0 / 14
9,488
558
7,590
15,330
15,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Freya
18
12 / 1 / 2
11,094
653
16,420
13,380
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
godisdiaomao
Artemis
15
7 / 3 / 5
10,130
596
12,131
12,441
4,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
白衣秀士
Achilles
14
1 / 1 / 3
8,465
498
4,048
10,259
7,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aug212021
Gilgamesh
12
0 / 3 / 1
7,452
438
4,450
10,923
4,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 0
8,058
474
4,335
12,601
10,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
HollowCipher1
Bakasura
13
1 / 5 / 1
7,916
466
6,680
12,490
5,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
14
5 / 8 / 1
9,127
537
13,550
14,299
7,881
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
KlutcHitMAN
Heimdallr
14
3 / 6 / 1
8,515
501
11,710
12,762
4,464
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
26
Kills
10
10
Deaths
26
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Aug212021
Gilgamesh
0
3
1
0.17
L
1
4
0
0.25
L
Bakasura
HollowCipher1
Bakasura
1
5
1
0.3
W
3
5
6
1.2
L
Anubis
5
8
1
0.69
L
Heimdallr
KlutcHitMAN
Heimdallr
3
6
1
0.58
W
Horus
NubbyDude
Horus
3
0
14
10
W
Freya
12
1
2
13
W
Artemis
godisdiaomao
Artemis
7
3
5
3.17
W
Achilles
白衣秀士
Achilles
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,141
Damage
40,725
60,187
Taken
63,075
36,615
Mitigated
32,329
24,885
Healing
13,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Aug212021
Gilgamesh
4,450
1,026
0
2,943
10,923
4,223
0
2,074
8,849
0
31,415
L
4,335
871
0
896
12,601
10,508
0
3,226
9,375
22,122
0
L
Bakasura
HollowCipher1
Bakasura
6,680
4,404
0
3,424
12,490
5,253
0
2,750
9,740
0
46,906
W
4,952
1,943
249
2,339
8,777
3,697
0
5,708
2,892
28,256
2,816
L
Anubis
13,550
796
0
4,501
14,299
7,881
791
9,049
5,250
53,901
0
L
Heimdallr
KlutcHitMAN
Heimdallr
11,710
5,696
0
2,135
12,762
4,464
0
2,789
9,973
0
62,814
W
Horus
NubbyDude
Horus
7,590
3,505
1,181
4,328
15,330
15,542
379
4,194
10,772
0
29,269
W
Freya
16,420
5,334
0
7,459
13,380
4,819
392
5,782
7,598
76,199
8,956
W
Artemis
godisdiaomao
Artemis
12,131
6,683
0
5,194
12,441
4,628
3,056
2,481
9,824
0
66,069
W
Achilles
白衣秀士
Achilles
4,048
1,546
0
4,135
10,259
7,929
564
0
10,189
0
32,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,757
Gold Earned
41,068
382
Minions Killed
374
0
Camps Cleared
0
1,563,810
Distance Traveled
1,498,105
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,452
438
57
3
0
307,719
0
L
Ymir
8,058
474
35
2
0
297,539
0
L
Bakasura
7,916
466
87
5
0
357,219
0
W
Olorun
8,580
505
60
4
0
232,746
5
L
Anubis
9,127
537
94
6
0
256,357
5
L
Heimdallr
8,515
501
101
6
0
279,271
0
W
Horus
9,488
558
44
3
0
372,162
3
W
Freya
11,094
653
118
7
0
308,745
0
W
Artemis
10,130
596
102
6
0
339,136
2
W
Achilles
8,465
498
58
3
0
311,021
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role