Player Matchup

Ra
Ra
Krismoris69
Ra
Level 2
God Stats
10W - 6L
1,500 SR
Queue Stats
364W - 376L
1,500 Elo+
Party 1
Fenrir
Fenrir
LordXBOX69
Fenrir
Level 15
God Stats
14W - 11L
1,564 SR
Queue Stats
357W - 403L
1,498 Elo+
Party 1
Rama
Rama
Sanyesz
Rama
Level 21
God Stats
3W - 2L
1,729 SR
Queue Stats
13W - 12L
1,230 Elo+
Solo
Arachne
Arachne
Sidul2137
Arachne
Level 104
God Stats
10W - 2L
1,609 SR
Queue Stats
103W - 78L
1,614 Elo+
Party 1
Cupid
Cupid
Sw1shs
Cupid
Level 78
God Stats
4W - 4L
1,542 SR
Queue Stats
261W - 259L
1,451 Elo+
Party 1
Team Averages
Level 44
1,589 SR
1,459 Elo+

VS

Team Averages
Level 17
1,341 SR
1,401 Elo+
Medusa
Medusa
Hardcorshik
Medusa
Level 27
God Stats
8W - 7L
1,737 SR
Queue Stats
271W - 290L
1,386 Elo+
Solo
Cerberus
Cerberus
KREYDOR
Cerberus
Level 14
God Stats
0W - 1L
1,495 SR
Queue Stats
11W - 12L
1,352 Elo+
Solo
Da Ji
Da Ji
MossyPNE99
Da Ji
Level 13
God Stats
6W - 5L
1,141 SR
Queue Stats
18W - 16L
1,504 Elo+
Solo
Zeus
Zeus
SchrodyTv
Zeus
Level 7
God Stats
0W - 2L
1,091 SR
Queue Stats
3W - 6L
1,347 Elo+
Solo
King Arthur
King Arthur
Sensoret
King Arthur
Level 26
God Stats
1W - 1L
1,240 SR
Queue Stats
30W - 28L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 6
6,569
438
1,021
3,384
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
LordXBOX69
Fenrir
9
3 / 3 / 5
7,926
528
4,418
8,032
4,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
Sanyesz
Rama
13
3 / 2 / 4
8,973
598
5,346
6,624
1,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Sidul2137
Arachne
15
7 / 3 / 9
9,468
631
13,575
11,127
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
Sw1shs
Cupid
15
16 / 1 / 5
10,868
725
14,707
8,783
3,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 10 / 1
6,160
411
3,093
9,966
2,257
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
KREYDOR
Cerberus
9
0 / 3 / 6
5,760
384
2,685
9,765
7,767
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
14
7 / 5 / 1
8,620
575
8,890
14,729
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
11
4 / 7 / 2
7,010
467
6,791
8,693
2,434
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Sensoret
King Arthur
6
0 / 4 / 2
5,233
349
1,458
7,074
2,651
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
29
Kills
12
12
Deaths
29
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
10
1
0.15
L
Cerberus
KREYDOR
Cerberus
0
3
6
1
W
0
3
6
1
W
Fenrir
LordXBOX69
Fenrir
3
3
5
1.83
L
Da Ji
7
5
1
1.5
W
Rama
Sanyesz
Rama
3
2
4
2.5
L
Zeus
4
7
2
0.71
L
King Arthur
Sensoret
King Arthur
0
4
2
0.25
W
Arachne
Sidul2137
Arachne
7
3
9
3.83
W
Cupid
Sw1shs
Cupid
16
1
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,067
Damage
22,917
37,950
Taken
50,227
15,792
Mitigated
21,924
6,486
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,093
1,408
0
290
9,966
2,257
0
61
9,905
0
20,185
L
Cerberus
KREYDOR
Cerberus
2,685
176
0
2,236
9,765
7,767
0
824
8,941
12,464
0
W
1,021
249
357
281
3,384
967
201
1,825
1,559
21,574
0
W
Fenrir
LordXBOX69
Fenrir
4,418
942
0
1,195
8,032
4,769
220
3,346
4,686
0
17,374
L
Da Ji
8,890
2,983
0
3,886
14,729
6,815
0
99
14,630
0
54,036
W
Rama
Sanyesz
Rama
5,346
3,829
0
496
6,624
1,850
1,683
240
6,384
0
31,574
L
Zeus
6,791
1,766
0
1,235
8,693
2,434
0
37
8,656
35,391
0
L
King Arthur
Sensoret
King Arthur
1,458
213
0
420
7,074
2,651
0
0
7,074
0
8,027
W
Arachne
Sidul2137
Arachne
13,575
9,352
0
2,986
11,127
5,041
756
2,305
8,822
0
59,611
W
Cupid
Sw1shs
Cupid
14,707
8,785
0
1,171
8,783
3,165
1,072
1,760
7,023
0
58,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,804
Gold Earned
32,783
334
Minions Killed
248
0
Camps Cleared
0
1,396,154
Distance Traveled
1,239,812
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,160
411
33
2
0
229,080
3
L
Cerberus
5,760
384
34
2
0
242,478
2
W
Ra
6,569
438
37
2
0
188,473
0
W
Fenrir
7,926
528
28
2
0
299,835
4
L
Da Ji
8,620
575
98
7
0
293,424
2
W
Rama
8,973
598
64
4
0
274,220
4
L
Zeus
7,010
467
71
5
0
245,185
0
L
King Arthur
5,233
349
12
1
0
229,645
1
W
Arachne
9,468
631
102
7
0
338,135
1
W
Cupid
10,868
725
103
7
0
295,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role