Player Matchup

Chronos
Chronos
 
Chronos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
AustenZ
Ne Zha
Level 122
God Stats
34W - 44L
1,463 SR
Queue Stats
258W - 278L
1,535 Elo+
Solo
Hercules
Hercules
Bodeneffekt
Hercules
Level 129
God Stats
2W - 1L
1,812 SR
Queue Stats
102W - 91L
1,623 Elo+
Party 2
Agni
Agni
HunterPablo
Agni
Level 128
God Stats
40W - 28L
1,603 SR
Queue Stats
184W - 165L
1,571 Elo+
Solo
Sylvanus
Sylvanus
jasperwegdam
Sylvanus
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
216W - 222L
1,549 Elo+
Solo
Team Averages
Level 133
1,576 SR
1,556 Elo+

VS

Team Averages
Level 111
1,568 SR
1,557 Elo+
Bellona
Bellona
 
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KalleVomBau
Medusa
Level 83
God Stats
7W - 3L
1,366 SR
Queue Stats
238W - 167L
1,586 Elo+
Party 1
The Morrigan
The Morrigan
MrVedich
The Morrigan
Level 127
God Stats
67W - 61L
1,556 SR
Queue Stats
181W - 178L
1,610 Elo+
Solo
Xing Tian
Xing Tian
TütenGott
Xing Tian
Level 104
God Stats
16W - 5L
1,916 SR
Queue Stats
236W - 171L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
3 / 3 / 3
7,504
536
4,930
10,358
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
AustenZ
Ne Zha
13
4 / 3 / 1
7,920
566
9,449
10,992
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
Bodeneffekt
Hercules
10
3 / 4 / 3
6,638
474
5,635
12,803
6,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

9
1 / 3 / 3
6,281
449
3,609
4,975
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
jasperwegdam
Sylvanus
14
1 / 1 / 0
7,932
567
7,807
10,454
8,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 1 / 1
8,119
580
7,191
13,265
11,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
 
Mercury
13
4 / 3 / 5
8,028
573
5,845
9,382
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
13
2 / 5 / 4
7,585
542
9,090
9,786
2,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Morrigan
MrVedich
The Morrigan
14
4 / 2 / 5
8,321
594
5,335
6,565
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
TütenGott
Xing Tian
12
3 / 1 / 7
7,728
552
6,397
10,001
5,760
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
12
Kills
14
14
Deaths
12
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
3
3
1.5
W
Bellona
 
Bellona
1
1
1
1.5
W
Mercury
 
Mercury
4
3
5
2.17
L
Ne Zha
AustenZ
Ne Zha
4
3
1
1.5
L
Hercules
Bodeneffekt
Hercules
3
4
3
1.13
L
1
3
3
0.83
W
Medusa
2
5
4
0.8
W
The Morrigan
MrVedich
The Morrigan
4
2
5
3.25
W
Xing Tian
TütenGott
Xing Tian
3
1
7
6.5
L
Sylvanus
jasperwegdam
Sylvanus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,430
Damage
33,858
49,582
Taken
48,999
24,281
Mitigated
23,962
13,651
Healing
13,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,930
1,820
0
2,254
10,358
3,498
610
1,495
8,863
45,937
0
W
Bellona
 
Bellona
7,191
2,657
0
7,350
13,265
11,435
0
6,105
7,160
0
59,458
W
Mercury
 
Mercury
5,845
2,432
0
1,465
9,382
2,708
0
842
8,410
0
44,470
L
Ne Zha
AustenZ
Ne Zha
9,449
2,549
0
1,131
10,992
4,223
0
2,554
8,290
0
61,312
L
Hercules
Bodeneffekt
Hercules
5,635
1,556
202
2,939
12,803
6,199
0
3,366
9,387
0
25,392
L
3,609
124
0
660
4,975
1,499
0
1,426
3,443
27,595
0
W
Medusa
9,090
4,209
0
1,300
9,786
2,343
528
3,473
6,255
0
46,377
W
The Morrigan
MrVedich
The Morrigan
5,335
1,270
0
2,574
6,565
1,716
628
1,659
4,808
42,994
2,367
W
Xing Tian
TütenGott
Xing Tian
6,397
647
165
946
10,001
5,760
532
2,770
7,139
23,909
0
L
Sylvanus
jasperwegdam
Sylvanus
7,807
2,609
358
6,107
10,454
8,862
0
551
9,903
41,047
10,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,275
Gold Earned
39,781
385
Minions Killed
402
0
Camps Cleared
0
1,182,161
Distance Traveled
1,412,052
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,504
536
77
6
0
241,494
5
W
Bellona
8,119
580
131
9
0
263,146
1
W
Mercury
8,028
573
75
5
0
328,357
1
L
Ne Zha
7,920
566
94
7
0
284,483
6
L
Hercules
6,638
474
37
3
0
266,999
1
L
Agni
6,281
449
66
5
0
180,963
2
W
Medusa
7,585
542
91
7
0
257,523
2
W
The Morrigan
8,321
594
83
6
0
264,040
2
W
Xing Tian
7,728
552
22
2
0
298,986
3
L
Sylvanus
7,932
567
111
8
0
208,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role