Player Matchup

Gilgamesh
Gilgamesh
GoonPartol
Gilgamesh
Level 66
God Stats
4W - 10L
1,535 SR
Queue Stats
541W - 566L
1,463 Elo+
Party 1
Susano
Susano
HERECOMEBIGDADDY
Susano
Level 82
God Stats
1W - 6L
1,190 SR
Queue Stats
483W - 520L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
Nerdsmackedu626
Kukulkan
Level 101
God Stats
64W - 88L
1,379 SR
Queue Stats
596W - 739L
1,336 Elo+
Solo
Yemoja
Yemoja
Starzdust99
Yemoja
Level 26
God Stats
70W - 63L
1,558 SR
Queue Stats
117W - 129L
1,483 Elo+
Party 1
Neith
Neith
xXBitterBlueXx
Neith
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,516 Elo+
Party 1
Team Averages
Level 68
1,432 SR
1,457 Elo+

VS

Team Averages
Level 98
1,555 SR
1,430 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Unknown-Zpider
Hun Batz
Level 87
God Stats
8W - 3L
1,659 SR
Queue Stats
257W - 353L
1,404 Elo+
Party 3
Hades
Hades
YoDarkShadow
Hades
Level 107
God Stats
458W - 480L
1,443 SR
Queue Stats
924W - 1,236L
1,398 Elo+
Party 2
Artemis
Artemis
glaze_king12
Artemis
Level 63
God Stats
3W - 0L
1,672 SR
Queue Stats
218W - 329L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GoonPartol
Gilgamesh
10
1 / 4 / 1
6,285
449
4,834
11,612
5,210
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 3 / 3
7,182
513
10,517
12,256
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
13
2 / 3 / 0
7,521
537
3,276
7,011
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
9
0 / 2 / 2
5,641
403
1,721
10,323
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 3 / 1
6,017
430
2,173
6,137
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 2 / 1
8,625
616
7,464
6,411
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
 
Cthulhu
13
3 / 0 / 6
8,179
584
5,614
7,346
5,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
12
6 / 3 / 2
8,078
577
6,405
10,533
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 1 / 0
8,238
588
6,393
11,848
6,574
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
glaze_king12
Artemis
12
2 / 3 / 4
7,798
557
9,789
7,455
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
9
Kills
15
15
Deaths
9
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
1
1.25
W
Cthulhu
 
Cthulhu
3
0
6
6
L
Gilgamesh
GoonPartol
Gilgamesh
1
4
1
0.38
L
4
3
3
1.83
L
Kukulkan
2
3
0
0.67
L
Yemoja
0
2
2
0.5
W
Hun Batz
6
3
2
2.33
W
2
1
0
2
W
Artemis
glaze_king12
Artemis
2
3
4
1.33
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,521
Damage
35,665
47,339
Taken
43,593
17,893
Mitigated
19,397
12,307
Healing
17,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,464
2,356
0
3,261
6,411
1,678
2,881
0
6,411
48,285
0
W
Cthulhu
 
Cthulhu
5,614
49
1,096
2,538
7,346
5,624
0
626
6,720
38,114
0
L
Gilgamesh
GoonPartol
Gilgamesh
4,834
1,547
0
2,075
11,612
5,210
0
7,208
4,404
0
27,491
L
10,517
2,618
0
3,649
12,256
3,702
0
4,979
7,277
0
34,985
L
Kukulkan
3,276
411
280
2,224
7,011
2,286
0
3,579
3,432
47,325
0
L
Yemoja
1,721
109
544
2,344
10,323
5,166
48
1,682
8,641
14,421
0
W
Hun Batz
6,405
2,463
252
3,887
10,533
3,193
0
458
10,075
0
34,927
W
6,393
495
180
6,217
11,848
6,574
722
2,678
9,170
48,302
0
W
Artemis
glaze_king12
Artemis
9,789
4,947
0
250
7,455
2,328
106
1,390
6,065
0
46,779
L
2,173
431
0
1,191
6,137
1,529
306
2,023
4,114
0
25,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,646
Gold Earned
40,918
266
Minions Killed
414
0
Camps Cleared
0
1,232,430
Distance Traveled
1,275,788
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,625
616
108
8
0
227,166
0
W
Cthulhu
8,179
584
40
3
0
282,282
4
L
Gilgamesh
6,285
449
51
4
0
260,657
1
L
Susano
7,182
513
51
4
0
267,371
4
L
Kukulkan
7,521
537
96
7
0
235,367
1
L
Yemoja
5,641
403
21
2
0
237,206
1
W
Hun Batz
8,078
577
56
4
0
270,042
0
W
Hades
8,238
588
110
8
0
251,750
2
W
Artemis
7,798
557
100
7
0
244,548
2
L
Neith
6,017
430
47
3
0
231,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role