Player Matchup

Hercules
Hercules
Cenk__1
Hercules
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,267 Elo+
Solo
Bacchus
Bacchus
Edrahil-NL
Bacchus
Level 29
God Stats
4W - 3L
1,581 SR
Queue Stats
103W - 89L
1,365 Elo+
Solo
Chang'e
Chang'e
Lpeckett231
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 116L
1,417 Elo+
Party 1
Arachne
Arachne
tp3ck3tt
Arachne
Level 16
God Stats
2W - 4L
1,692 SR
Queue Stats
16W - 24L
1,400 Elo+
Party 1
Apollo
Apollo
zIWolfZz
Apollo
Level 26
God Stats
8W - 3L
1,500 SR
Queue Stats
159W - 141L
1,448 Elo+
Solo
Team Averages
Level 21
1,555 SR
1,380 Elo+

VS

Team Averages
Level 21
1,475 SR
1,393 Elo+
Ymir
Ymir
Dyzo Asta
Ymir
Level 28
God Stats
3W - 2L
1,546 SR
Queue Stats
82W - 99L
1,419 Elo+
Solo
Neith
Neith
Likers9908
Neith
Level 5
God Stats
3W - 3L
1,497 SR
Queue Stats
4W - 4L
1,371 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SpectralPump
Ah Muzen Cab
Level 14
God Stats
7W - 8L
1,365 SR
Queue Stats
36W - 45L
1,289 Elo+
Solo
Kali
Kali
dariodariodyno78
Kali
Level 30
God Stats
4W - 6L
1,477 SR
Queue Stats
146W - 179L
1,401 Elo+
Solo
Anubis
Anubis
hakerdelavida
Anubis
Level 28
God Stats
14W - 14L
1,491 SR
Queue Stats
258W - 235L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cenk__1
Hercules
14
1 / 5 / 2
9,041
377
4,649
21,982
15,296
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Edrahil-NL
Bacchus
13
2 / 7 / 0
9,566
399
10,533
26,509
28,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Lpeckett231
Chang'e
14
2 / 5 / 4
9,065
378
14,923
21,237
6,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
tp3ck3tt
Arachne
16
6 / 5 / 1
10,889
454
7,501
16,209
5,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
zIWolfZz
Apollo
13
1 / 5 / 3
9,094
379
13,604
16,673
5,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
5 / 0 / 18
12,944
539
14,047
19,499
26,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
18
3 / 6 / 7
11,586
483
9,716
18,088
8,904
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
SpectralPump
Ah Muzen Cab
16
5 / 2 / 10
11,063
461
15,979
14,840
6,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 3 / 7
11,016
459
8,089
13,578
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 2 / 13
12,238
510
29,760
11,138
6,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
82
12
Kills
27
27
Deaths
13
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hercules
Cenk__1
Hercules
1
5
2
0.4
W
Ymir
5
0
18
14
L
Bacchus
Edrahil-NL
Bacchus
2
7
0
0.29
W
Neith
3
6
7
1.08
L
Chang'e
Lpeckett231
Chang'e
2
5
4
0.8
W
Ah Muzen Cab
SpectralPump
Ah Muzen Cab
5
2
10
5
W
5
3
7
2.83
W
9
2
13
7.75
L
Arachne
tp3ck3tt
Arachne
6
5
1
1.3
L
Apollo
zIWolfZz
Apollo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,210
Damage
77,591
102,610
Taken
77,143
61,451
Mitigated
54,705
21,441
Healing
31,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Cenk__1
Hercules
4,649
1,994
0
2,863
21,982
15,296
388
6,274
15,708
0
44,902
W
Ymir
14,047
1,921
1,116
1,956
19,499
26,032
1,300
6,187
13,001
40,825
0
L
Bacchus
Edrahil-NL
Bacchus
10,533
1,550
0
2,796
26,509
28,543
319
13,930
12,415
33,645
0
W
Neith
9,716
5,674
0
8,418
18,088
8,904
4,488
4,380
13,454
0
74,558
L
Chang'e
Lpeckett231
Chang'e
14,923
1,313
3,042
6,455
21,237
6,619
646
8,071
13,166
49,722
0
W
Ah Muzen Cab
SpectralPump
Ah Muzen Cab
15,979
5,976
1,089
8,207
14,840
6,676
2,490
5,815
8,799
0
70,948
W
8,089
4,501
0
3,993
13,578
6,203
253
4,534
8,820
0
48,859
W
29,760
898
638
6,161
11,138
6,890
3,956
3,455
7,613
86,261
0
L
Arachne
tp3ck3tt
Arachne
7,501
6,103
0
2,949
16,209
5,919
1,636
6,740
9,469
0
60,925
L
Apollo
zIWolfZz
Apollo
13,604
9,000
0
3,336
16,673
5,074
679
8,792
7,881
0
61,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,655
Gold Earned
58,847
419
Minions Killed
449
0
Camps Cleared
0
2,034,942
Distance Traveled
2,085,738
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,041
377
83
3
0
372,390
2
W
Ymir
12,944
539
64
3
0
441,199
0
L
Bacchus
9,566
399
41
2
0
409,335
0
W
Neith
11,586
483
104
4
0
332,850
1
L
Chang'e
9,065
378
73
3
0
396,927
2
W
Ah Muzen Cab
11,063
461
92
4
0
463,298
0
W
Kali
11,016
459
74
3
0
486,840
0
W
Anubis
12,238
510
115
5
0
361,551
2
L
Arachne
10,889
454
116
5
0
486,541
0
L
Apollo
9,094
379
106
4
0
369,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role